fizzer information 894 glöps

- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 8k Windows Pac-Quack by Archee [web]
- IQ: It's not quadtree, it's the diamond-square algorithm! Or perhaps they are equivalent anyway?
- isokadded on the 2025-04-21 12:56:38
- demo Nintendo 64 Springy Break by MARMOT
- This was super awesome.
- rulezadded on the 2025-04-21 12:09:28
- demo Amiga AGA entropy chamber by Logicoma [web]
- How does the glow effect work?
- rulezadded on the 2025-04-21 12:08:45
- 40k demo NES/Famicom Mapperless by Otomata Labs
- Really great stuff, at least from what I currently know about the NES. The best part is of course that it's all NROM - no bankswitching or IRQ.
- rulezadded on the 2025-04-21 11:46:14
- 4k Windows vestige by erpholia
- Masterpiece.
- rulezadded on the 2025-04-20 21:49:25
- demo Commodore 64 In Memoriam by Royal Belgian Beer Squadron [web]
- .
- rulezadded on the 2025-01-14 00:47:41
- 4k procedural graphics Linux Dithputation by Team210 [web]
- I think that you shouldn't have been so surprised about getting a negative reaction to using AI (and the subject matter) in the demoscene by now.
Anyway, some thoughts and questions:
- At first I thought this was on an oldschool platform. Is the whole decoding process contained in the executable, and could it be rewritten for Amiga etc.?
- From just looking at the image with my eyes it seems like it has a lot of regions of solid background colour, which I imagine compress pretty well. The picture itself hides this pretty well. Did you pre-process the image "manually"?
- Regarding the use of AI, it was pointed out by Preacher that you could have asked an artist to draw it for you - this wouldn't have been feasible if you were somehow searching through a large space of generated images to optimise for compressibility. Were you doing something similar?
- At first I thought this was on an oldschool platform. Is the whole decoding process contained in the executable, and could it be rewritten for Amiga etc.?
- isokadded on the 2024-08-30 11:20:01
- demo Nintendo 64 Fugitive by Ivory Labs
- The car should have flipped a couple more times, then it would have been perfect.
- rulezadded on the 2024-08-05 20:49:19
- 32k Commodore 64 Transcend the Game by Pers' Wastaiset Produktiot [web]
- Truth.
- rulezadded on the 2024-08-05 18:07:15
- demo Windows Superselection by Byterapers [web] & Doomsday & Future Crew
- I agree with what SunSpire said about it being 6 minutes, it didn't feel like that long at all. Anyway, it was clearly not quite finished but still very impressive and had some excellently-composed shots. I actually appreciate the "Hollywood" approach and I really like the ambitious use of Notch here too.
- rulezadded on the 2024-08-05 15:05:28
account created on the 2011-12-14 21:51:30