De Profundis by Lemon. & The Deadliners [web] & Oxygene [web] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
|
popularity : 72% |
|||||||||||||
alltime top: #511 |
|
|||||||||||||
added on the 2019-04-22 11:12:05 by Soundy |
popularity helper
comments
YES
rulez added on the 2019-04-22 12:06:17 by pigpenpete
Superb graphics and an intriguing story/concept. And for us coders there are plenty of nice routines to gaze upon as well. I like the "cube smoke" :)
nice demo but can't help bouncing on how the title is the same as a fairly known pc demo's back then and how i was looking for a connection in the content because of it :)
amazing. loved the story.
Tons of cool artwork - An absolute highlight during the Amiga demo compo! Also the music was amazing.
Not bad but it's quite difficult to understand the story, too confuse.
A very nice concept demo, me really like it! :)
Not as easy to read as The Fall but I would have had a hard time picking a 1st and 2nd at Revision. Just like here, man...a beer for all those guys. Whew...
Nice effects and all but it more felt like a collection of scenes instead of a story. And i missed at least some Transitions.
This dragged me in from the second it started. I adore the graphics, the music and the idea of a visual story (please keep making them!). So i was eager to find out more.
And then, at at least two moments, my immersion was rudely interrupted by ads, i mean demo effects (like the coloured tunnel effect) and I had a hard time getting back into the story. In my book, in a visual story, the effects have to be supportive of the narrative (in this case, told through the gfx and music) and not push it aside. It felt like watching a compelling, highly interesting movie on TV and then....ads. The ironic moment for me was seeing the TBL demo right after and it made me think of TBL saying: "Ok, now let me show you, how a visual story is done properly"
And then, at at least two moments, my immersion was rudely interrupted by ads, i mean demo effects (like the coloured tunnel effect) and I had a hard time getting back into the story. In my book, in a visual story, the effects have to be supportive of the narrative (in this case, told through the gfx and music) and not push it aside. It felt like watching a compelling, highly interesting movie on TV and then....ads. The ironic moment for me was seeing the TBL demo right after and it made me think of TBL saying: "Ok, now let me show you, how a visual story is done properly"
I was completely stunned, the graphics, the music, freakin awesome. WOW. That's my fav amiga demo now, I jizzed! :D And again, dat incredible music! ... Fantastic Amiga production.
Thank you for the hidden part of the story! I really like such Capture-The-Flag-like challenges. It was fun to decrypt the message.
To the people that don't know what I'm talking about: there's a QR code displayed briefly in the demo. It will take you to a webpage with an encrypted message.
--- possible spoiler alert ---
While I have found the place, I still don't know who the time traveller might be. I checked many dead people, and have only 2 candidates for now: Allan Kardec and his inscription "To be born, die, again be reborn, and so progress unceasingly, such is the law" (kind of time travel) and Jean-François Champollion, who deciphered Egyptian hieroglyphs (travelled to the past). No H.G. Wells and his "The Time Machine" there, though! :)
To the people that don't know what I'm talking about: there's a QR code displayed briefly in the demo. It will take you to a webpage with an encrypted message.
--- possible spoiler alert ---
While I have found the place, I still don't know who the time traveller might be. I checked many dead people, and have only 2 candidates for now: Allan Kardec and his inscription "To be born, die, again be reborn, and so progress unceasingly, such is the law" (kind of time travel) and Jean-François Champollion, who deciphered Egyptian hieroglyphs (travelled to the past). No H.G. Wells and his "The Time Machine" there, though! :)
Great prod!
Mindblowing graphics but overall not my cup of tea, liked the previous year entry much more.
Another great demo any A500 scener should see
Great demo, with a lot of beautiful graphics. Also great code and music. Clearly a lot of work went into this one.
Beautiful Demo. I do have a Problem with my 1200 and Gotek though. Get Bad Lz4 Data on Second Disk. Any Ideas?
Classy, classic, stylish.
This one shines alot among other OCS productions, well polished, love this.
Totally thrilled by the cube breaking the screen + greetings part.
Leonard's cube is fantastic for OCS but a bit too long for my taste (I would have enjoyed some variance here). Tunnel required some more polish too.
Visuals / audio are fantastic
Overall - a very memorable prod for sure, thanks!!!!
Leonard's cube is fantastic for OCS but a bit too long for my taste (I would have enjoyed some variance here). Tunnel required some more polish too.
Visuals / audio are fantastic
Overall - a very memorable prod for sure, thanks!!!!
this storytelling style is captivating and the tech is supporting the demo instead the demo is for the tech. I very much like the gfx in this one, really great work. Superb demonstration.
