ZINE #12 Headlines by Andromeda [web] & Brainstorm [web] & BitFellas [web]
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popularity : 70% |
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alltime top: #737 |
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added on the 2007-07-26 12:09:22 by Axel ![]() |
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comments
Everything about this is class! It drags on a bit too long, but beautiful work nonetheless!
I admit I was afraid of the "concept" because of the length, but it became interesting enough.
(Sidenote: Hyde, if you want to have fun, check the thing with D3D debug. It's amusing :)
(Sidenote: Hyde, if you want to have fun, check the thing with D3D debug. It's amusing :)
That's a very classy lineup of writers you have so far. Very, VERY promising.
About that teaser itself: Niiiiice catchy music. I would have separated the "current" headline from the alphabet soup somewhat more tho. It was readable, but could've been easier.
About that teaser itself: Niiiiice catchy music. I would have separated the "current" headline from the alphabet soup somewhat more tho. It was readable, but could've been easier.
Gimme Zine!!! NOW!
MUUUUUUUUUUUUUUUUSIC
you clearly know your shit ...
:)
:)
Hell yeah, ZINE will rock. :) ..and the music KICKS ASS!
fresh, and the headlines look really promising
Btw is it just me who was reminded of Windowlicker from the bassline? :D
nice to see zine is coming to new life after 15 years of silence. looks and sounds good and the headlines are kinda very promising.
Hyde, Oo and Virgill! Brilliant work!
And, about the headlines: this is going to be the best read the scene has had in years!
And, about the headlines: this is going to be the best read the scene has had in years!
quick hack videolink added
Excellent stuff. The tune is great particularly.
give zine asap.
nice presentation, now, zine better doesn't suck. =)
virgill, did you incorporate vicky again, or was that someone else's vocals? =)
virgill, did you incorporate vicky again, or was that someone else's vocals? =)
not bad
Can´t wait anymore...
Nice! Great tune Virgill!!
kickass tune and cool presentation :)
wants me to have zine NOW! :)
wants me to have zine NOW! :)
For those of you who missed some of the headlines, here they are:
- Tech talk: Bonzaj delivers in-depth analysis of the shading engine graph.
- Assembly 07: Navis unveils ASDs next demo. First screens inside.
- Purple Motion interviewed: Reflections on Future Crew and beyond.
- Keep going: Gargaj discusses what he took home from Breakpoint 2007.
- Making of Sprite-O-Mat: Gopher reveals a look back and ahead.
- Evolution of small and big parties: ZINE talks to the organizers of Breakpoint, Buenzli and Solskogen.
- Coming to their senses: WIE8 gives insight to the development og angelic forum.
- 4k roundtable: Blueberry, Gopher, Mentor and Gargaj discuss the status quo of 4k productions.
- Video didn't kill the radio star: ZINE tunes into the airwaves with Yes of Nectarine.
- Developing a community: Aliens thoughts on the creation of Bitfellas.
- Timbaland update: ZINE talks to Tempes, Gallefoss and the lawyers.
- Intel compo roundup: ZINE interviews all past and current participants and grills Intel.
- Desert Dream: How the Amiga classic ended up on the C64.
- A wide Spectrum: Elfh gives and update on the status of the Spectrum scene.
- Sceen in trouble: Why issue two took longer than expected.
- Movers and shakers: ZINE picks who was hot and who was not.
- Art gallery: Facet reviews the most interesting demoscene paintings.
- Small is nice: Pirx explains the fascination and challenge of doing something in 256 bytes.
- In the eye of the beholder: A games journalist explains how he sees demos.
- Demoscene meets Siggraph: Computer animation festivals chairman Paul Debevec shares his views on the art of realtime.
- Tech talk: Bonzaj delivers in-depth analysis of the shading engine graph.
- Assembly 07: Navis unveils ASDs next demo. First screens inside.
- Purple Motion interviewed: Reflections on Future Crew and beyond.
- Keep going: Gargaj discusses what he took home from Breakpoint 2007.
- Making of Sprite-O-Mat: Gopher reveals a look back and ahead.
- Evolution of small and big parties: ZINE talks to the organizers of Breakpoint, Buenzli and Solskogen.
- Coming to their senses: WIE8 gives insight to the development og angelic forum.
- 4k roundtable: Blueberry, Gopher, Mentor and Gargaj discuss the status quo of 4k productions.
- Video didn't kill the radio star: ZINE tunes into the airwaves with Yes of Nectarine.
- Developing a community: Aliens thoughts on the creation of Bitfellas.
- Timbaland update: ZINE talks to Tempes, Gallefoss and the lawyers.
