The Shores of Reflection by SHAPE | ||||||||||||||
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popularity : 64% |
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alltime top: #1965 |
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added on the 2017-02-12 11:26:29 by tomaes |
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comments
Wonderful graphics... really truly awesome :)
rulez added on the 2017-02-12 12:18:50 by Sapphire
A crime this didn't win. Awesome style and code.
Great demo with superb graphics and soundtrack, and many stunning screens!
this was so ossom on the stream!
Lots of nice graphics and some neat effects. Not too fond of the music though and pacing could be better.
lovely
Petscii infinite zoom. And that scroller in the screenshot is cool in front of the background and solid.
Wait, this did NOT win?!
This Demo is a Masterpiece!
I have absolutely no clue how you did the scroller in the screenshot!
Now that i´ve seen this i wonder what Shape is up to in the Future...can it get even better?
This Demo is a Masterpiece!
I have absolutely no clue how you did the scroller in the screenshot!
Now that i´ve seen this i wonder what Shape is up to in the Future...can it get even better?
Excellent! Keep it up guys, one of my favourites from the compo.
Really nice loved all the graphics from Archmage ett riktigt konstverk :)
The graphics really carry this one.
Awesome..
Well deserved 2nd place. Very nice.
shape combines excellent gfx and music with a tight flow that never gets boring, well done!
what happened to wisdom btw?
what happened to wisdom btw?
What StingRay said.
The cubescape effect looks ace.. And some of the effects are "wtf"!
Completely NOT what StingRay said. Pacing could be better?! Good joke, Sir ;) Considering what kind of data guys have to load (and loader works flawless), it's tight as hell.
my winner demo of datastorm 2017
Quote:
Good joke, Sir ;)
And quite unnecessary and useless comment, Sir! When I say pacing could be better I mean exactly that and don't care about how much data has to be loaded.
Only an emphasis, Sir! ;) We agree to disagree then. You keep in mind that practically no C64 prod uses extended memory for parts preloading, right? ;) Apart from clearly distinguished REU releases. Lack of focus on platform limits is at least a slight trace of ignorance to my mind ;) I wouldn't allow myself for anything like this, watching CPC or Speccy prod, as I truly honour coders' efforts on those platforms and try to understand at least basics of all hurdles they have to jump over. Otherwise 8bit world wouldn't be that beautiful, would it? ;)
Fantastic!!
great stuff
Amazing, absolutely amazing graphics and some very cool and original ideas for effects. I wish it was just a bit less cryptic and made just a little bit more sense, because the progression is clearly there and some of the scenes are very evocative.
Or maybe I just have no clue. Lovely work and I am looking forward for more in this vein.
Or maybe I just have no clue. Lovely work and I am looking forward for more in this vein.
Archmage graphics extravaganza! And nice routines as well, scroller in screenshot is *insane*!
Really superb graphics! Especially the pics where the guy is crushing the chemical tube.And this psychedelic theme runs all the way throughout. Rare to see such consistency.
For the effects I thought the many "burning" transitions were really neat. The cubescape looked smooth and those petsci infinite zoomers look awesome. Think its the first time I have seen this effect. It looks like kind of c64 vector graphics technique.
Lots of people say the twisting scroller is the 'impossibru' effect. Would be cool with some background why in particular that one? Is it because there are too many pixels to plot considering the framerate and the background is complex? If it was amiga it would be some kind of table effect thing, but probably not how it's done here.
For the effects I thought the many "burning" transitions were really neat. The cubescape looked smooth and those petsci infinite zoomers look awesome. Think its the first time I have seen this effect. It looks like kind of c64 vector graphics technique.
Lots of people say the twisting scroller is the 'impossibru' effect. Would be cool with some background why in particular that one? Is it because there are too many pixels to plot considering the framerate and the background is complex? If it was amiga it would be some kind of table effect thing, but probably not how it's done here.
jammer: One could also argue that if the hardware limitations make good pacing impossible for a certain sequence of effects, than don't do these effects, period. Not every hurdle can be jumper over without ruining the end result, so maybe you should instead adapt to what is possible on the platform. (it's not that bad with this demo, but you get the idea.)
You can know about platform limits and still don't like what people do within those limits, but obviously tastes differ. :)
You can know about platform limits and still don't like what people do within those limits, but obviously tastes differ. :)
One of the great C64 demos of all time.
Great just on a great platform
Quote:
Lots of people say the twisting scroller is the 'impossibru' effect. Would be cool with some background why in particular that one? Is it because there are too many pixels to plot considering the framerate and the background is complex?
Good question. It looks like the scroll is a long-ish texture and then a LUT plotter rolls the 10k or pixels in each frame, which should be possible. Could also be executed as a plain RT de-packed animation. But then again, I'm sure it's more complicated than that. Maybe someone who looked into it can chime in. :)
In many parts it feels like watching a slidehow and the effects are just there to build up the next awesome picture.
