fizzer information 911 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- demo Windows Nuclei by Pyrotech
- This was really good! The animation and sequences clearly had a lot of thought put into them. I liked the transition to circuitry, it was quite subtle. I noticed some minor rendering glitches on my HD7790, but apart from that it seemed to work perfectly.
- rulezadded on the 2014-08-05 01:20:13
- demo Windows Colored Glass
- Very nice! Great sequencing. =D
- rulezadded on the 2014-08-03 16:14:13
- demo Windows Jitter by Division
- I really liked the small part where the two metal cylinders smash against each other. That effect really worked for me but the rest was just okay. I think maybe there was too much reliance on a single lighting style and that made it look cheap. Shadows could have helped with that.
- isokadded on the 2014-08-03 16:07:25
- demo Windows Black And White Lies by One Studio Off
- Nice typography and effects. I didn't get the theme (if there is one) but it was still enjoyable!
- rulezadded on the 2014-08-03 15:54:57
- demo Windows fr-070: Trained by Farbrausch [web]
- I really don't like the subtractive blending or the textures, and it really lacked some dynamic lighting and shadowing. I didn't enjoy it.
- sucksadded on the 2014-08-03 15:53:18
- demo Windows Entropy by Epoch [web]
- It was cool, and then after the drop it was awesome.
- rulezadded on the 2014-08-03 01:05:05
- demo Windows Snug by Hedelmae [web]
- I thought this was pretty cool overall. At first I wished it would do something else but then I realised that it's actually a nice piece of minimalism. It stops at just the right time.
- rulezadded on the 2014-08-03 00:57:42
- demo Windows frutos do mar by Armada
- The combination of high-resolution photo textures with very simple geometry creates a bad look - especially in the first scene where the water surface intersects harshly with the wall of plants. The texture mapping of the flooded interior scene is really bad, it looks like perhaps the geometry was simplified too much. I found the circular glow transition pretty jarring and the godrays coming from the flying shells don't work (assuming they are supposed to be godrays) because they are cast in the wrong direction. The particles used for the water spray were unconvincing, I'm sure Unity can provide a much better solution for that.
This is very bad quality considering it was made using a mature engine and is over 100MB. I would expect using an engine such as this would alleviate the coder of most coding problems and allow them to focus on design. That doesn't seem to be the case with this demo. - sucksadded on the 2014-08-03 00:49:43
- demo Windows Mrs Escher's Nightmare by Andromeda Software Development [web]
- What am I saying. You can see it in the screenshot right there!
- isokadded on the 2014-07-27 14:32:44
- demo Windows Mrs Escher's Nightmare by Andromeda Software Development [web]
- Salinga: I think there is also the cheetah that was used in Spin, but it's only partly shown. You can see the head easily.
- isokadded on the 2014-07-27 14:27:57
account created on the 2011-12-14 21:51:30
