uncovering static by Fairlight [web] & Alcatraz [web]
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popularity : 80% |
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added on the 2011-08-06 23:19:46 by gopher ![]() |
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Winner for me, even in demo category.
rulez added on the 2011-08-06 23:20:46 by Serpent ![Serpent](https://content.pouet.net/avatars/brs.gif)
![Serpent](https://content.pouet.net/avatars/brs.gif)
nice 64k
Size doesnt matter. Go for THE epicentrum win!
keeping the 64k scene live
pwnesome
great!
BIG WIN! I demand at least a solid post on what combination of techniques you used, Smash, to let this happen.
This one DEFINITELY calls for a CDC, which I will happily share after I get a sufficient amount of glops :P
This one DEFINITELY calls for a CDC, which I will happily share after I get a sufficient amount of glops :P
I'm a bit torn on this one. Certainly, having this much geometry in 41k is very impressive, and some of the effects work very well, but the overall impression leaves me a bit empty.
Similarly, some of the patches used are out of this world (usable piano and cymbal patches in 4klang?), but overall the music doesn't sound like a coherent whole to me.
Maybe when I watch it outside the stream I will think OMG BEST 64K EVER. But for now: A really good prod, again. Congrats. :-)
Similarly, some of the patches used are out of this world (usable piano and cymbal patches in 4klang?), but overall the music doesn't sound like a coherent whole to me.
Maybe when I watch it outside the stream I will think OMG BEST 64K EVER. But for now: A really good prod, again. Congrats. :-)
beautiful intro, the music is awesome! <3
mind = blown. fantastic stuff.
OK, the 4klang rumors are a lie, if I understand the nfo right. Doesn't change my impression much either way.
After a last outstanding 64KB intro Panic Room, Smash snd Reed again in their excelent condition teach the rest of world how to code a DEMO IN 64KB.
The engine and music are superb. Juts the scenes seem to be quite boring. Thumb anyway ;o)
fantastic
Damn great show.
Next time, Smash... Next time... ;)
Next time, Smash... Next time... ;)
holy fucking shit.
and that tune is truly mindblasting for a 64k!
and that tune is truly mindblasting for a 64k!
Crashes here:
Windows 7 x64 x64, Radeon 5650M, Catalyst 11.6, recent DX
Windows 7 x64 x64, Radeon 5650M, Catalyst 11.6, recent DX
Definitely the best production at the ASM this year and one of the best, if not the best, production this year. Only thing I didn't like that much was the music.
Go Smash!
Go Smash!
Uhm. Probably after loading that is.
f.u.c.k. y.o.u.
extremely cool. fairlight is sending us pink love letters! here's some love back from me:
<3 <3 <3
the scenes (and their base colors) didnt really speak to me but the uncovering transition looks good and i loved the pink/purple (hard to tell from the scene) quads flying around (including shadows), that really made it work for me (for me it was a crucial detail)
where 'the scene' -> the stream.. it isnt that late is it? :)
Thumb up for the prod
Thumb up for the efford to keep 64k alive
Thumb up for the coop
This SHOULD win the democompo !
Thumb up for the efford to keep 64k alive
Thumb up for the coop
This SHOULD win the democompo !
For some weird reason the demo starts normally and then all the grey scale gets the colors of a ZX Spectrum picture, is that normal? I was pretty sure on the stream that it was supposed to be in greyscale :)
(Windows XP 32, with a GTX 560 Ti)
(Windows XP 32, with a GTX 560 Ti)
Ok this is like... super perfect. Awesome. Great. Wonderful. Thank you.
Really good. I'd say one minute shorter and/or another effect/change of scene wouldn't have hurt, but still top-notch.
"rumours of the demise of 64k appear to be somewhat exaggerated." ;)
"rumours of the demise of 64k appear to be somewhat exaggerated." ;)
...watched the YT btw...
Oh man... That should have been a thumb up.
solid production!
not my cup of tea. don't now exactly why, but the music is a factor there.
Technically impressive but artistically a bit dull.
awesome intro!
Dbug: got something similar, like video mem corruption. Works ok in lower res. (XP32, GF8800GTS/512)
Dbug: got something similar, like video mem corruption. Works ok in lower res. (XP32, GF8800GTS/512)
Amazing 59k!
Perfect!
Crashes here too (win7 x64) in msvcrt.dll/memcpy, right after the loading screen.
Running it in a sandbox somehow fixes this though, so I could watch it anyway.. The visuals were great in some parts, in other parts I'm still not sure if it is supposed to look that way or if my 4870 was bugging out though, because it just looked weird.
And that music, just wow.. More than enough reason for a thumb up :)
Running it in a sandbox somehow fixes this though, so I could watch it anyway.. The visuals were great in some parts, in other parts I'm still not sure if it is supposed to look that way or if my 4870 was bugging out though, because it just looked weird.
And that music, just wow.. More than enough reason for a thumb up :)
Awesome.
Although it was basically good, I didn't find the visuals all that pleasing - it's missing the something.
Keepin 64k alive
BarZoule, etc - Runs here at 1080p [like crap fps] on a 8800GTS 512. Had to disable my second monitor though. :)
BarZoule, etc - Runs here at 1080p [like crap fps] on a 8800GTS 512. Had to disable my second monitor though. :)
Keeping 64k alive or killing the category for good ?
Great job anyway.
Great job anyway.
Great atmosphere, lights and timing. Love the break in the middle where everyone thought the demo was over and everything that follows. :)
This looked much better on big screen, didn't notice it was that rought tesselation without textures.
Very nice
Very nice
keeping the spirit alive, in very massive way, congrats!
Dreamlike. Fantastic.
Great visuals, music, interesting technics (even if I can't make out with the tech is in this, or the strange morphing/disolving 3d are trying to show (creepy though, in a good way :)). Nice to see a 64k in the demo compo too :)
Big ups to Fairlight & Alcatraz..!
ohm
too much grey in bright grey. really dull beside the pink. but the "geometry" is cool. and it sounds good. heard some good humming inbetween there.
Nice looking visuals and tune is good too but but as a whole I find the intro quite dull. Basically, what Sesse said but without the thumb.
Great models and shading! I also like the touch of pink! :)
O_O
Wow.
wait.....what?
Only one gripe: I kinda hoped and even thought it would pick up at the "second part" and develop something new and awesome, but insted it just kept performing the first awesome thing.
Only one gripe: I kinda hoped and even thought it would pick up at the "second part" and develop something new and awesome, but insted it just kept performing the first awesome thing.
first a little bit zzZZz, after that superawesome.
good visuals, but the music wasn't that fit for it =\
Just.. WOW :) Very very enjoyable and entertaining, you can not demand more, this one delivered in every kind of ways :) Big Thumb up for this.