This is ace !
Really great demo - my personal winner at the compo. I am really happy that Archmage was able to carry the concept from start to goal without compromises. Graphically heavy - yes, and what a ride! It's one of those prods that erases the lines between demo, slideshow and art.
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10k or pixels in each frame
Doing anything with 10k pixels when you have less than 20000 cycles per frame would be hard. So straight up per-pixel LUT is out I think. Have to be something smarter!
.wow
Blew me away. Great concept and theme. And what a ridiculous amount of graphics 8D
Totally awesome graphics in here... and I love plain Hiresmode with clever farbclashes ;) ASCIIZoomer after Turn Disc party also rocked hard! Should have won.
Archmage obliterates all. Others may produce a higher number of photorealistic images, but very few can compete with his sheer mastery of emotion, and command of the storyboard.
Excellent soundtrack as well. Effect wise it's a bit of a mixed bag as I remember it from the compo, but the high points (such as that scroller) were really, really high.
loaderror: Check out "Sharp" by Fairlight and Instinct and "Effluvium" by ChristopherJam for char-based infinite zoomers.
Excellent soundtrack as well. Effect wise it's a bit of a mixed bag as I remember it from the compo, but the high points (such as that scroller) were really, really high.
loaderror: Check out "Sharp" by Fairlight and Instinct and "Effluvium" by ChristopherJam for char-based infinite zoomers.
Very very nice demo ; but dot scroller is totally unreadable
Awesome graphical attack!
insane amount and quality of artwork in this one. wow!
I thought this was a pretty darn good and beautiful demo
Best C64 production i have watched in a while.
A great amount of amazing graphics, imaginative ideas, very moody and stylish parts. The music wasn't my cup of tea and some effects are not on par with the rest, but that's minor complaints while being overwhelmed by the visual side of the demo.
And that scroller seems to me like it is a tilted font that is scrolled in y with an unrolled loop of LDX STX with tech teching of the sprites interleaved
And that scroller seems to me like it is a tilted font that is scrolled in y with an unrolled loop of LDX STX with tech teching of the sprites interleaved
Simply beautiful, great demo!
My favorite from the compo, instant love <3
My favorite from the compo. The graphics are insanely well done!
great gfx and msx
Ossom demo!
Wow, the graphics and design are so amazing! Archmage rules.
Nice stuff (youtube)
nice demo... just wondering why this did not win?
ohh! amazing!
Great comeback! My fave from the compo, I think because I enjoyed the gfx story mood. But I also liked the scrollers and some ideas in here. :)
Good work. Despite the participation of two gfx artists in this project (with different drawing style) the demo is very consistent (which rarely happens in such case). Nice soundtrack, mood and flow.
It is a good demo.
Superb demo with a real good flow. Great music, good effects and nice graphics in a good combination.
Beyond just "good graphics" the greatness of this demo goes much much further. It's not that the pixelling is technically well done—which it is—but they are very consistent and convey emotion the way very few demos manage. Both of the top two could be said to deserve to win, but this just went way beyond my expectations. One of the most profound demos on this platform especially.
Amazing. Hats off.
i was blown away by this at the party! infinite zoomers being my favourite parts, but also a 3d blocks with the floating guy did top the whole "this is #@$@# amazing!" opinion for me.
respect for making it, absolute winner of the compo for me.
respect for making it, absolute winner of the compo for me.
What Gargaj said
What Slayer said.. and Bonefish to..
Decent. :)
Awesome stuff!
boring
Amazing ! Shape is one of my favourite C64 groups since artillery, I think this is their best prod as code is at the level of graphics, design and music ! Clearly one of the best C64 demo ever done for me :-).
Shape can and will top this demo for sure! But for now.. Thumbssss! :D
wow...how could I have forgotten to thumb this up :-)
above the usual c64 demo by a long stretch - immense power and impactful art that evokes strong feelings
nice tracks
Really stunning visuals and theming. The petscii zoomer was a great touch too.
missed the thumb on this, absolutely lovely work!
Not bad and very nice, but too lengthy at times.
Ohhhh, I love this demo so much. Keep on watching it during this year over and over again.
Story, gfx, music - everything is so good!
Story, gfx, music - everything is so good!
amazing work!
Missing thumb. My fav' C64 demo in 2017.
Superb work!
massive
Missing thumb. Great gfx again, accompanying code and good music, especially first tune fit greatly.
Really good.
awesome!
great looking demo!
awesome
I think I have seen it already.
Do not remember whether was it good or not...
Do not remember whether was it good or not...
Oh it's good :)
Give me more like this!
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