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TIC-TOC Intro
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screenshot added by mikezt on 2019-03-18 07:52:24
platform :
type :
release date : march 2019
release party : Forever 2019
compo : zx 1k
ranked : 1st
  • 10
  • 3
  • 0
popularity : 51%
 51%
  • 0.77
alltime top: #17400
added on the 2019-03-18 07:52:23 by mikezt mikezt

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See b4 BASIC program. Well done!
rulez added on the 2019-03-18 07:54:19 by g0blinish g0blinish
Awesome work!
rulez added on the 2019-03-18 09:04:58 by Dalthon Dalthon
Awesome raytracer, well deserved Daniel!
rulez added on the 2019-03-18 09:12:18 by gorgh gorgh
Quite a long precalc, but nice idea.
rulez added on the 2019-03-18 12:39:16 by __sam__ __sam__
TIC...TOC...TIC...TOC...TIC...TOC...TIC...TOC
mindblowing rendering.
rulez added on the 2019-03-19 19:51:12 by diver diver
Nice!
rulez added on the 2019-03-19 22:13:08 by sachy sachy
This probably holds the platform record for the longest pre-calc in the history of pre-calcs :)

I experimented with similar technologies in the past; kudos for actually making it happen, even if I am not sure anymore, whether this achievement is in a positive sense or negative sense.
rulez added on the 2019-03-21 20:31:01 by introspec introspec
love the result... but the pre-calc???
added on the 2019-03-22 07:47:47 by evilpaul evilpaul
Yes! Nice!!!
rulez added on the 2019-03-31 10:58:40 by tifeco tifeco
25k demo was shown... so, disq or welcome to wild ;) ... thumb for superb work anyway
rulez added on the 2019-05-04 10:06:35 by SerzhSoft SerzhSoft
Hi guys, I am the author.

Yeah, the pre-calc is embarrassingly slow, but I had to re-implement the raytracer in the calculator VM of the ZX Spectrum, as otherwise, it would not have fit into the 1k constraint in pure Z80 code, which runs about 10 times faster, so it would STILL be a very long pre-calc, but instead of 4 days, it would take 10 hours or so.

As for disq: no, the contest rules explicitly allowed for snapshots AFTER the precalc, given that the original code fit in 1k. They did check that the original code produced the same animation, so I was not cheating.
added on the 2019-08-12 13:53:11 by nagydani nagydani
@nagydani, I do not think anyone implied that you cheated.
It is a cool prod, even if it is not really practical for a demo compo.
added on the 2019-08-12 21:20:35 by introspec introspec
Thanks to the author for explaining the situation, exact rules and why it was okay. On-machine computation is always a nice edge. Congrats! No mention about the inter-frame compression/decompression scheme? Also, @nagydani will you publish source code?
rulez added on the 2024-01-14 13:08:14 by cpcitor cpcitor

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