One of my favourite ! I just want to say…. Congratulation for this amiga ecs/ocs production.
The art is amazing in this one as is the demo itself.
Amazing artwork put together here. Code, gfx and music all standalone are outstanding. Only thing is that the „glueing it together“ didn’t work as perfect as in the fall (at least with the 2nd part beginning). All in all still a superb demo and for sure one of the best OCS in recent history
Made: we were already getting confused here as well, props for the CTF! adding such an extra layer really makes for an interesting experience :)
Cool story with some awesome gfx by Made (compowinner gfx only shown 1 sec tho??) and some effects aren't introduced by the story so make you go, huh? But I think this will be addressed in the final, grats on a nice release. :)
Best greetings part ever. :)
Good story, nice effects, many nice pics inside, music also great. Some parts (for example the end part) are a little bit to long for my taste, but overall a superb demo.
Stylish.
Awesome
I found this to have the same problem as last year's entry: lots of quality content, but no coherence or "flow" whatsoever. From that great dramatic intro straight into rainbow-coloured cubes and glenzes, wtf? Worth a thumb up for the skills involved, but this could've been something next level. Nice improvement of the broken class effect in Aquarium, though :)
*glass
Same as Break. I liked every single part of this demo, but as a whole it just ends up less than the sum of its parts. In this case, though, less than the sum of its parts is still very good indeed.
Just wooow, clever ideas and that greetings-part... yeah.
love this !
The cooperation continues on another awesome amiga 500 demo!
Hi to all my friends involved in this great demo! You did it again!
Its awesome..
p.s. here is my live recording :)
https://youtu.be/dtNMjKVN0p0
Hi to all my friends involved in this great demo! You did it again!
Its awesome..
p.s. here is my live recording :)
https://youtu.be/dtNMjKVN0p0
it rocks !
Leonard on Amiga, everything is possible ;)
Leonard on Amiga, everything is possible ;)
My personal favourite. Fairly art/story driven, but with a load of great looking ocs effects that get me thinking. Super glad I didn't see a preview and saved my first viewing for the big screen. Brilliant!
Great production guys, any chance of a non-trackloading version soon?
Sorry, but this bored me almost to death. Shedload of awesome graphics, major league handles, yet somehow the story behind it didn't get me. Next time maybe - should be around 5th in the compo IMHO.
Great technical work and effort on the pixel graphics. Other than that this left me completely cold. The music feels very 1992 in the bad kind of way, sadly. What Azzarro said.
Brilliant A500 demo!
it goes on forever with great scenes and graphics! O_O
Some very good individual parts, but also some parts which felt completely out of place (like the glenz vector). Music also wasn't really my cup of tea.
Yeah, a bit what Azzaro said, but still with a weak thumb up.
Yeah, a bit what Azzaro said, but still with a weak thumb up.
Félicitations ! ;)
Superb graphics there, some nice effects and music. Lot of esoteric symbolism, even disturbing kind...
Superb graphics there, some nice effects and music. Lot of esoteric symbolism, even disturbing kind...
Loved the concept and story, paired with some pretty solid code.
Stupendous! What a visual and aural pleasure fest. This is what true passion manifests.
Yep!
we found the place in question, but there was nothing there... I guess we were too late? :)
absolutely awesome!
TBL's demo at Revision blew out my ass out of legs and rest of the body. This is simply beautyful.
Contains so many fantastic beautiful parts (extra points for the greetings and the artwork in general), but the intro teased so much more. Instead of a massive story we get... tunnels and skull bobs, and various other effects interspersed with great graphics. The fact that the're pretty good skull bobs and tunnels and graphics doesn't offset the disappointment for me.
Bravo les vieux croutons :D
a500 4ever!!
Great stuff.
So much eye and ear candy, packed into great design and wrapped into a nice story. It's a pleasure to watch your stuff!
Nice to see Leonardo coding on amiga, along with the platform legends. Epic!
enjoyed every bit of this. an excellent prod in an excellent compo. one of the coolest greetings parts I've seen in a while.
Classy! <3 Main tune sounds like mixture of animated Aeon Flux opening and Clock Tower for PSX ;)
while I was watching this during the compo I was super sold on the story, theme and atmosphere right up until the rainbox coloured cubes started flying around. rest of it deserves a huge thumb, especially that greetings part which is fucking bad ass!
I love it. Made did a great work. congrats!
Leonard: Will be superb that you make a STe port !!!
Leonard: Will be superb that you make a STe port !!!
Best!
Stylish and really nice!! Fantastic music!!