But i had only graphical errors trying out larger resolutions as the recommended one. Graphic cards are 2 Geforce GTX 280
But i had only graphical errors trying out larger resolutions as the recommended one. Graphic cards are 2 Geforce GTX 280
The music is absolute magic and the visuals too.
64k. what?
64k. what?
I can hardly get it to work:
In fullscreen I could only run it once, sometimes it crashes right after the precalc, sometimes there is a problem with the music playback (starts playing back noise basically) and if this happens after the few frames the intro crashes.
Had more luck in windowed mode but that might be just a coincidence.
If you can't reproduce the issue I'm happy to test fixes.
In fullscreen I could only run it once, sometimes it crashes right after the precalc, sometimes there is a problem with the music playback (starts playing back noise basically) and if this happens after the few frames the intro crashes.
Had more luck in windowed mode but that might be just a coincidence.
If you can't reproduce the issue I'm happy to test fixes.
no wonder few ppl do 64k nowadays.
this is true HQ by the book.
this is true HQ by the book.
This moved the whole demoscene forward by a huge step. Especially if other groups will be able to use this rendering method too.
Great
BoyC, same here. Got some mental garbage noise that nearly destroyed my ears, or an access violation. Maybe this'll help, but fuck knows.
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7600.16385
Fault Module Timestamp: 4a5bda6f
Exception Code: c0000005
Exception Offset: 0000a048
Still, watched the yt version and it's a class act, so here is a thumb:
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7600.16385
Fault Module Timestamp: 4a5bda6f
Exception Code: c0000005
Exception Offset: 0000a048
Still, watched the yt version and it's a class act, so here is a thumb:
Very interesting waveguides, better than many commercial physical synths out there, also if you really synthesized that snare and these cymbals then... wow, major DSP ownage.
Pure win.
#ponce: surely those were samples like in panic room and che guevara. Either way they're impressive. Also the strings sounded great.
Breathtaking visuals, great music...easily the best 64k since Panic Room. This should (and will) win the demo compo!
Btw: Had similar problems like BoyC - running in fullscreen seems to either crash it after precalc or kill the music. Windowed mode is running fine...
Btw: Had similar problems like BoyC - running in fullscreen seems to either crash it after precalc or kill the music. Windowed mode is running fine...
You guys are the reason no-one else is doing 64k for Assembly anymore.
Absolutely lovely!
Fairlight!
This is amazing. And definitely agree with Serpent.
Unreal.
Music knocked me down. Does the samples used in it?
Music knocked me down. Does the samples used in it?
i think the sound out rule the visuals.
however, the overall feeling was boredome. piggy from me.
however, the overall feeling was boredome. piggy from me.
Blow away by the first scene, what a beauty! Unfortunately the "uncovering static" part ruined everything for me :( ...and the intro overall feel empty. Music and synth gets my thumb up!
I enjoyed watching it.
O_o--b
Brilliant! Very dramatic cinematography, cool effects, and easily the best music out of all the Assembly compos.
BTW: Would you please share the tune?
Very enjoyable music & code. For me this was winner of demo compo despite it was fighting in totally different category than other entries.
Quality!
Technically absolutely awesome, but without considering the technical aspect it looks rather dull to me.
crashes here too, both in fullscreen & windowed mode. i only get to see the loading screen!
impressive!
I wish there would be a little more than 'just' the plain architecture (a statue perhaps? vehicles?), but either way, this is pretty damn good stuff.
Pure Greatness. Thank you for this awesome prod.
yes.
great
I am guessing this uses the same basic idea that Quite uses in their 4K intros. At least some of it looks similar. Raymarching, then?
64k done right
This is great.
ok
Oh wow!! Very Inception like =) Fantastic
Refuses however to launch into fullscreen. Had to watch it in windowed mode. Runs quasi-decently on my 460
Refuses however to launch into fullscreen. Had to watch it in windowed mode. Runs quasi-decently on my 460
Nice one.
Very good stuff. The opening scene where the world materializes and has the first red/pinkish paper-pieces/squares flying in from the left is breathtaking, and nothing after it really gets it up to the same level, unfortunately. I especially like the music and sound in this intro - amazing patches! The piano and pads are just fantastic.
great visuals and a wonderful track. thanks.
Pretty cool
WTF? This is utterly amazing. Clear winner of the demo compo.
There seems to be a lot of coder-porn at work, I can't pinpoint it though.
There seems to be a lot of coder-porn at work, I can't pinpoint it though.
instantrulez
EMOSCENERS!
thumb up for nice tech ;)
what gloom said, minus the "nothing after it really gets it up to the same level" -- mind state: blown.
Crash on win7 x64 with ati HD5850.
Truly beautiful stuff, with extremely neat rendering and a lovely atmosphere only slightly ruined by a slightly "rushed" composition and somewhat pointless direction.
Still.. Contains probably the single most beautiful scenes in any prod this year.
Still.. Contains probably the single most beautiful scenes in any prod this year.
Fuckings for cancelling the 64k compo, this intro rules
Very similar to the strange and terrible dream ... but very cool. Great for 64k.
Nice models and lights... A bit repetitive though.
A new FLT 64k intro and a new PC for me :)
Fantastic 64k once again!
Fantastic 64k once again!
Btw, awesome synth and music.
Just had to see this again for the synth... What the fuck, seriously :D, fucking amazing, probably the most impressive part for me about this intro.
Some scenes looked extremely nice
Cannot comprehend how this can be done in 64k. Even just the music, never mind the insanity of the rest of it. Lovely lighting too.
smash: ok you fooled me. I did read the nfo but couldn't believe it. Amazing.
The best music i ever heard in a 64k + nice library, theatre etc etc scenes, quite artistic.
Awesome code (for both visual and music) in this intro!
Btw it was a little bit boring for me, except the cute purple quad everything looks a bit repetitive.
But *HELL YEAH* it's of course a killer piece of code :)
Too bad they cancelled 64k intro the compo, when I released my "Insert No Coins" 64k it was the only one intro in the compo but the MAIN#5 team didn't cancelled the compo.
I take the cancelling as an insult to the sceners, it's like denying all the hard work did smash & gopher to create this intro and for me it sounds like "we don't care about the crap they did, let's put everything in the same compo" :(
Btw it was a little bit boring for me, except the cute purple quad everything looks a bit repetitive.
But *HELL YEAH* it's of course a killer piece of code :)
Too bad they cancelled 64k intro the compo, when I released my "Insert No Coins" 64k it was the only one intro in the compo but the MAIN#5 team didn't cancelled the compo.
I take the cancelling as an insult to the sceners, it's like denying all the hard work did smash & gopher to create this intro and for me it sounds like "we don't care about the crap they did, let's put everything in the same compo" :(
should've won
I thought it was more Matrix than Inception. Wait, what? People, stop with the idiotic compares to Inception.
