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Pocket Tangrams Vol. 1 by Fizzer & The Royal Elite Ninjas Inc. [web]
[nfo]
screenshot added by fizzer on 2022-04-17 20:02:53
platform :
type :
release date : april 2022
release party : Revision 2022
compo : gamedev
ranked : 2nd
  • 11
  • 1
  • 0
popularity : 57%
 57%
  • 0.92
alltime top: #14393
added on the 2022-04-17 20:02:53 by fizzer fizzer

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lovely!
rulez added on the 2022-04-17 20:04:32 by pestis pestis
Awesome! I'm always looking forward to console demos released at Revision. Great stuff! Happy Easter 🐰🥚
rulez added on the 2022-04-17 20:11:06 by Morden Morden
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rulez added on the 2022-04-17 20:11:49 by MuffinHop MuffinHop
Awesome game! Works great on my GBA :D
rulez added on the 2022-04-17 20:49:19 by zeroZshadow zeroZshadow
Nice one!
rulez added on the 2022-04-17 21:34:02 by Mystra Mystra
Great fun and well done!
rulez added on the 2022-04-17 23:15:36 by Bobic Bobic
This rules!
rulez added on the 2022-04-18 00:01:15 by ham ham
wow
rulez added on the 2022-04-18 22:28:46 by wbcbz7 wbcbz7
Really great gamedev prod! Would like more games for my Gameboy :)
rulez added on the 2022-04-25 15:21:03 by SoDa7 SoDa7
100% ASM

Also it's somehow very stressful to align the pieces pixel-perfectly but great when the puzzle finally comes together.
rulez added on the 2022-04-25 17:43:49 by cce cce
There is some leniency in the detection, it should allow an 'error' radius of a couple of pixels but maybe that's still too strict. At this screen resolution it's hard to allow reasonable error while also preventing invalid solutions from passing the check.
added on the 2022-04-25 18:48:18 by fizzer fizzer
Well, finally got around trying this! Some comments:
- 32kB game but download almost 300MB
- Also it was a bit sad that there is no in-game music, especially since I know Noby can compose in-game songs that don't start to annoy.
- Using the menu to check solve state feels a bit clunky. Are there multiple solutions, or why it's not enough to check correct position for pieces immediately?
- Rotation of the pieces looks weird, is it just fixed point precision, or is there something else going on as the pieces seem to change shape in an odd way.
- I would maybe try a bit different control scheme, for example moving a virtual cursor with dpad, hold button to select a piece, then use dpad to move it, some other button to hold to rotate. (Not sure how it would work, just a general thought)

Anyway, thumb for the effort and the intro was nice. Although it would have been nice to read some making of- or other information about this from the start screen scroller. :)
rulez added on the 2025-06-28 21:10:12 by hot multimedia hot multimedia
Three years is plenty of time to see how things could have been done better.
Anyway, here is the source code. It's in a rough state but all the necessary stuff should be there.

Note that the displayed silhouettes are actually rendered as polygons (and the image is dilated when comparing with the current configuration to detect whether it's a solution or not - this is how the leniency is achieved).
added on the 2025-07-01 00:51:44 by fizzer fizzer

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