Amazing. Too bad you picked the same year as TBL to bring this. It would win any other year. I love it.
Awsome prod. De profundis will always remind me of "Kult" on the Amiga.
I really liked the beginning but then it started to become a rather traditional demo. And the glenz vector part feels completely out of place, I wouldn't have included it in the demo. This, however, is just complaining on a very high level as the sheer amount of graphics, the music and all the work which went into creating the demo are of course excellent. I particularly like the greetings part, one of these "Why didn't I think of that?" moments when watching the demo. :)
Leo's silky smooth fullscreen big-glenz rules so does the greetings part which is great. Along with the amazing gfx and music, this was my favorite revision amiga demo.
I must say I enjoyed my second watch of this demo more than my first (during the compo) I guess I was really tense at that point for some reason ;)
Graphics and music is top notch as expected from the people involved here. Effects are great as well but in some cases feel out of place with the rest of the concept and that breaks the immersion for me a bit.
Still I know (now) what it takes to make a A500 demo so this is very much a rulez in my book.
Graphics and music is top notch as expected from the people involved here. Effects are great as well but in some cases feel out of place with the rest of the concept and that breaks the immersion for me a bit.
Still I know (now) what it takes to make a A500 demo so this is very much a rulez in my book.
Lots of nice effects - broken-mirror vector, big glenz, loooong polar coordinate style rotozoomer etc.
Great looking OCS demo for sure!
Great looking OCS demo for sure!
Beautiful work!
Really awesome!
Pour MADE, hip hip hip ! ... hip hip hip !
First fullscreen zooming 50 fps glenz on an amiga?
i like... cool gfx... efx are okaish
greetings part is cool ;)
greetings part is cool ;)
love the graphics
love the music
the credits part is the most awesome I've seen in a while
thank you!
love the music
the credits part is the most awesome I've seen in a while
thank you!
Mandatory thumb up for the work involved, graphics, music and so on... But sincerely I prefered The fall, as for me, some of the effects seemed a bit disconnected from the story telling. Great work anyway.
So so. A bit long!
Interesting concept! Lots of nice graphics. The low frame rates in the initial parts nearly killed it for me, but thankfully, the rest was nice and smooth.
Many excellent effects and (as expected) great art along with the best A500 greetings I've ever seen. But the overall scene composition felt rather dated and disjointed; the story was hard to follow and didn't hold the atmosphere too well. Still very nice—but could have been much better.
Superb graphics, really outstanding work given the limited palette and not going monochrome.
What didn't work for me was the cubes after the "de Profundis" logo - that broke the narrative for me and I couldn't get back into it at all. Some parts are rather underwhelming while for example the broken mirror and greetings (most stylish scrolltext ever?) were really well done. Guess that is what Eon did much more consistent and the scenes connected better.
(Please accept this as constructive criticism, this is great work.)
What didn't work for me was the cubes after the "de Profundis" logo - that broke the narrative for me and I couldn't get back into it at all. Some parts are rather underwhelming while for example the broken mirror and greetings (most stylish scrolltext ever?) were really well done. Guess that is what Eon did much more consistent and the scenes connected better.
(Please accept this as constructive criticism, this is great work.)
Cool and stylish one. Excellent graphics, nice transitions, and some parts are really delicious (cubes smoke or greetings). Good work.
Wow! What a fantastic demo! Loved every minute of it!
Very hard to give this high praise, as much is I want to. Clearly tons of effort... The graphics, wow, man that's most of my thumb right here.... There's little else to say hey this is awesome... don't get me wrong it is quality content, but without quality control... A few good FX, but not done in a new way, except thematically, which would be great if it all fit together... but it just, doesn't... it's not as fluid or coherent as I would expect....
Having said all that pretentious bullshit, allow me to balance it with some humble honesty... you guys still smashed it, the graphics and music combo in scenes is not un-noticed, very cool cool choices there, all works, i wish i had your eye for design and atmosphere, i wish....
great demo, look forward to your next one :-) <3
Having said all that pretentious bullshit, allow me to balance it with some humble honesty... you guys still smashed it, the graphics and music combo in scenes is not un-noticed, very cool cool choices there, all works, i wish i had your eye for design and atmosphere, i wish....
great demo, look forward to your next one :-) <3
Also the music, and sync with the theme, not just in timing, but in composition style and fitting with the theme, double thumbs up!!
Nice A500 demo even if the story scared me a bit
gratz les amis!!!
exactly what preacher said.
<3
Noice, super fun demo with some really nice effects! Congrats on the place!
Wonderful - some of the best sounds I've heard come out of an Amiga. Visually stunning too! Congrats to all!