Crashes on Win7 x64, GF280GTX. 1920x1200 plays some noise before crashing, 1280x720 just crashed without making noise.
good prod. excellent rendering
breathtaking!
Has a strange bug on my WinXP, C2Q, ATI5850, CAT 11.7, 1280x720
first time after reboot it usually has some broken pixels
after running some programs it usally fixes itself and looks just great
trivialfursuit: remindes me to watch dark city, again ;-)
Has a strange bug on my WinXP, C2Q, ATI5850, CAT 11.7, 1280x720
first time after reboot it usually has some broken pixels
after running some programs it usally fixes itself and looks just great
trivialfursuit: remindes me to watch dark city, again ;-)
Absolutely amazing!
What the.... No word can describe this. Marvellous ? Wonderful ? Masterpiece ? Not enough.
Great demo & good music. But this time not enough for the first place. Same effect to often and the graphics sometimes to boring. But @ all a nice production.
Interesting production. Too bad I got quite some pink boxes that disturbed the whole demo, but looking "over that". The demo is nice. However I was more impressed by the physicalmodeling synth. The sounds are cool and very nicely done :)
Keep it up guys!
Keep it up guys!
a lovely production
is this supposed to work on ATI? just crashes here.
Very poetic and great soundtrack.
Btw runs only windowed here : gtx580 / Win 7 64 bits / latest gfx drivers
Btw runs only windowed here : gtx580 / Win 7 64 bits / latest gfx drivers
Incepted.
Wow, you killed the cubes - impressive. Also, great scene ideas and sound design. Would have wished you a proper 64kb compo to win for this masterpiece.
Nice. Had to watch on YouTube because of possible infection in its EXE file.
just brilliant. and the fact that it's a 64k makes it more brilliant.
absolutely amazing! it looks amazing, and the music and the sound is awesome. if I had four hands I'd give it four thumbs up!
(I had to run it windowed btw (ati hd4890))
(I had to run it windowed btw (ati hd4890))
YEP! EXACTLY!
been playing around with textures/bumpmaps in my raymarcher the last year, just never found time to code some proper 64k-engine including textureGeneration and stuff :/
i am happy that just some of the best coders around beat me to it ;)
been playing around with textures/bumpmaps in my raymarcher the last year, just never found time to code some proper 64k-engine including textureGeneration and stuff :/
i am happy that just some of the best coders around beat me to it ;)
excellent synth, excellent design! now i just wish i had a faster computer to watch it realtime :(
Frak yeah, physical modelling. Gopher, please publish! :)
Both visuals and music are truly awesome. Should have won.
Hats off to Reed.
@gopher: thank for the answer, I understand well what you said, so I "cancel" what I previously said :)
btw, I just rewatched the intro in a better way and I have to say it's a really fabulous intro, the "opera" scene is mindblowing and of course the softsynth+music are awesome.
That's why I love so much demoscene, you think that all limits were already reached but there's still someone who break the limit of awesomeness with never-seen(or heard)-before technique :D
Btw, it will be harder than before for me to a top-level intro since you levelled up again the bar :D
btw, I just rewatched the intro in a better way and I have to say it's a really fabulous intro, the "opera" scene is mindblowing and of course the softsynth+music are awesome.
That's why I love so much demoscene, you think that all limits were already reached but there's still someone who break the limit of awesomeness with never-seen(or heard)-before technique :D
Btw, it will be harder than before for me to a top-level intro since you levelled up again the bar :D
Awesome work from everyone involved! I can't believe this is a 64k soundtrack!
no word
Quote:
Very Inception like
That's the term I was looking for.
Yes, very "inceptionish" as in "building a dream".
And kudos for staying 64k !
In my opinion it's best 64k of 2011.
Music and style is totally outstanding.
Music and style is totally outstanding.
A really awesome intro! Nice to see that Smash is still doing really amazing things in 64k! Gopher is an amazing synth developer, first 4klang and now something that really sounds amazing in 64k. The quality of the sound with this new synth is really pushing things forward! :)
The sound... wow.
Amazing work and should have definitely won over ASD. Great work lads!
love it
superbeeeeeee 64k!!!!
Very nice for 64k. The second part was way too obvious and didn't manage to surprise (if that was the intention).
the best demo of assembly '11 (awesome technical effects and synth). Should have won the compo in my opinion.
Very nice looking scenes, although a bit on the slow side as usual ;) Music is great too. Respect for competing with demos and placing well, though it was quite obvious for all the viewers that it was a 64k
Good looking and technically interresting. :) I love the synth too. I'd be interrested to learn more about how the godrays are done. ;)
Partly a bit lenghty, but nevertheless well done! Entertained me! Thanks!
incredible rendering tech, but i don't like it.
Interesting one, this. On first watch, the visuals left me a little underwhelmed. I think that's gopher's fault for making such an awesome synth and then letting reed near it, the audio side is totally stunning.
Back on the visuals, this is a really interesting looking technique. The lighting is really nice. The scenes themselves are seriously cool. Maybe it needed just a bit more direction to link everything together. And I suspect this method can do some much more interesting effects too :)
One thing I'm very curious about: 'geometry' side done on CPU or GPU?
Back on the visuals, this is a really interesting looking technique. The lighting is really nice. The scenes themselves are seriously cool. Maybe it needed just a bit more direction to link everything together. And I suspect this method can do some much more interesting effects too :)
One thing I'm very curious about: 'geometry' side done on CPU or GPU?
does not run. not even an error dialbox or anything.
coderp0rn masterpiece!!
Extraordinary piece of work. First couple of times I saw it I thought it would do with some extra "effects" on top, but I do realise now that it is perfect as it is. Music has grown on me, synth is fantastic, graphics are the only brand new thing this year so far. I even like the credit font: stylish!
My favourite 64k with panic room.
My favourite 64k with panic room.
Precalc takes a while but it is well worth it :)
Stating the obvious, but I love the camera-position in combination with the drop in the score. Really enjoyed in on the the stream, unaware of the fact that it was 64k.
Stating the obvious, but I love the camera-position in combination with the drop in the score. Really enjoyed in on the the stream, unaware of the fact that it was 64k.
Such an amazing show from Fairlight once again. And, this is easily the best 64k so far. Love everything about it. Although, I have to say, it did lack some life in there. Everything was a bit too static. Nevertheless, amazing, groundbreaking show. Respect.
