Pocket Tangrams Vol. 1 by Fizzer & The Royal Elite Ninjas Inc. [web]
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popularity : 57% |
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alltime top: #14393 |
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added on the 2022-04-17 20:02:53 by fizzer ![]() |
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comments
lovely!
rulez added on the 2022-04-17 20:04:32 by pestis 

Awesome! I'm always looking forward to console demos released at Revision. Great stuff! Happy Easter 🐰🥚
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Awesome game! Works great on my GBA :D
Nice one!
Great fun and well done!
This rules!
wow
Really great gamedev prod! Would like more games for my Gameboy :)
100% ASM
Also it's somehow very stressful to align the pieces pixel-perfectly but great when the puzzle finally comes together.
Also it's somehow very stressful to align the pieces pixel-perfectly but great when the puzzle finally comes together.
Well, finally got around trying this! Some comments:
- 32kB game but download almost 300MB
- Also it was a bit sad that there is no in-game music, especially since I know Noby can compose in-game songs that don't start to annoy.
- Using the menu to check solve state feels a bit clunky. Are there multiple solutions, or why it's not enough to check correct position for pieces immediately?
- Rotation of the pieces looks weird, is it just fixed point precision, or is there something else going on as the pieces seem to change shape in an odd way.
- I would maybe try a bit different control scheme, for example moving a virtual cursor with dpad, hold button to select a piece, then use dpad to move it, some other button to hold to rotate. (Not sure how it would work, just a general thought)
Anyway, thumb for the effort and the intro was nice. Although it would have been nice to read some making of- or other information about this from the start screen scroller. :)
- 32kB game but download almost 300MB
- Also it was a bit sad that there is no in-game music, especially since I know Noby can compose in-game songs that don't start to annoy.
- Using the menu to check solve state feels a bit clunky. Are there multiple solutions, or why it's not enough to check correct position for pieces immediately?
- Rotation of the pieces looks weird, is it just fixed point precision, or is there something else going on as the pieces seem to change shape in an odd way.
- I would maybe try a bit different control scheme, for example moving a virtual cursor with dpad, hold button to select a piece, then use dpad to move it, some other button to hold to rotate. (Not sure how it would work, just a general thought)
Anyway, thumb for the effort and the intro was nice. Although it would have been nice to read some making of- or other information about this from the start screen scroller. :)
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