- Intel compo roundup: ZINE interviews all past and current participants and grills Intel.
- Desert Dream: How the Amiga classic ended up on the C64.
- A wide Spectrum: Elfh gives and update on the status of the Spectrum scene.
- Sceen in trouble: Why issue two took longer than expected.
- Movers and shakers: ZINE picks who was hot and who was not.
- Art gallery: Facet reviews the most interesting demoscene paintings.
- Small is nice: Pirx explains the fascination and challenge of doing something in 256 bytes.
- In the eye of the beholder: A games journalist explains how he sees demos.
- Demoscene meets Siggraph: Computer animation festivals chairman Paul Debevec shares his views on the art of realtime.
Hyde: glad to see you finally found the time to make it. Simple and nice, totally does the job.
Looking forward to reading Zine now.
Looking forward to reading Zine now.
Really well done, nice simpl'ish design.
Love it.
Thumb up for the nice music.
Nice idea! Some topics seem to have some letters off screen.
Now I'm curious to read it ;)
Now I'm curious to read it ;)
good old days back again! congrats to zine posse!
Nice and simple.
wheeee! looking forward to it
Excellent music, cool design. I'm really looking forward to read the new issue. The headlines are making me hungry!
An perfect nice, clean and well designed intro, with great music from Virgill/Rbs ;) Damn its nice to see Zine back and i sure cant wait to read it!
stylish! <3
Excellent music, neat design and very cool headlines, i can't wait 'til it comes out, i want to read Zine as soon as possible!
M:ET: Virgill is in 1000s of groups
Sound promising !
Smooth depth of field with clean fonts.
Smooth depth of field with clean fonts.
nah...uneventful.
Thatz what we called Professional back in the Days...Amigaaaaaaa....!!!!!! :)
Zine will reveal what YOU want to know.! ;)
Zine will reveal what YOU want to know.! ;)
Right ! That is the way it has to be... All thumbs up for a good demonstration and for bringing back some good ideas back to the PC scene. ! Great work...
21 megs of fonts was abit overkill.
but nice teaser, looking forward to checking out the zine itself :)
but nice teaser, looking forward to checking out the zine itself :)
Can't wait!
this would get a thumb up for the music alone.
but the rest is good aswell. looking really forward to zine!
but the rest is good aswell. looking really forward to zine!
Very nice, can't wait for Zine, also love that Melody in your song! ;)
cool
Simple idea, brilliant execution and great music.
loved it. the tune was massive and the text routine rawxx!
rules
After these years it is unbelievable that ZiNE is back... but true. Let's wait for it.
crisp and teasing :)
i can't wait anymore :)
tasty
bigup 2 virgill for such a great tune - also hyde did a a great job!
O_o--b
depth of field looks cool on text!
These are articles that I honestly want to read. Somehow seems to put the content back into the diskmag. Lets see if it lives up to its promise. Great tune by Virgill!
These are articles that I honestly want to read. Somehow seems to put the content back into the diskmag. Lets see if it lives up to its promise. Great tune by Virgill!
Great work! Very promising :)
Nice and simple! Headlines could have been more readable but music rulez big time!
Good music and sure teases me, but I have to repeat a legendary Beavis & Butthead sentence:
Quote:
Beavis: If I wanted to read I'd like .. go to school or something ... ehehe
Very nice looking... great great tune by Virgill!!!
beautiful simplicity with a great tune attached
The music is very nice of course.
But it is only one effect, it's nicely done, but it's not THAT great imo.
The headlines are promising though!
But it is only one effect, it's nicely done, but it's not THAT great imo.
The headlines are promising though!
Looks very promising. When will it be released?
Elegant and great music (is that an old supernao sample at the start?). Looking forward to the mag!
so sweet
Being an old scener i find it very difficult to be filled with satisfaction these days. 2007 has for sure been a pleasant surprise, a surprise that I never could even imagine would come back after a 10-12 years period with productions with hardly no scene feeling (yeah I know you will slay me for saying so, but I don’t mind) Again back to 2007, Alcatraz reborn, nice, but still I curious to see a REAL masterpiece from them. Andromeda reborn, wow, such a comeback demo and well deserved 2nd place, even I personally think I should have won ;) Brainstorm reborn, descent demos released so far, maybe more focus on quality and not quantity, gladly they’re improving and now they are going to bring us Zine back, which is a totally brilliant idea. Hugi is really bad (seems like they’re got the leftovers from Pain articles. Pain, the number one magazine choice, which can be a good read, but sadly it’s really starting to lack scene quality content. Bringing too many editors in and sadly writers like Truck, made it look more like a joke and fun magazine, than a real scene magazine. Back to Zine, well if the headlines can promise half of the exciting content, then we’re in for a pleasant surprise, a surprise that hopefully can shaken and stair the Pain and Hugi crew with a typhoon of scene feeling.