Not my kind of cookie. Had it´s moments to me, but left me cold in sum. Anyway, thumb for a great 64k messing with the combined ones, the music (even when it´s not 4klang synth^^), the ending in the middle of the intro (haha), and just for the pink colourspot in the grey. Pity that ASM staff had to scratch the 64k compo.
just brilliant :)
This demo put many of the non-64k ones to shame at the party. :)
ace!
bigups to smash, goph, destop and reed ma man!
bigups to smash, goph, destop and reed ma man!
Technically perfect and well directed. A little bit 'unhabited' for my taste thought...
I like the fact that every single time I've seen this prod so far, I never come to think that I'm watching a 64k :)
Fantastic work! And Reed... you really know how to squeeze every sound tool. Great great soundtrack.
this is so good I dont know what to write
amazing in every aspect. special "wow" for the bowed string instruments.
Marching cubes like if it was 1999!
the aesthetics left me a bit cold. however the music + tech did not
unbelievable sound
1st prize in coolest distance field rendering category!
2nd prize in best synth category..
and the 1st prize in the best synth category goes tooooo,.. woosh clap clap
This intro aswell! holy moly.. it was so cool it got multiple prizes. audience goes wild.
2nd prize in best synth category..
and the 1st prize in the best synth category goes tooooo,.. woosh clap clap
This intro aswell! holy moly.. it was so cool it got multiple prizes. audience goes wild.
so Bill was right about everyone only needing 64K!!!!!!!!!!!
absolute beauty!!!
And gopher just killed all synth writers
absolute beauty!!!
And gopher just killed all synth writers
^_^
I can see the same dead pixels as RufUsul on my WinXP SP3/ATi 4670 :(
Anyway, this prod is just awesome, #1 for me in the compo, it's perfect in every way.
Anyway, this prod is just awesome, #1 for me in the compo, it's perfect in every way.
Besides the fact that's 64k and I take my hat off for that, I couldn't watch it till the end.
I am not able to tell how much effort you guys have put on this but visually not my cup of tea, so it's a piggy.
I am not able to tell how much effort you guys have put on this but visually not my cup of tea, so it's a piggy.
This synth is soooo cooool.
And how much ass does everyone in this group kick?
Just way too much ass. Overwhelming amounts.
64k!@$^*)&!
And how much ass does everyone in this group kick?
Just way too much ass. Overwhelming amounts.
64k!@$^*)&!
Tried on two computer. Never get it working.
1st config: Win7 x86 - geforce 460gtx 1go - 4go ram - quad core @ 2.4Ghz
2nd config: Win7 x64 - geforce 9500GS - 4Go ram - quad core 2.5Ghz
I'm so sad when i see this lot of thumb up and can't get it working...
1st config: Win7 x86 - geforce 460gtx 1go - 4go ram - quad core @ 2.4Ghz
2nd config: Win7 x64 - geforce 9500GS - 4Go ram - quad core 2.5Ghz
I'm so sad when i see this lot of thumb up and can't get it working...
There's no doubt this is a solid production. I haven't that great of an understand as to how difficult it was to create the visual effects, but it after the initial "hey, this looks really great", it's just more of the same undtil the last part.
Nn the synth/music of this production. Reed's _composition_ is world class! The soundquality and coherence is a very different matter, however. Some sounds are really great, others are definately not that great. Some even sounds as if they're not actually "part of the song" and in some way oddly "attached" to the rest of the song.
Now this may be either Reed's fault by not spending enough time nursing each preset in the synth or the actual synth (as I understood, it's some kind of extended 4klang?) that simply didn't allow for Reed to do any better on the presets. So I guess Gopher and Reed will have to argue who is to blame for the lack of quality in sounds. This applies only for some of the presets, though. The piano is quite amazing!
And please excuse me for focusing primarily on the music - coders focuses on effects/tech while musicians care equally much about the music.
All in all, a piggy from me this time, but great to see a 64k production from you guys! Anyone but you, would have gotten a motivational thumb up ;)
Nn the synth/music of this production. Reed's _composition_ is world class! The soundquality and coherence is a very different matter, however. Some sounds are really great, others are definately not that great. Some even sounds as if they're not actually "part of the song" and in some way oddly "attached" to the rest of the song.
Now this may be either Reed's fault by not spending enough time nursing each preset in the synth or the actual synth (as I understood, it's some kind of extended 4klang?) that simply didn't allow for Reed to do any better on the presets. So I guess Gopher and Reed will have to argue who is to blame for the lack of quality in sounds. This applies only for some of the presets, though. The piano is quite amazing!
And please excuse me for focusing primarily on the music - coders focuses on effects/tech while musicians care equally much about the music.
All in all, a piggy from me this time, but great to see a 64k production from you guys! Anyone but you, would have gotten a motivational thumb up ;)
At work right now. I'll drop a reply this evening to explain my point of view with references to exact presets.
gopher: you might have some trouble with the perception that the instrument quality isn't so hot I think. Trouble is, the instruments are now so good that it's pointless comparing them with v2 or whatever, they'll get compared with real instruments and 'pro' type synths where they don't fare so well.
In all honesty my first thoughts on the audio were along the lines of "hmm.. cheap synth". Followed closely by "no, wait, this is realtime, in 64k. Whoa!" It's like smash's visuals don't quite hit pixar standards, but he's not trying for that and we're not expecting it, so it never gets compared, but the audio is starting to hit that point where it does :)
In all honesty my first thoughts on the audio were along the lines of "hmm.. cheap synth". Followed closely by "no, wait, this is realtime, in 64k. Whoa!" It's like smash's visuals don't quite hit pixar standards, but he's not trying for that and we're not expecting it, so it never gets compared, but the audio is starting to hit that point where it does :)
![BB Image](http://straightarrow.dk/quiver/files/screenshot_wosc_thumbnail.png)
![BB Image](http://straightarrow.dk/quiver/files/screenshot_effects_thumbnail.png)
![BB Image](http://straightarrow.dk/quiver/files/screenshot_modulation_thumbnail.png)
@psonice: No, i wouldn't dream of comparing a 64k intro-synth to a professional hardware synth. That wouldn't be fair at all, and to be honest, I think Roland, Steinway, Nordlead etc. would disagree a bit with #ponce's comment ;)
@reed, Gopher
I promised you to elaborate on my comments about the soundquality, so first of all, I think it would only be fair to tell you, that I allow myself to compare with "Quiver" (the synth we use for 64k intros - thumbnail-screenshots in post above). I know Quiver and songdata is 10-15k bigger and that realtime isn't really an option for us. Still - it's a synth used in 64k intros. http://straightarrow.dk for comparison, and I don't know anything about your 64klang so I have to compare to something I know.
Now for the elaboration on why I think the soundquality could have been somewhat better. I'll try to take it preset by preset, giving my thoughts on each of them. Before I begin, I need to stress the fact, that composition-wise it's definately a fantastic and grandous piece of music. Especially considering it's a 64k intro!
