fizzer information 964 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 4k invitation procedural graphics Windows Postcard by Dojoe & Kaomau
- And an extra one for yours, dojoe:
<3 - isokadded on the 2017-05-30 21:34:38
- 4k invitation procedural graphics Windows Postcard by Dojoe & Kaomau

- rulezadded on the 2017-05-30 21:05:40
- demo ZX Spectrum Sandstorm by HOOY-PROGRAM [web]
- Hahahaha, awesome!
- rulezadded on the 2017-05-29 22:38:13
- 4k Windows Horizon Machine by Eos & Alcatraz [web]
- @TropicalTrevor: http://www.amietia.com/HorizonMachineSelectedFrames1920x1080.zip
These were rendered directly by the demo. If you need some other resolution, just ask! - isokadded on the 2017-05-12 18:53:50
- 64k Windows Guberniya by Macau Exports
- Really nice, and quite under-rated in the compo.
- rulezadded on the 2017-04-23 21:53:48
- 4k procedural graphics Windows Ostehasi by Digital Demolition Krew
- Yeah!
- rulezadded on the 2017-04-20 21:09:34
- 4k procedural graphics Windows curred depression by Amnesty
- LH employs his unconventional sense of humour once again. Well done on getting the 3rd place!
- rulezadded on the 2017-04-18 23:34:48
- demo Windows sp04 - Hello, Kevin - A Dental Journey by Spacepigs [web]
- such an imitation could only come from a guy with a native British accent... ;)
- isokadded on the 2017-04-18 23:27:00
- demo Windows PC-13: Wursttunnel by Panda Cube [web] & Akustikrausch
- The best Panda Cube release so far!
- rulezadded on the 2017-04-18 22:42:05
- demo Windows Soul Splitter by Cocoon [web]
- Okay guys, after some deliberation I'm thumbing this down. Here are my reasons in order of importance:
- Re-use of visual concepts which have already been re-used.
- Music is ridiculously over-the-top in relation to the visuals (although I enjoy such intense music). The music is going completely crazy while... some anonymous droid slowly moves around for a static camera, through a mostly static scene. Something more chilled or even ambient would have worked better there (as in, well, Blade Runner... you know...).
- No shadows in the city scene at all (that makes it look flat and cheap, and in fact it IS cheaper that way). I don't think any of the other scenes had shadows either. Shadows are important for your realistic style. How it is now, it looks like a Playstation 2 game (ouch!).
- Obvious roughness map tiling on the wet floor in the city. That stuck out like a sore thumb.
Obviously I've seen better work from Cocoon before so I don't really understand the lack of quality this time. - sucksadded on the 2017-04-18 11:51:26
account created on the 2011-12-14 21:51:30
