fizzer information 1008 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 64k NES/Famicom Quantum Disco Brothers by wamma [web]
- Depends on zero-initialised RAM and PAL timings, and suffers from scroll glitches and typical OAM problems of the era. It has a decent amount of content though and the music is great. My favourite effect is the dithered checkerboard, even though it's not super advanced it still looks cool.
- rulezadded on the 2026-09-25 21:10:28
- demo NES/Famicom TANESPOT
- Another one which seems to have depended a lot on inaccurate emulation, unfortunately.
- isokadded on the 2026-09-25 21:01:53
- demo NES/Famicom Unfinished
- I can't get this to run at all. It was probably tested only with some very inaccurate emulator back then.
- isokadded on the 2026-09-25 20:59:24
- demo NES/Famicom Firefly
- Wow, this is a really cool effect actually. Writes to the PPU colour emphasis bits are timed (by some combination of MMC5 IRQ and NOPs) so that the display is brightened by two levels in a circular area around the firefly. No sprite or tilemap tricks necessary. I have to wonder how many emulators were even able to display this correctly in 2004...
- rulezadded on the 2026-09-25 20:49:43
- demo NES/Famicom After Dark by 8bitpeoples [web]
- It has a lot of technical issues such as suffering from OAM decay, depending on RAM being initialised to zero, flickering due to using sprites for the text and the picture of the girls. The "effects" don't do much for me, but the logo is kinda nice.
- isokadded on the 2026-09-25 20:32:44
- invitation NES/Famicom Deadline Console Invitro by 8bitpeoples [web]
- It has a lot of sprite problems due to OAM decay and invalid OAM writes so it looks kinda bad on real hardware, and I don't see why it needs to use the MMC1 mapper. It works as an invitro though, and has good music by Nullsleep.
- isokadded on the 2026-09-25 20:08:03
- intro NES/Famicom Sayoonara by Chris Covell [web]
- Not bad. It's pretty good for Mapper 0 but still pretty glitchy in a modern emulator. The lightsourced logo effect is achieved with palette switching, which is kinda cool but not amazing. One of the music tracks is by Neil Baldwin and comes from Ferrari Grand Prix Challenge, and went unused in James Bond Jr.
- isokadded on the 2026-09-25 18:46:23
- demo NES/Famicom Super Fighter Demo by Chris Covell [web]
- Depends on OAM decay not occurring, so will not work in a modern emulator or on real hardware. This is because it uses Sprite 0 Hit for display sync. Disabling OAM decay in Mesen2 allows it to work as intended.
It is indeed just a large CHR-banked static image with some music and some kind of raster timing indicator displayed by setting a PPU tint flag. - isokadded on the 2026-09-25 18:30:05
- demo NES/Famicom saulin penis nes by Jumalauta [web]
- Ei ole hauska.
- sucksadded on the 2026-09-25 17:10:17
- intro NES/Famicom CMC '80s by Chris Covell [web]
- This one uses banked CHR-ROM (iNES mapper 3), and bankswitching is done mid-frame so that the large CMC logo and the parallax background can be displayed simultaneously. Otherwise there's not much more going on than in this one. The night-to-day transition is pretty cool and worth the wait, and the faux-C64-loader intro is nicely done too.
In Mesen2 (i.e. a modern cycle-accurate emulator) there is the occasional glitch frame with broken graphics, and there is some stuff in the overscan which shouldn't be there. - rulezadded on the 2026-09-25 17:09:15
account created on the 2011-12-14 21:51:30