I have re-created the QR code shown briefly in the demo. If interested in jumping down this rabbit hole, witness here: https://bytecellar.com/media/de_profundis.png
Very strong graphics and sound. Great code also. But somehow it all didn't combine into what I was longing for. Some parts are disconnected from the music, some feel out of place even. Nevertheless, a strong demo. Best greetings part in a while!
Quote:
I have re-created the QR code shown briefly in the demo. If interested in jumping down this rabbit hole, witness here: https://bytecellar.com/media/de_profundis.png
Reading the QR code turned out to be the most difficult mystery for many (i tried about everything and phone didnt wanna read it) so good to have it online as well.
Superb demo with great graphics, effects, atmosphere and one of the best soundtracks!
But I tried it on my A600 (expanded with 2Mb of chipram and a GOTEK) and then...
Before this appears, I can see like 3/4 of the demo. I take the photo just in case it could be of any help.
Anyway... This demo is one of my favorites in this awesome compo.
But I tried it on my A600 (expanded with 2Mb of chipram and a GOTEK) and then...
Before this appears, I can see like 3/4 of the demo. I take the photo just in case it could be of any help.
Anyway... This demo is one of my favorites in this awesome compo.
@Dan: Yes. It was just after the infinite zoom effect (last thing I remember was the skull inside the eye). I'll check it later again just to be extra sure.
I anticipate having to disable my ECS Amiga 2000's 68020 accelerator to run this.
No doubts about the coding kung fu, production quality and soundtrack. Yet it had me puzzled at the end, when I tried to retrace the moment when the storytelling turned into a classic effect show.
I suspect a conclusion coming 'round the bend, am I?
I suspect a conclusion coming 'round the bend, am I?
I feel a bit sad for this demo cos had it not been released at this particular party (but e.g. 15 years before) it would've been one of those timeless classics - it's more coherent than Hardwired and more to the point than Desert Dream. Sadly it's 2019 and there's too many demos coming out for us to remember it - and there's of course TBL.
Still, it's a masterpiece.
Err, so as far as I solved it, it's... not exactly in the kind of place you wanna get caught rummaging through the ground in? ;D
Still, it's a masterpiece.
Quote:
ALL: As of April 29th 2019 - 5pm - The DeProfundis mystery has not been retrieved yet. Some people arrive too soon...but it has not been disturbed since then. Keep Up <3
Err, so as far as I solved it, it's... not exactly in the kind of place you wanna get caught rummaging through the ground in? ;D
What Gargaj said.
Very impressive!
Wow. Good stuff guys!
Ran perfectly and looked amazing on my Amiga 2000 '020 with the '020 disabled. ECS, 1MB CHIP, 2MB FAST, dual screen (Indivision ECS), HxC2001, . Incredible demo!
nice graphics and attempt for a story-driven demo. too bad the story was completely broken up by effects that had no connection at all with the rest of the demo
best greetings sequence evar!
@Dan: I check it again as I said I would do but this time there was no error. I've seen the whole demo till the end.
Very strange. I couldn't reproduce the error.
Very strange. I couldn't reproduce the error.
Finally a greetings part where you actually want to be greeted! :)
I need the music .mod :) thank you for the wine at the party btw.
Quote:
Do you have the .mods for The Fall too? I don't know what this mp3 format is.. :D@Louie500
http://www.deadliners.net/music_deprofundis.html
Enjoy ;)
Strong style!
There's so much awesome stuff in here on all fronts (with the graphics taking a lead imho)!
However, I have the same issue as so many others here mentioned with the effects feeling quite disconnected from the overall theme of the demo, in the sense that they'd probably work better in a more traditional "demostyle effects-demo".
It really feels quite petty to complain about it when everything's so damn well done though, but I guess that's the risk of doing something with a concept like this (which *is* really hard to pull off).
On a separate note: this doesn't work on my A500 / 512+512 / kick1.3 / HxC floppy emulator.
After the initial loading part (with the key and scrolling background) it get's stuck with a horizontal white stripe on a black background (probably the beginning of the "flash" which is supposed to occur before the opening credits). Tried 3 times in a row with the same result.
However, I have the same issue as so many others here mentioned with the effects feeling quite disconnected from the overall theme of the demo, in the sense that they'd probably work better in a more traditional "demostyle effects-demo".
It really feels quite petty to complain about it when everything's so damn well done though, but I guess that's the risk of doing something with a concept like this (which *is* really hard to pull off).
On a separate note: this doesn't work on my A500 / 512+512 / kick1.3 / HxC floppy emulator.