Ok, sorry I got caught away ;P I actually wanted to say something about this production. Music rocks, best one Virgill has done since Interference. Code is ok, graphics ehh, well fit so well together as a headline introduction intro, but it got scene feeling, really important guys :)
What can the last half yeah of 2007 might bring? The new Andromeda demo released at Assembly or Evoke? Polka Brothers demo? Spaceballs pc demo? Anarchy comeback?, Silents comeback?
Time will tell ;P
Ok, sorry I got caught away ;P I actually wanted to say something about this production. Music rocks, best one Virgill has done since Interference. Code is ok, graphics ehh, well fit so well together as a headline introduction intro, but it got scene feeling, really important guys :)
What can the last half yeah of 2007 might bring? The new Andromeda demo released at Assembly or Evoke? Polka Brothers demo? Spaceballs pc demo? Anarchy comeback?, Silents comeback?
Time will tell ;P
lovely... and yes! music is awesome!
... Nice and simple. Focal blur and 3D fonts. Now I just can't wait to read it ! :)
looking forwart to the mag :)
Very nice music and presentation. The supposed filter effect upon the text looked ugly here but wtf?
reminds me of this btw http://www.pouet.net/prod.php?which=12427
nice, and fantastic music. However it seems I'm the only one that noticed the text doesn't blend correclty from some camera positions (forgot to sort back to front) ?
nice and promising demo ! :)
simple but effectfull 3d compositing (cool blending), nice sync-effects and a stunning soundtrack :D
Nice music :)
Nice zik, the effect kinda reminds me of Apples RSS screensaver
Very good tune from virgill
good work
superb music... seems to get very very interesting :)
It's alright. Interesting theme. Nice tune.
very nice music! the rest is very boring ... sry
Reminds me of the RAW diskmag intro by andromeda ;-)
nice stuff
some interesting articles on the way
(specially the 4k roundtable :D)
some interesting articles on the way
(specially the 4k roundtable :D)
Quote:
What can the last half yeah of 2007 might bring? The new Andromeda demo released at Assembly or Evoke? Polka Brothers demo? Spaceballs pc demo? Fearmoths comeback?, Anarchy comeback?, Silents comeback?
We can hope!!!!
great
looks and sounds very promising..
looking forward to it guys!
looking forward to it guys!
nice.
bien!
I wonder if they got the idea from http://xplsv.tv/movie.php?id=1856 :)
i also wonder why there's a complete GWB speech transcript in the .exe
Great "teaser", awesome music, clean and nice graphics. Looking forward to the mag.
(coder-nitpicking for Hyde: try pre-multiplied alpha the next time, and you'll loose those white circles around the sprites)
(coder-nitpicking for Hyde: try pre-multiplied alpha the next time, and you'll loose those white circles around the sprites)
No worries, good people. I'll de-Bushify Hyde the hard way once he puts his feet on Norwegian turf.
Archmage: you mean you are going to shave his balls?
Zine!
So when is the magazine itself coming? If
"Navis unveils ASDs next demo. First screens inside." is going to be somewhat newsworthy, it better be released before sunday... ;)
"Navis unveils ASDs next demo. First screens inside." is going to be somewhat newsworthy, it better be released before sunday... ;)
whoa nice
Awesome music and really good gfx!
really liked this, esp. the powerful soundtrack
Music - nice, but code and visual boring and lame. I do not understand whence such agiotage
BiTL, because:
1. Zine rules
2. Hyde rules
3. This little intro rules
4. Swiss cheese with holes rules
5. Having gold bullions in Geneva's Bank rules (doesn't it, Axel?)
1. Zine rules
2. Hyde rules
3. This little intro rules
4. Swiss cheese with holes rules
5. Having gold bullions in Geneva's Bank rules (doesn't it, Axel?)
Quote:
3. This little intro rules
little? 0_o This video-effects probably coded in 4kb. But in this _little intro_ huge quantity of files on some tens mbyte. For what? I don't understand
fak that great!!! nice track, nice dezign nice idéas!!
Nice music, about the texteffect idea i dont like it so much as it gets boring. A piggie.
Is the diskmag itself delayed?
Is the diskmag itself delayed?
Hyde: Not accurately simply all. dds-textures... For what? It was possible true-type (or other vector-fonts format) to use and generate font-textures in the code. This is demoscene, yes?
One scene, with boring symbols fly-by, and 5 mb - zip-pack.
One scene, with boring symbols fly-by, and 5 mb - zip-pack.
Too big.
Too boring.
But interesting headlines.
Therefore piggy.
Too boring.
But interesting headlines.
Therefore piggy.
Uh..
By the way, 10 years ago (more or less), there was a hollywood movie that for the credits it had the same effect of having all the text spreaded in the xyz world, and whenever the camera was in a specific position it was able to read the credit.
Does somebody remember the movie?
By the way, 10 years ago (more or less), there was a hollywood movie that for the credits it had the same effect of having all the text spreaded in the xyz world, and whenever the camera was in a specific position it was able to read the credit.
Does somebody remember the movie?
+: Hollowman?
Then release it, so we can see ;) Why wait for Evoke?
hyde: i know youve been away for a while, so let me fill you in.
to do a pouet-friendly demoscene production today it should: run on a 5 year old pc at 1920x1200, fit in 4k, precalc instantly, use no dlls, be either completely original and different from anything you or anyone else has ever done before or be totally derivative and look like virtually every other demo since 1999 to keep that "demo feeling" (either is cool, but for god's sake dont get any ideas from anywhere else, that makes you a ripper), take 2 years to make, be completely filled with totally different content, plus as many screenflashes and so on as you can to keep it from being "boring" but at the same time make it all the same idea so it's "consistent", look like a cracktro from 1993 and have a chiptune to appeal to one set of people and have a load of glowy flashiness to appeal to another, come with a helpline for people to ring up and bitch at you over if it doesnt work on their system..
oh, and come with a full money back guarantee for anyone who wasnt 100% satisfied. (maybe you could refund their broadband rental and hourly wages for the minute or so it took to download it and the 3 minutes to watch it.)
welcome to pouet's version of the demoscene in 2007, hope you enjoy your stay.
*meant in jest.
*honestly.
*ok, partially.
to do a pouet-friendly demoscene production today it should: run on a 5 year old pc at 1920x1200, fit in 4k, precalc instantly, use no dlls, be either completely original and different from anything you or anyone else has ever done before or be totally derivative and look like virtually every other demo since 1999 to keep that "demo feeling" (either is cool, but for god's sake dont get any ideas from anywhere else, that makes you a ripper), take 2 years to make, be completely filled with totally different content, plus as many screenflashes and so on as you can to keep it from being "boring" but at the same time make it all the same idea so it's "consistent", look like a cracktro from 1993 and have a chiptune to appeal to one set of people and have a load of glowy flashiness to appeal to another, come with a helpline for people to ring up and bitch at you over if it doesnt work on their system..
oh, and come with a full money back guarantee for anyone who wasnt 100% satisfied. (maybe you could refund their broadband rental and hourly wages for the minute or so it took to download it and the 3 minutes to watch it.)
welcome to pouet's version of the demoscene in 2007, hope you enjoy your stay.
*meant in jest.
*honestly.
*ok, partially.
smash: it's not Pouet, it's just people in general, just never happy with what they/we have.
scene is dead anyway.
tis okay.
pretty nice presentation with a tune that underlines Virgills exeptional status. (And remember, i am also his hardest critic!)
darn, forgot the thumb...
ok, i'm waiting now :)
Fine music and interesting presentation. A bit dull, though.
.
fine
A bit repetitive towards the end, but no complaints otherwise. Good work guys! Now how about the mag itself, hmm? ;)
smash: you forgot to say that your prod needs to be better than your previous ones (at least more entertaining) otherwise it's automatically considered crap.
This is actually a very nice intro. I dig that text effect, nicely done Hyde o/ And Vigill's music is excellent! Works very well as a diskmag intro, want to read Zine now! :)
Wow, interesting articles I'd really like to read. When is it finally out???
p.s. And the blurry text looks good in my desktop computer. Maybe it was something with my gfx card on the laptop or just the resolution I was running it there..
p.s. And the blurry text looks good in my desktop computer. Maybe it was something with my gfx card on the laptop or just the resolution I was running it there..
Will it be released before Sceen #2? ;D
Music ;)
trace: it will ;) ... by a few days.
Simplicity at its best. Love the tune.
Virgill's soundtrack, so good as usual.
Zine #12 is here!
Nice music, and cool visual concept. Lack in readability is annoying, especially considering that the headlines is the main content of the intro. Doing the headlines in a slightly different color than the rest of the letters on the screen wouldn't hurt the concept too much.
monroe: and the proper interpretation of 'a few days' is how many months? :)
Clever idea
Great Music from Virgill.
fucking great ! And the music by Virgill is perfect
nice !
Really nice !
Cool textwriter and msx!
love it, the intro is ace!
quite cool!
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