Single string/violin best heard in the beginning and at the "breakdown" halfway sounds really good at low pitches (like it's used halfway), but gets somewhat thin at higher pitches (the beginning). I'm aware that it's not supposed to be some kind of phat synthpad-sound at all, but more likely supposed to imitate a violin.
I do however, think it would benefit from using two oscillators with only a very slight detune or even better - a nice distribution of overtones/harmonics (would require wavetable generation, though).
If you have a detune-setting/bandwidth-setting or pitch-controlled LFO (faster at higher pitches and slower at lower) it would probably get more realistic. Also, a very, very slight distortion would aid in widening the sound just a tiny bit - not too much, but just enough to make up for the otherwise somewhat "digital" sound generated by synths.
The sound resembling a church-organ:
I think this would benefit from a slightly wet'er chorus (or adding one if it's not already there) and in my experience, a very slight distortion will make it sound better too. In general, a lot of "natural" sounds tend to get better with a very subtle distortion somewhere in the voice-path, before effects are added.
The piano:
Now this is quite a puzzle to me. First impression was: Now this sounds great - but after a little while: But why is it so hard to tell apart from the other instruments? You must have some Karplus-Strong implementation (noise->filter delay-line for the attack) and that part of the sounds is very close to a real piano's attack. However, it seems you overdo the reverb on it or the reverb has a strange, metallic sound to it. The sustain and decay of the sound doesn't seem as good as the attack. I can't exactly put my finger on one specific thing with this sound, but it's definately one of the better piano-sounds I've heard from a 64k synth.
The Bassdrum/timpani:
Seems to have a tendency to distort (uncontrolled) slightly at it's mid-frequency "hit". I think I'd have chosen two presets for this sound to have one representing a deeper rumble and one for the "hit/midfrequency". This would allow for the "hit" to be played at slightly lower velocity when frequency-colliding with other instruments in the mid-range.
The snaredrum:
This seems to be a little too heavily lowpass-filtered. It makes it seem strangely "out of place" or "patched on" (Couldn't remember when I wrote my first comment, but this was the one) since the rest of the sounds have a more natural feel to it and a frequency-distribution you'd expect an instrument of it's type to cover. After all, not many snares are played in symphony orcehstras with a pillow inside of them ;-)
It wouldn't damange the sound to have it go further up the higher frequencies (unless you're filtering out unwanted noise that would make it sound wrong or strange?).
Adding a slight lowpass-filtered noise-oscillator played at very low pitch for the "rattle" would make a more trustworthy snare in my opinion. However - I myself find snares to be amongst the hardest instruments to synthesize, so my observation doesn't mean I'd be able to do better with Quiver.
The bassline/lead sound:
Judging from what I've heard you do (in your oldschool executable music from Breakpoint '10) to make fantastic distortion-guitars, I can't help but getting the feeling it would have been so much better if you'd gone that way. Ofcourse, this is just personal taste, but 64klang definately seem to offer the features needed to do an excellent distortion guitar. In a song almost solely consisting of "real" instruments, the synth-bass seems a very odd choice for a lead. You could have gone for flute, bells or some kind of brass. That'd have been awesome!
On an overall level, it seems most sounds are way better at lower pitches than on the higher scales. I have no clue as to why it's so, but it's just the impression I get when I hear your song.
And ofcourse - don't get me wrong on this. I usually don't go to these lengths to critique songs. It's just that I really think the composition is really brilliant. The small flaws I point out in the above are - afterall small flaws.
I hope this cleared my comment up a bit. If not so - feel free to repost here.
@reed, Gopher
I promised you to elaborate on my comments about the soundquality, so first of all, I think it would only be fair to tell you, that I allow myself to compare with "Quiver" (the synth we use for 64k intros - thumbnail-screenshots in post above). I know Quiver and songdata is 10-15k bigger and that realtime isn't really an option for us. Still - it's a synth used in 64k intros. http://straightarrow.dk for comparison, and I don't know anything about your 64klang so I have to compare to something I know.
Now for the elaboration on why I think the soundquality could have been somewhat better. I'll try to take it preset by preset, giving my thoughts on each of them. Before I begin, I need to stress the fact, that composition-wise it's definately a fantastic and grandous piece of music. Especially considering it's a 64k intro!
Single string/violin best heard in the beginning and at the "breakdown" halfway sounds really good at low pitches (like it's used halfway), but gets somewhat thin at higher pitches (the beginning). I'm aware that it's not supposed to be some kind of phat synthpad-sound at all, but more likely supposed to imitate a violin.
I do however, think it would benefit from using two oscillators with only a very slight detune or even better - a nice distribution of overtones/harmonics (would require wavetable generation, though).
If you have a detune-setting/bandwidth-setting or pitch-controlled LFO (faster at higher pitches and slower at lower) it would probably get more realistic. Also, a very, very slight distortion would aid in widening the sound just a tiny bit - not too much, but just enough to make up for the otherwise somewhat "digital" sound generated by synths.
The sound resembling a church-organ:
I think this would benefit from a slightly wet'er chorus (or adding one if it's not already there) and in my experience, a very slight distortion will make it sound better too. In general, a lot of "natural" sounds tend to get better with a very subtle distortion somewhere in the voice-path, before effects are added.
The piano:
Now this is quite a puzzle to me. First impression was: Now this sounds great - but after a little while: But why is it so hard to tell apart from the other instruments? You must have some Karplus-Strong implementation (noise->filter delay-line for the attack) and that part of the sounds is very close to a real piano's attack. However, it seems you overdo the reverb on it or the reverb has a strange, metallic sound to it. The sustain and decay of the sound doesn't seem as good as the attack. I can't exactly put my finger on one specific thing with this sound, but it's definately one of the better piano-sounds I've heard from a 64k synth.
The Bassdrum/timpani:
Seems to have a tendency to distort (uncontrolled) slightly at it's mid-frequency "hit". I think I'd have chosen two presets for this sound to have one representing a deeper rumble and one for the "hit/midfrequency". This would allow for the "hit" to be played at slightly lower velocity when frequency-colliding with other instruments in the mid-range.
The snaredrum:
This seems to be a little too heavily lowpass-filtered. It makes it seem strangely "out of place" or "patched on" (Couldn't remember when I wrote my first comment, but this was the one) since the rest of the sounds have a more natural feel to it and a frequency-distribution you'd expect an instrument of it's type to cover. After all, not many snares are played in symphony orcehstras with a pillow inside of them ;-)
It wouldn't damange the sound to have it go further up the higher frequencies (unless you're filtering out unwanted noise that would make it sound wrong or strange?).