After the initial loading part (with the key and scrolling background) it get's stuck with a horizontal white stripe on a black background (probably the beginning of the "flash" which is supposed to occur before the opening credits). Tried 3 times in a row with the same result.
@ham: I also experienced a crash out of nowhere when running it on my A600 the first time. The second and third times I switched from "Enhanced" to "Original" chip set in the early startup menu and it ran the full length both times. Could be a coincidence of course, and requires 3.1 ROMs to try...
great show
I loved it, stunningly beautiful for the ears and eyes.
Wauw, thank you for keeping OCS alive from a lurker, gives me the chills and recall to the teenage years running down to your buddy to show him a new demo you just got.
Wauw, thank you for keeping OCS alive from a lurker, gives me the chills and recall to the teenage years running down to your buddy to show him a new demo you just got.
no glenz, no demo :D
If i remember this right, Gargaj made even a "diagram" where high end demos are bad, but demos with glenz are good :D
So if you want to win demo/intro/4k/256b etc combo, just code a glenz. Insta win is blenk inside glenz :D
If i remember this right, Gargaj made even a "diagram" where high end demos are bad, but demos with glenz are good :D
So if you want to win demo/intro/4k/256b etc combo, just code a glenz. Insta win is blenk inside glenz :D
Great music and production
Cinematographic production and cast.
Best bob-snake effects.
Best bob-snake effects.
Quote:
WoW what an amazing demo this is!
First time it was running perfectly, but 4 times afterwards it crashed at same point @ham noticed. Tried it one more time and luckily it was running till the end. Seems to be a tricky part in the demo.
I run it on an standard a500(512 + 512 fast ram) with gotek flashfloppy.
it's cool but does it need to be so pretentious? "the fall" is better to me.
Highly enjoyable!
not as cool as a previous work (as for me) but great one. i feel something dark in it. and again - the greetings part is nice!
One of the best!
Just in case... for the next time... step 1: write a storyline. step 2: stick to it ;) just a friendly suggestion.
Insane amount of talent at work here. The jelly glenz is my favorite.
Great effects, great music & ambience!
nice
nice demo
final version of the demo: https://youtu.be/7qWJkcUXvbg
why 50fps tho?
why 50fps tho?
This is one awesome A500 demo! Great effects, gfx and music.
... Bravo aux vieux dinosaures de la scène française, cette démo est vraiment top !!! ... Greetz aux anciens potos de chez Vision Factory, Paradox, Alcatraz, Melon Dezign et les autres... Big Fuck au COVID-19 ! ... Take care ! ... End of transmission... Wrap !
Thanks for the update and fix @Soundy !! Forgot to do that, but never to late i think :-)
@Leonard
I appreciate your tech talk in the credits part. I want more of that!
By the way, may I ask how many frames (=glenz vectors) do you queue up?
Moreover, I appreciate your view that both machines, the Atari ST
and the Amiga, rule. I always found it childish that both camps were
full of disgust and fought each other (like C64 against CPC). The few
and very smart Atari ST coders I knew seemed a bit envious - or
"frustrated" is maybe the better word - since a couple of things were
much easier to realize on the Amiga than on the Atari ST; "the
opening of the screen borders" on the Atari ST, as they had called it,
seemed to be a science in itself.
I appreciate your tech talk in the credits part. I want more of that!
By the way, may I ask how many frames (=glenz vectors) do you queue up?
Moreover, I appreciate your view that both machines, the Atari ST
and the Amiga, rule. I always found it childish that both camps were
full of disgust and fought each other (like C64 against CPC). The few
and very smart Atari ST coders I knew seemed a bit envious - or
"frustrated" is maybe the better word - since a couple of things were
much easier to realize on the Amiga than on the Atari ST; "the
opening of the screen borders" on the Atari ST, as they had called it,
seemed to be a science in itself.
nice one.
Oxygene we are waiting for a new demo for Atari :)
Oxygene we are waiting for a new demo for Atari :)
And another late thumb.
I love the art, I love the narration, I love the coding, I love the music.
Watching it at least 100 times a year on my FPGA :)
Watching it at least 100 times a year on my FPGA :)
Worth to stay late at night and rewatch it again :)
rulez!
quite extraordinary direction and visual qualities
I love it artistically, both the music and the graphics. Technically very good as well. In the design I find some parts too colorful to deal with a global dark theme but it still doesn't look bad overall.
Wow
Win98x/DX8 remake please ;)
just kidding...GREAT OCS DEMO!
just kidding...GREAT OCS DEMO!
Stunning graphics with a great atmosphere
... and thumb up, of course!
Super!
Perfect!
lists containing this prod
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !