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Earworm by JCO [web] & Neuro
[nfo]
screenshot added by jco on 2011-08-14 12:52:04
platform :
type :
release date : august 2011
release party : Evoke 2011
compo : wild demo
ranked : 1st
  • 72
  • 3
  • 4
popularity : 68%
 68%
  • 0.86
alltime top: #1225
  • jco jco [Code, Graphics, Music]
added on the 2011-08-14 12:52:04 by jco jco

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Rez! :D
rulez added on the 2011-08-14 12:53:15 by thec thec
Awesome idea, awesome music, awesome game! <3
rulez added on the 2011-08-14 13:07:24 by Tomoya Tomoya
very impressive
rulez added on the 2011-08-14 13:19:07 by René Madenmann René Madenmann
Awesome game! One of the very best prod from Evoke!
Can't wait to play! \o/
rulez added on the 2011-08-14 14:09:16 by rez rez
fun game, i'm rubbish at getting edges synched tho :O
rulez added on the 2011-08-14 14:11:10 by bfx bfx
fantastic
rulez added on the 2011-08-14 14:21:43 by SX1Freak SX1Freak
What bk237 said.
rulez added on the 2011-08-14 16:04:21 by xernobyl xernobyl
What an idea. I am impressed. Great concept, extremely well put into motion! Worthy winner.
I hope never to find the supersecretkeycombo for the HaHa-Mode ;)
rulez added on the 2011-08-14 17:00:12 by CONS CONS
BASS!!!!
This is seriously kick ass !
rulez added on the 2011-08-14 18:32:03 by MsK` MsK`
Is there a final version planned ? I have some input lag issues here... (win7 x64, nvidia gtx260)
added on the 2011-08-14 18:32:41 by MsK` MsK`
Amusing for a couple of minutes.
added on the 2011-08-14 18:39:14 by hitchhikr hitchhikr
i like how greetings fly out to the future. now that is modern thinking i'll tell you what.
rulez added on the 2011-08-14 19:02:17 by superplek superplek
very very nice concept, and also very well executed!
rulez added on the 2011-08-14 19:34:22 by Saga Musix Saga Musix
Excellent production :-)

There's a hidden "extreme speedcore" mode in the game. Just play your way to level 12, go game over, let the game reside in the "game over" screen for about 5 minutes, then press space to enter start screen and quickly press space again to start a new game :D
added on the 2011-08-14 20:18:59 by Kabuto Kabuto
(1) forgot to thumb up (2) also I guess even JCO himself doesn't know about that secret mode ;-)
rulez added on the 2011-08-14 20:27:50 by Kabuto Kabuto
Live w00tage

Skills on so many levels. Very slick design visually imo, and the music, well... thumb
rulez added on the 2011-08-14 20:36:41 by m0d m0d
Scheißengeil!
rulez added on the 2011-08-14 21:29:02 by SiR SiR
Original
rulez added on the 2011-08-14 23:30:17 by BackSpace BackSpace
a jco and neuro co-op done entirely by jco! (yes i know hes also a neuro member but this is still kinda wtf ;).
otherwise, great idea! cant wait to try it myself.
rulez added on the 2011-08-15 07:06:53 by wysiwtf wysiwtf
So it's a single player tron, on a cube with a coupled sample player. I'm not sold. :P
added on the 2011-08-15 07:26:12 by tomaes tomaes
I'm so glad it works under WINE. This game was love at first sight (at the Evoke).
rulez added on the 2011-08-15 09:12:36 by p2k p2k
I didn't quite catch what the actual qualifiers in the game was from the live footage, but it looks and sounds really smooth :)
rulez added on the 2011-08-15 09:19:23 by gloom gloom
nice game even if i suck at it
rulez added on the 2011-08-15 12:41:59 by Queen_Luna Queen_Luna
YEAH
rulez added on the 2011-08-15 12:42:36 by las las
Great!
rulez added on the 2011-08-15 12:58:47 by Olivier Olivier
Seems fun! :)
rulez added on the 2011-08-15 13:19:01 by baah baah
just seen the video http://youtu.be/c148vMM2OL0 awesome!!!
Do you get points for hitting the corners on time? great! would be cool if you receive extra points turning towards the edge even earlier. I mean directly at the edge its quite easy to hit the sequence 1.. further away: more difficult.
rulez added on the 2011-08-15 13:44:47 by ewerybody ewerybody
kabuto: oh, ahem... so i keep increasing the bpm while in game over state... interesting. i mean, ITS NOT A BUG, ITS A FEATURE ;)

msk: input lag is most likely bound to audio lag. you can try decreasing the "buffer multiplier" in the ini to 1. audio lag is pretty low, but it's at least what BASS gives me as recommended minimum buffer size. only way to make audio latency lower would be to switch to asio. i'll keep it in mind for the next version.

thanks for all your feedback!
added on the 2011-08-15 14:31:33 by jco jco
jco: From Vista onwards, WASAPI is the way to go for Windows low-latency audio; should work on more hardware than ASIO does.

Apart from that: Yeah, the game is a bit simplistic but as an exercise or demo of dynamic music it works really, REALLY well.
rulez added on the 2011-08-15 16:37:28 by kb_ kb_
This is really excellent and a great experiment! Aside from the coding i'm sure a substantial amount of work went into the loop creation, which are all brilliant and they work so well in-game with your techniques. A highly deserved 1st place congrats, look forward to music-game-v2 :)
rulez added on the 2011-08-15 16:48:44 by keito keito
The Ableton Live equivalent of FT2's Nibbles :)
rulez added on the 2011-08-15 17:06:19 by Gargaj Gargaj
What Gargaj says :-)
rulez added on the 2011-08-15 19:19:58 by decca decca
Rules :)
rulez added on the 2011-08-15 19:42:13 by ferris ferris
i suck at this game
rulez added on the 2011-08-15 23:52:41 by pandur pandur
Great, and JCO rulez !!!
rulez added on the 2011-08-16 02:44:19 by Chainsaw Chainsaw
Amazing
rulez added on the 2011-08-16 10:21:58 by Manwe Manwe
*like*
and apparently i suck at this game :D
rulez added on the 2011-08-16 13:37:36 by post malone post malone
the musical score is absolutely awesome! rulez!
rulez added on the 2011-08-16 13:45:07 by mad mad
Simple and lovely concept done well. Now more songs, please ;)
rulez added on the 2011-08-16 13:51:24 by Preacher Preacher
best game on windows.
rulez added on the 2011-08-16 14:07:23 by Defiance Defiance
hey, awesome :)
rulez added on the 2011-08-16 14:30:33 by prost prost
great!
rulez added on the 2011-08-16 14:35:24 by nekomono nekomono
Oh, and iPhone port please ! \o/
(without on screen buttons... just pressing the right or left side of the screen should do...)
added on the 2011-08-16 15:30:49 by MsK` MsK`
Crazy game!
rulez added on the 2011-08-16 20:41:54 by ok3anos ok3anos
It's very hard to put down too. One more go...
rulez added on the 2011-08-16 21:47:20 by Tolle Tolle
\m/
rulez added on the 2011-08-16 22:03:23 by comankh comankh
I will be horribly bad at this game!...
added on the 2011-08-16 22:33:52 by baah baah
Awesome prod! But where is the Hardcore mode hidden you shown at evoke?
rulez added on the 2011-08-17 19:31:33 by Ish Ish
Great concept & good execution. I also want an iPhone or Android port asap.
rulez added on the 2011-08-17 22:06:38 by uncle-x uncle-x
those damn edge syncs!
rulez added on the 2011-08-17 22:27:21 by Hyde Hyde
Most demoish game I've seen. Awesome!
rulez added on the 2011-08-19 14:21:31 by Blueberry Blueberry
Seriously lacking feature, though: Show score at the game over screen.
added on the 2011-08-19 16:24:39 by Blueberry Blueberry
i play it every day
rulez added on the 2011-08-20 09:00:27 by pasy pasy
just a small hint, to perform an edge sync your edge sync bar should be filled while your turn sync bar has surpassed the middle, only then while you turn to the other side of the cube will you have a perfect edge sync :)
added on the 2011-08-20 12:04:11 by Defiance Defiance
This is great!
rulez added on the 2011-08-20 18:03:52 by tesla tesla
What Blueberry said.
rulez added on the 2011-08-20 18:31:25 by closed closed
Wow! This has to be the most inspiring demoscene production for me in a long time. Gotta love the Rez-esque vibes and simple yet efficient game design.

Although I have to second Blueberry here: If you're going to make any final version, add score to the game over screen :)
rulez added on the 2011-08-20 19:44:43 by melw melw
btw, it would be really nice if pressing ESC returned to the menu screen instead of quitting the game. :)
Cool new 3d nibbles game. Very polished, and the syncing engine makes it above average.
rulez added on the 2011-08-23 15:00:04 by funkdoobiest funkdoobiest
Fantastic game. Excellent execution of a brilliant idea. And the music is simply great! ;)
rulez added on the 2011-08-26 18:41:39 by Punqtured Punqtured
Simply Awesome!!! Can we have more song past level 12 ? =PPP and 2 player mode.. somehow!
rulez added on the 2011-08-29 03:31:29 by aMUSiC aMUSiC
not my cup of tea
sucks added on the 2011-08-29 21:45:56 by syntaxl syntaxl
but at all piggy
added on the 2011-08-29 21:46:13 by syntaxl syntaxl
awsome.. i loved it
sucks added on the 2011-08-29 21:53:58 by werners!cngs werners!cngs
really, really AMAZING!
rulez added on the 2011-08-29 22:19:39 by substrate substrate
not this is not my c o t
sucks added on the 2011-08-29 22:23:16 by seriva_sun seriva_sun
Should be shown in the game compo, not wild, imho...
Anyway.. Very nice idea for a good, addictive game!
rulez added on the 2011-09-07 12:16:16 by sim sim
sim: which game compo? (and it's not the first non-demo thing to be shown in Evoke's wild compo anyway)
fett!
rulez added on the 2011-09-07 16:23:51 by orange orange
Cool!
rulez added on the 2011-09-07 19:36:21 by Mystra Mystra
Yes! It is demo'ish!
It is very very dynamic!
Pure rules!
It highly involves attention.
I love every game with music engine which adjusts to gameplay.
Gaves a lot of fun and it's very addictive.
rulez added on the 2011-09-10 22:24:29 by zbyndek zbyndek
jco : make an android version, add more levels, then SHUT UP AND TAKE MY MONEY!
rulez added on the 2011-09-11 20:41:33 by Movi Movi
linux port plzkthx
rulez added on the 2011-09-13 16:37:05 by moqui moqui
loved it
rulez added on the 2011-11-25 17:45:37 by wullon wullon
Awesome :D
rulez added on the 2012-02-06 22:02:06 by TomoAlien TomoAlien
Also, the BPM for the 12th level is 666 (Found out when i played around with it using Cheat Engine)
added on the 2012-02-07 16:56:15 by TomoAlien TomoAlien
impressive
rulez added on the 2012-02-17 02:04:21 by koen koen
wow awesome!!
rulez added on the 2012-03-19 05:50:37 by blackpawn blackpawn
Entertaining and hilarious: it's the history of techno made into a videogame!
sucks added on the 2012-06-01 22:52:45 by cngsoft cngsoft
Aw shit, that wrong thumb-down can't be corrected :-( I still stick to my word: a fun concept for a neat game.
added on the 2012-06-25 03:31:30 by cngsoft cngsoft
viewless thumb to counteract cngsoft :)
rulez added on the 2012-07-22 22:37:20 by Fell Fell
!
rulez added on the 2013-06-05 15:46:56 by cupe cupe
awesome stuff.
rulez added on the 2014-07-21 02:47:56 by iks iks
nice one
rulez added on the 2014-08-07 00:23:53 by T$ T$
Nice, cool, fun! :-)
rulez added on the 2014-08-13 16:25:07 by Daniel Daniel
fantastic!
rulez added on the 2014-08-13 16:38:06 by dwarf dwarf
Addictive!
rulez added on the 2015-01-05 23:42:22 by blueghost blueghost
What Moqui said. In 2011.

Also I wish there were a few more stages after Tranceworm. Maybe progress through "chipworm" (150 BPM), "dnbworm" (170) and "oldschool jungleworm" (180) before going to town with the hardcore stage.

Ya I know it was just a proof of concept, but I want moar. :P
rulez added on the 2016-02-29 10:47:48 by jmph jmph
amazing stuff :) congrats
rulez added on the 2017-06-20 15:10:15 by nagz nagz
woot

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