Adding a slight lowpass-filtered noise-oscillator played at very low pitch for the "rattle" would make a more trustworthy snare in my opinion. However - I myself find snares to be amongst the hardest instruments to synthesize, so my observation doesn't mean I'd be able to do better with Quiver.
The bassline/lead sound:
Judging from what I've heard you do (in your oldschool executable music from Breakpoint '10) to make fantastic distortion-guitars, I can't help but getting the feeling it would have been so much better if you'd gone that way. Ofcourse, this is just personal taste, but 64klang definately seem to offer the features needed to do an excellent distortion guitar. In a song almost solely consisting of "real" instruments, the synth-bass seems a very odd choice for a lead. You could have gone for flute, bells or some kind of brass. That'd have been awesome!
On an overall level, it seems most sounds are way better at lower pitches than on the higher scales. I have no clue as to why it's so, but it's just the impression I get when I hear your song.
And ofcourse - don't get me wrong on this. I usually don't go to these lengths to critique songs. It's just that I really think the composition is really brilliant. The small flaws I point out in the above are - afterall small flaws.
I hope this cleared my comment up a bit. If not so - feel free to repost here.
That part was definately just "personal taste" as I wrote. I just know reed's way with distortion-guitars. You do too from panic room ;) It's second to none (T-101 perhaps being the single competitor)
Punqtured: if you compared Gopher physically-modelled drums with stuff from Nusofting, AAS Tassman, Image-Line Drumaxx, you may hear that he does not have to suffer from the comparison. I suspect some kind of modal synthesis or trickery going on because it does not sound like waveguides, not quite like spring-masses, yet there is many, many partials to hear in these drums, to the point that it is definately in the "ass-kicking" category. Also, low aliasing.
completely rulez ofcourse, great new synth, awesome use of the synth given the time limitations reed had, the solo violin run made my hairs stand on end!
i love the visuals too, so beautiful, the red on grey looks great, also that sandy dusty look you have in the air space really made me feel like those buildings were derelict and long forgotten, i think your lighting in here adds to that & is really fantastic, all adds up to pure awesome, great work <3
i love the visuals too, so beautiful, the red on grey looks great, also that sandy dusty look you have in the air space really made me feel like those buildings were derelict and long forgotten, i think your lighting in here adds to that & is really fantastic, all adds up to pure awesome, great work <3
It makes perfectly good sence, especially considering the time-limit and definately the fact you point out about digging deeper and deeper into a single sound without ever getting there at all. On the other hand - it's quite hard to hear what timeframe a given tune was created under. If this was your first go with the synth or even second or third, I'd say it's quite well executed. The more flexible/complex the synth, the longer time to spent to get familiar with it's distinct strengths and weeknesses. It definately looks promising and as if there's lots of potential still waiting for your next release. In time, you'll work up a decent patch-bank that'll make the time-limits a walk in the park :)
And for a final word - even though I said it several times already. The composition is simply brilliant.
And for a final word - even though I said it several times already. The composition is simply brilliant.
Very great demo, great graphics and great soundtrack. A masterpiece in 64K. It's just awesome.
From a technological standpoint this is pure excellence. Fairlight demos never seem to disappoint :). However, it's not very aesthetically pleasing. Sure, it's pretty and all and the environments are kinda evocative but it's not close to "Agenda..." and "Ceasefire..." and I ... aaaaand that's about when I realized this is a 64k ;D. Jaw dropped. Sorry about that. I'll go get my coat ;D.
Yeah, this is just brilliant. I'll leave it to that.
Though, I can understand that people might take issue with the soundtrack. All I can do is to agree with psonice on this one. This 64k synth sounds enough like crappy "high-end" synths to spawn such reactions. But after all, this is a 64k synth. And taking that into account, those piano and string sounds really sound amazing. I've been waiting for something like this for quite a while now (every time in the past when I heard a string instrument modeller based on delay lines or some other physical modelling technique in a 4k soundtrack I shined up, just counting the days for a soundtrack just like this one to come along :)). Not that the tune is mind-blowing or anything - it's nice and everything - no, what I really like is the use of physical modelling. Now, the next milestone that I'm waiting for is a demo soundtrack that is basically rendered entirely in real-time and sounds pretty much like its counterparts based on soft synths in Ableton Live or any other VST host :). That would be so sweet. Screw mp3. Let's go real-time software synthesis all the way. That's what most people are doing anyway, it's just that they're dumping the soft synths to mp3. Really, what a waste ;).
Anyway, thank you so much for this demo.
Yeah, this is just brilliant. I'll leave it to that.
Though, I can understand that people might take issue with the soundtrack. All I can do is to agree with psonice on this one. This 64k synth sounds enough like crappy "high-end" synths to spawn such reactions. But after all, this is a 64k synth. And taking that into account, those piano and string sounds really sound amazing. I've been waiting for something like this for quite a while now (every time in the past when I heard a string instrument modeller based on delay lines or some other physical modelling technique in a 4k soundtrack I shined up, just counting the days for a soundtrack just like this one to come along :)). Not that the tune is mind-blowing or anything - it's nice and everything - no, what I really like is the use of physical modelling. Now, the next milestone that I'm waiting for is a demo soundtrack that is basically rendered entirely in real-time and sounds pretty much like its counterparts based on soft synths in Ableton Live or any other VST host :). That would be so sweet. Screw mp3. Let's go real-time software synthesis all the way. That's what most people are doing anyway, it's just that they're dumping the soft synths to mp3. Really, what a waste ;).
Anyway, thank you so much for this demo.
Music, visual, size, rulez.
It's a great shame for his ranking at ASM.
It's a great shame for his ranking at ASM.
Btw, one of the more interesting demo prod discussions in a while. Great read :).
Quote:
Music, visual, size, rulez.
It's a great shame for his ranking at ASM.
Yep, this was certainly a more technically interesting demo than the winner. But the winner was a more traditional choice, so it's not that strange really.
Then again, who the fuck pits 64k intros against full-size demos ;D?
Quote:
Then again, who the fuck pits 64k intros against full-size demos ;D?
Men with balls? :D
Quote:
Men with balls? :D
Plastic balls ? :D
Gopher: Yes, I wasn't aware that this track was actually a first of with the new synth. Nor was it obvious that it had to be somewhat rushed to make it in time for the compo. (Those things - especially the last part - doesn't really shine through, which lead me to the conclusion that it was probably not the case) Knowing this puts things into a completely new perspective!
I don't know if I'm particularly much into what goes on under the hood. It's revival's work that I just use ;-)
It would actually be a VERY fun experiment, that I'd be honored to be part of. However, it would more or less require that everyone uses the same host. If the track was done in Renoise, I'd be happy to give it a shot with Quiver-presets and render and mp3 of it. (ofcourse requiring both your and reed's full accept of distributing the midi-data)
It would also require each track to be given a meaningful name in order for contributors to know which track contains which instruments/patches.
