nystep information 425 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Edge of Disgrace by Booze Design
- cdc #3: elevated by Rgba [web] & TBC
- demo Windows Still Sucking Nature by Federation Against Nature [web]
- it's funny to see that the comments in this thread look strangelly like the reviews from the first 3d accelerated demos. in the begining the people couldn't understand what was impossible to do with software rendering, but after a few years they began to put interrest in 3d acceleration.
i think for realtime raytracing it's the same. it will be our future, all demos will use it in a few years. it's a fact. then when everyone will use it we will all remenber FAN as the pionners of a new age for the scene. that's the way things go.
great work for this demo!
- rulezadded on the 2003-06-15 20:02:58
- intro Windows Scene is dead by Kuake
- haha! this is so true! :-)
- rulezadded on the 2003-06-09 10:10:57
- demo Windows World Domination by Odd
- excellent!
- rulezadded on the 2003-04-26 23:54:40
- demo Windows fr-025: the.popular.demo by Farbrausch [web]
- I like the clean rendering of this demo.
The face shading, glow and stencil reflections look really good.
The scene seems rendered a first time with no lighting enabled, glow colors with inteligently choosen alpha value to a texture, including stencil reflections of the scene.
The rendered content is then copied to a texture (or is it direct rendering to texture?) with auto-mipmap generation enabled. This can be really slow on older hardware or shit drivers because the content of the rendered scene might be downsampled on the CPU, which implies a fucking slow texel transfert between 3d accelerator and system memory.
After this is completed, the 3d scene is rendered completelly, in the same way as an ordinary flybie.
Then, the "glow pass" is acheived, the code looks really similar to radial blurring with a 3d accelerator on that part, except we can notice an intelligent use of LOD to acheive the roundy lighty shape arround objects. To perform transitions, the alpha value of primary color is simply increased during the transition to saturate the screen to white.
All in all, this falls in the genre of effect improved flybies, and as a result, even if I enjoyed watching it 2 or 3 times, I don't know if I will remenber that demo in a few months. Magia by TBL is 10 times more impressive in my taste.
- isokadded on the 2003-04-24 09:52:39
- musicdisk Windows chipdisk #3 by Razor 1911 [web]
- excellent skins, cute chiptues..
too bad the music disk sometimes crashes. - rulezadded on the 2003-04-13 22:10:33
- 4k Windows gracchus by kolor [web] & Freestyle [web]
- making a lightmap calculation while you are travelling for 10 (let's assume) seconds means the lighting routine runs at 0,1 fps.. while the camera shows the intermediary result in a smooth way.
- isokadded on the 2003-04-06 23:49:06
- 4k Windows gracchus by kolor [web] & Freestyle [web]
- I forgot to nitoce that only the 4k version works correctly here, the 13k version crashes in the end...
- isokadded on the 2003-04-05 18:23:29
- 4k Windows gracchus by kolor [web] & Freestyle [web]
- ryg: the shading isn't realtime, it's calculated while the camera moves in the scene. shadez is right, the lighting is static.
calculating the music completelly? the intro takes 100mb of ram here, i guess some other stuff is calculated and stored in memory during loading.
anyway, global illumination in 4k rocks :-). - isokadded on the 2003-04-05 18:14:20
- demo Windows Red Line by Condense [web] & Mandarine [web]
- - for code (lws flybie, no effects, black line bug sometimes)
+ for music (best part of the demo)
+ for design (good concept)
~ for artwork
nice overall, but there is still room for improvement guys ;) - rulezadded on the 2003-03-25 21:14:09
- musicdisk Windows Scoopex'n'Chips by Scoopex [web]
- very nice musicdisk!
nice music, nice effect, nice interface... - rulezadded on the 2003-03-22 12:18:35
account created on the 2001-11-18 20:01:45
