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Bootblock Rebels fully fubde

Bootblock Rebels fully funded in just 14 days! https://www.kickstarter.com/projects/bitman/bootblock-rebels/

Thank you. Seriously. Seeing Bootblock Rebels hit 100% this fast is unreal and we still have plenty of time left in the campaign. Now we can focus on pushing the project even further.

If you’ve already backed and want to help, the biggest thing you can do is still simple: share the campaign link. Post it in a relevant retro/Amiga group, a forum, or DM it to a friend who’s into Amiga, the scene, or retro computing. For a niche project like this, word of mouth makes the biggest difference.

To keep the momentum going, I’ve added two stretch goals:

€24,000 - Galahad chapter (goal reached) The planned section on tools, methods, and copy protections will be expanded into a full extra chapter added to the book. It will be written by Galahad, a long-time Amiga programmer known for game enhancements and deep technical insight - and it will include screenshots and real examples.

€30,000 - Amiga intro (goal locked) When the book is ready, an Amiga “game intro” will be released. The intro is built from an original intro source most sceners will recognize, a classic used in many "game intros". It will include a greetings scroller with backer names. It will be added to YouTube & uploaded to the major demoscene repositories.

Thank you again for making this happen. Let’s see how far we can take it.

[Submitted by bitmandk]
lobstregated at Scene.org on 2026-02-18

An interview with Thadoss of Dune (part two)

[ Atariscne.org - News ] An interview with Thadoss of Dune (part two)

In the second part of this interview we will focus on TAEDIUM VITAE, the latest Dune demo on Falcon that was released at the winter edition of SillyVenture 2025. This time I have also invited Jade (gfx) and Virgill (music) to join Thadoss (code) as they were essential parts in the making of that great demo.

I have to add that Virgill thought that his fellows had done a great job answering this interview and that he did not see what could be added. Too bad but his decision is respected.

STS: First of all, why “Taedium Vitae”? There seems to be different meanings to these ominous words and latin has never been my thing so that some explanations are more than welcome.

lobstregated at Scene.org on 2026-02-13

Gemtos 2026 registrations are open

[ Atariscne.org - News ] Gemtos 2026 registrations are open

Manu writes:

Registrations for Gemtos 2026 are open. You just need to download the registration form from the official site or request it from me via this email.

🔗 Gemtos 2026 website with registration from

lobstregated at Scene.org on 2026-02-11

Demoscene category @ ZX Spectrum GOTY Awards 2025

The ZX Spectrum GOTY awards are organized every year by a team connected to the LOAD ZX Museum in Cantanhede and the Planeta Sinclair blog. They serve to highlight some of the best videogames released in the previous year for the ZX Spectrum home computer platform.

The awards ceremony will take place at the LOAD ZX Museum in Cantanhede on the 21st of February and will also be livestreamed on the museum's youtube channel.

Associação Inércia joined efforts this year to curate a special demoscene category in the awards ceremony, highlighting with a panel of dedicated ZX Spectrum jury members the best ZX Spectrum demoscene productions of 2025.

In alphabetical order the nominees for best ZX Spectrum demo of 2025 are:

- AddMortem by Arise + Joker

- Corvet by Stardust

- No Heart Beats Forever by UriS

- Pain Gain Again by Five Finger Punch

- Parallel Visions by Otomata Labs + Virtual Vision Group

[Submitted by psenough]
lobstregated at Scene.org on 2026-02-10

Buxton Bytes 2026 - Buxton Bytes Back

[ Atariscne.org - News ] Buxton Bytes 2026 - Buxton Bytes Back

This year we are turning it up a notch with three categories to choose from.

All challenges are non competitive and purely for the fun of it, so do not be shy. All contributions are welcome at Buxton Bytes.

The gathering itself takes place from 8 - 11 May 2026. We will watch all entries together at the event, and everything will then be released afterwards via the usual channels.

Can we beat last year’s haul? Let’s find out.

 CHALLENGE 1 - SAMPLE DISKYou know the score. Make us a sample disk.

The only rule is that all data must fit on a single disk. Please prove this by submitting your entry as a .MSA or .ST file.

ST, STe, Falcon, TT and others are all welcome.Use 68k, STOS, GFA, Omicron or whatever you like. We really do not mind.

 CHALLENGE 2 - INTRO WITH RIPPED ASSETSSubmit an intro that uses ripped material.

Ripped code, graphics and or music are all encouraged. You can also include original code and assets if you want, or not at all. Reuse is art.

As above, use any language or DCK. It is all good.

 CHALLENGE 3 - “INTERESTING SCROLLTEXT”

Interpret this however you like.

No rules. All entries welcome.

 BUT WAIT, THERE IS MORE...

For the first time ever, or maybe not, entries can be submitted to multiple challenges.

So why not make a sample disk with ripped assets and an interesting scrolltext, and take part in all three in one go??

 QUESTIONSEmail us at info@buxtonbytes.co.uk

Please send entries to entries@buxtonbytes.co.uk.

The deadline for all submissions is 5pm on Saturday 9 May 2026.

 CREDITS FOR THE INVITROSText: Tronic / EffectCode: Tommy Tommy TomtomsGfx: Some teenagers from the 80sZiks: Mad Max (probably)Thanks: Tat / Avena for Minymiser

Invitros Download

All invites are STe only. Sorry everyone else.

 

 

lobstregated at Scene.org on 2026-02-08
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