If indeed the song was composed in Renoise and you want me to spent a night or two creating new Quiver-presets for the song, drop me a mail at punqtured at fnuque dot dk. Otherwise - Quiver is free in beta and you should be able to replace the instruments yourself. The default presets currently available are not that numerous and there's plenty of room for improvement, but I think you'd be able to do some kind of synth-replacement simply by loading quiver instead of 64klang.
I don't know if I'm particularly much into what goes on under the hood. It's revival's work that I just use ;-)
It would actually be a VERY fun experiment, that I'd be honored to be part of. However, it would more or less require that everyone uses the same host. If the track was done in Renoise, I'd be happy to give it a shot with Quiver-presets and render and mp3 of it. (ofcourse requiring both your and reed's full accept of distributing the midi-data)
It would also require each track to be given a meaningful name in order for contributors to know which track contains which instruments/patches.
If indeed the song was composed in Renoise and you want me to spent a night or two creating new Quiver-presets for the song, drop me a mail at punqtured at fnuque dot dk. Otherwise - Quiver is free in beta and you should be able to replace the instruments yourself. The default presets currently available are not that numerous and there's plenty of room for improvement, but I think you'd be able to do some kind of synth-replacement simply by loading quiver instead of 64klang.
quite nice show!
\:D/ Reed \:D/
(Not too bad visuals either)
(Not too bad visuals either)
nice
The more I watch it, the more I like it.
+ reed
+ nice graphics rendering
+ nice textures/art direction
+ stellar synth
+ jawdropping for 64kb
+ nice graphics rendering
+ nice textures/art direction
+ stellar synth
+ jawdropping for 64kb
lovely effects! i really liked how light rays and shadows worked in this demo. quite original stuff.
o_O ... whoa.
Doesn't run properly for me, sometimes crashes after loading, sometimes start but without music.
Core i7, GTX560, Win7
Core i7, GTX560, Win7
I can't list all the things I like there. This is massive; I don't understand why it didn't win the competition.
Also, thank you for keeping 64k alive.
Also, thank you for keeping 64k alive.
Mind blown, speechless. When I watched this I couldn't move any bone. <3 gopher and reed!
Crashes after loading screen
Win7 x64, GTX295.
Hoping for a working version soon :-/
Win7 x64, GTX295.
Hoping for a working version soon :-/
Best PC 64k since Panic Room. A little bit "monochrome" (I prefer the colored parts of this intro). Nice to heard something different too...
Whatever i do, it crashes at the beginning.
Win7-64, GT540M
Win7-64, GT540M
wow, epic stuff!
... ist krieg.
Very massive synth, and as Punqtured already said: The composition is flawless. Thanks Reed for showing that there's way more to demoscene music than repeating the same four chords over and over. Only gripe I have with it is the mixing that's a bit muffled in the last part. But oh well, new synth. ;)
Visually, yeah. Not that eventful but nice scenes nevertheless and a good bit of demoscene tradition in making the calculation look like a transition effect :D. Only the morphing in the second half could be somewhat less... weird. Still, easily the best 64K in years.
Visually, yeah. Not that eventful but nice scenes nevertheless and a good bit of demoscene tradition in making the calculation look like a transition effect :D. Only the morphing in the second half could be somewhat less... weird. Still, easily the best 64K in years.
Great sound, solid 64k! The melting part was a good ride.
(pigpen: try running in window mode, worked for me.)
(pigpen: try running in window mode, worked for me.)
Hyde: Thanks for the hint, works fine now in window mode.
Loved the music. My personal winner of the compo.
Despite taking less than 1700 times the 720p HD youtube video, it consume +140 watts more on my PC... running this 64kb prod. So, watching the intro itself take more energy than eating 18 BigMac! (10 000 calories ~= 140w.h for 5 minutes)
If kb is right that some effects are actually showing a calculation in progress, then I'm even more impressed. I'd love to see other prods with something like that, I always wanted all those 4k procedural graphics to be painted realtime so I could see how they become, instead of minute(s) of black-screen-waiting.
Anyway, the effects are what I find impressive in this prod - visual (especially 2nd part), as well as the impossible synth - I smell some best technical achievement award.
Somehow the whole thing doesn't quite strike me (the theme, the flow, and the composition), but it wouldn't be fair to not thumb this 64k-lazarus up.
Anyway, the effects are what I find impressive in this prod - visual (especially 2nd part), as well as the impossible synth - I smell some best technical achievement award.
Somehow the whole thing doesn't quite strike me (the theme, the flow, and the composition), but it wouldn't be fair to not thumb this 64k-lazarus up.
impressed
reed = leet!
F-Cycles, I think you missed that 1 kcalorie = 4184 joules (J). 5 minutes at 140 watts = 300s x 140W = 42000J, 42000J / 4184J/kcal = 10.04 kcal. So that would be closer to 1/50th of a bigmac.
Can we conclude that this demo is better than 1/50th of a bigmac and be friends?
revival: hum, I feel my 18 bigmac was way too high! 1/50th... Hum, I wanted to illustrate how much more power is needed to generate it. With 1/50th bigmac.. sounds like doesn't worth to care about it! ;)
how much is that in hesburger?
Maali: 1/60th of a Double Burger (640kcal) at Herburger! Those numbers are smart.. haters,. make me think of PAL and NTSC! *duck sound*
Jep
Superb.
Love it!
massive :D I'm happy.
Unbelievable!
r0xx
This really works and rocks for me. And congrats for the synth Gopher!
Yus!
the music quality alone deserve at least 3 thumbs, but damn... jaw-dropping prod.
absolutely fantastic!!
i nyaned
this one rules.
the only disturbing thing was casual music arrangement of the first part, all those straight highly pitched strings sounded very annoying and with very obvious vibratos, almost dissonant. probably that was a tradeoff to drop modulation data for more space, i dunno. but seems you've got pretty much space left...
the only disturbing thing was casual music arrangement of the first part, all those straight highly pitched strings sounded very annoying and with very obvious vibratos, almost dissonant. probably that was a tradeoff to drop modulation data for more space, i dunno. but seems you've got pretty much space left...
oh, no thumb?
not my choice. sorry
yes thumb
was okisch for me noob
i saw this one but i think the effect is just on the big screen. there is some flow and great feeling missing to me. i think it was a cool solid production, but its not a really big one i think. looking forward to your next production bros.
that was ok
that was amazing! plus the music rulez, how did you do that?
fullscreen crashed too but luckily windowed fullHD covers the whole screen and it's yummi... the trick with semi-end in the middle was OK but i guess you won't use it again :)
wonderfull
pretty !
Amazing music for a 64k. Fullscreen crashed... where's my 1680x1050 video mode?
Totally rulez !
As much as I would like to say I give it a piggie because of the obvious uncanny valley this prod falls into, being so technically far ahead of the 64k category yet not quite into the demo territory, but there is in fact a much simpler reason: it just didn't feel like the immense code power that were at the designer's/director's/composer's disposal were put to good use. I see a slow and boring as all hell fly-by, pretentious something (not quite sure what the point of that is) happening, and the music is a mix of high-brow faux chorals and strings mixed with a really cheesy "oldschool" synth sound. In my opinion, this doesn't work at all, which is a huge shame.
Technically this is probably the demo of the year, so far contested only by, unsurprisingly, numb res.
Technically this is probably the demo of the year, so far contested only by, unsurprisingly, numb res.
Fuck the critics, the sound is lovely.
Thank you very much for making another 64k intro.
As expected from Smash, the visual quality is insane. This should have won the competition; But don't worry, you'll obviously get the Best 64k intro scene.org award. This is also one the best music ever heard in a 64k intro (with Panic Room).
Congratulation, guys!
As expected from Smash, the visual quality is insane. This should have won the competition; But don't worry, you'll obviously get the Best 64k intro scene.org award. This is also one the best music ever heard in a 64k intro (with Panic Room).
Congratulation, guys!
pretty much the one of the few demoscene prods i enjoyed thse days.
with music making 75% for it.
congrats.
with music making 75% for it.
congrats.
Doesn't run on my machine:
Windows 7 x64 Home Premium
3.2GHz quad-core i7
6GB RAM
1TB HDD
ATI Radeon HD5970
A big "fuck you" to all of the demo coders who don't test their shit on more than one GPU manufacturer. This appears to be an ongoing and increasing problem with demos and ATI hardware, and considering the well-paid jobs that a lot of these demo coders now have in the computer industry or game industry, there's really no excuse for not cross-checking on both of the two biggest GPU architectures there are.
Windows 7 x64 Home Premium
3.2GHz quad-core i7
6GB RAM
1TB HDD
ATI Radeon HD5970
A big "fuck you" to all of the demo coders who don't test their shit on more than one GPU manufacturer. This appears to be an ongoing and increasing problem with demos and ATI hardware, and considering the well-paid jobs that a lot of these demo coders now have in the computer industry or game industry, there's really no excuse for not cross-checking on both of the two biggest GPU architectures there are.
eye&earcandy
awesome! had to watch vid tho cuz it crashed on launch on my win7 nvidia gtx480 machine. great music and visuals thanks for the treat!
Kinda lacked a sense of progression. But technically stunning, of course.
Thumb up for the audio alone, amazing what you can do with such a small synth.
Thumb up for the audio alone, amazing what you can do with such a small synth.
The music is great! unbelievable!
smooth sync, not easy with such music. also wonderful subject.
2nd placed is always the best :^P
2nd placed is always the best :^P
Holy shit a final? Amazing! Will check this out tonight.
Thumbs up for final that runs as it should on my system!
pure awesomeness :) Runs perfectly now. That dissolve/smoke effect is neat! Is it new in the final or is it that I never noticed it before on the video because I couldn't run it on my system?
it runs, slowly on my system :) but making a cap so i can watch it smoothly in its entire beauty, cant wait to see it, already best 64k for many years, thanks for a final :)
The best just got better!
can the scene award jury please just give all their awards to Smash and Gopher? thanks!!!
can the scene award jury please just give all their awards to Smash and Gopher? thanks!!!
nice finishing touches and it even runs crawltime on my old 8800! plus all the red cards makes me think of football! :D
nice xmas present :) \o/
I was astounded before.
I have no idea how I feel now.
I have no idea how I feel now.
Runs much better and I love the feedback effects at some points.
The shadows also seem a bit more noisy and deep, which is good.
The shadows also seem a bit more noisy and deep, which is good.
Video from the final version, please!
Holy Frankenfuck... I fucking love it! Kudos!
Extra thumb for the final. It's now even more polished (thanks also for the fullscreen bug fix).
Wonderful intro!
Wonderful intro!
Final version for making it even more elite than previous
Final version kicks even more butt!
romantic!
very good synthesizer by the way... where is the making of?! =)
holy cow ! the music was über-awesome. i really enjoyed it
Masterpiece!
.
Wow!
brilliant demo. a lot better than the winning ASD demo though not really comparable (technically)
The music reminds me of classic Atari Falcon demos with 505 style :)
It has the spirit of "The Product" but in the 2011 way :)
The music reminds me of classic Atari Falcon demos with 505 style :)
It has the spirit of "The Product" but in the 2011 way :)
wow, very impressive all around!
Great soundtrack
Super synth; a bit too much reverb.
whoa.. the soundtracks gives me goosebumps... visuals looking great... (nice coding smash & gopher ! :P)
holy moly ...
how could i forget to tumb this up?
This should have won the compo.
LOL
quite boring but grahpics is fucking nice
one of the most impressive 64ks ive seen so far... also audio wise.
how did i forget to vote for this?!? best 64k i've seen!
Goddamn amazing. Stunning visuals, excellent music composition and fucking BRILLIANT audio synth. I'd kill to be this awesome.
Absolutely perfect.
So much story conveyed by such a small binary!
So much story conveyed by such a small binary!
Amazing atmosphere, inspired art direction, powerful and dramatic music etc... Instant thumb up and in my top 5 64K short list.
One of the best 64k demos. The whole erosion effect is excellent.
really nice atmosphere, music fits perfect with visuals
I'm wondering where the "rounded" corners (for example in the windows) come from
I'm wondering where the "rounded" corners (for example in the windows) come from
2011 was my first year at Assembly and this demo was my favourite then, so it has a special place in my heart.
Grand and poetic.
One of my all-time favorites. That synergy of that awesome music and the visuals and the atmosphere this conveys touches my soul like few other demos manage to do. I didn't comment on this yet because I hoped to find the right words at some time, but I give up.
Beautiful.
Beautiful.
Fairlight
Nice
technically accomplished
The more I watch it, the more I like it.
weirdest Deutsche Telekom ad ever
Mega awesome
Still amazed by this. It was funny seeing it easily beat prods of a different size category.
Great one.
masterpiece
:O
i loved it, music is just wow.
if i have to nitpick - the lead synth at the beginning felt too chiptune-y ... bitcrushed maybe? but it picked up in the second part when the beautiful strings came in
if i have to nitpick - the lead synth at the beginning felt too chiptune-y ... bitcrushed maybe? but it picked up in the second part when the beautiful strings came in
what hellmood said
solid collab
Just rediscovered this with my new graphics card. Still so awesome!
Really a banger, and aged well!
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !