iq information 564 glöps
- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- game Windows Tricky Truck by Archee [web]
- Quote:
Still like that "millions of stencil shadows equal ambient occlusion"
Some blurring in screen space would help, tho (render shadows to another texture/channel, blur and then composite back).
Game is cool! Well done, AGAIN!!! - rulezadded on the 2010-08-10 06:03:26
- 64k Windows Ars Nova by Accept Corp
- exactly what kb said, word by word.
you are almost there! - rulezadded on the 2010-08-09 22:33:11
- 1k Windows Nautilus 1k by Weyland Yutani
- i dont have any email. did you try iquilezles at the very hot mail ?
- isokadded on the 2010-07-31 05:17:59
- 1k Windows Nautilus 1k by Weyland Yutani
- then, remove the "vec3(" in the three "o+g*i+vec3(r.rgg)" statements! ;)
How did you find this cool potential function? It's very nice, only Tracie beats it imho. - isokadded on the 2010-07-31 03:51:06
- 1k Windows Nautilus 1k by Weyland Yutani
- Also, I couldn't resist playing with your shader - that potential function that you got is very cool!
I have simplified the shader quite a lot and added ambient occlusion. All in all the exe is 30 bytes smaller, although it doesn't look the same anymore).
- isokadded on the 2010-07-31 01:34:27
- 1k Windows Nautilus 1k by Weyland Yutani
- hey Weyland Yutani, in fact GLSL is doing
vec2 c=-1+2*gl_FragCoord.rg/1024;
the second number (the 768) is not taken intoa account :) Check it, you acn remove few bytes there, or add the "vec2" and fix the aspect ratio (right now it's broken!)
- isokadded on the 2010-07-31 01:26:41
- 1k Windows Nautilus 1k by Weyland Yutani
- I'm sorry, this is psychos's and his gshaderreplacer's fault. I shut up now.
- isokadded on the 2010-07-30 21:22:09
- 1k Windows Nautilus 1k by Weyland Yutani
- btw, the intersection refinement stage
Code:i-=5; for(int r=0;r<5;r++) { if(e(o+g*i)<.4) break; i++; }
seems like a lot of code/bytes for the subtle visual improvement it brings, doesn't it? - isokadded on the 2010-07-30 21:20:26
- 1k Windows Nautilus 1k by Weyland Yutani
- nice shader.
I didn't know you could define 2d vectors like (1024,768) instead of vec2(1024,768)
Code:vec2 c=-1+2*gl_FragCoord.rg/(1024,768);
Seems... dangerous.
I had to fix the glsl code to make it "glsl specification compliant" so it worked in sahdertoy too ;) In fact, it works now... so... do you mind if I add it to shadertoy?
I like the shapes a lot, it's quite hipnotizing :) - rulezadded on the 2010-07-30 21:17:32
- demo Windows The Wind Under My Wings by Andromeda Software Development [web]
- very nice! A mix between The Golden Path, Variform and Medium, but much better.
And I love the music, I'm playing it in a look since one hour ago. - rulezadded on the 2010-07-27 23:28:08
account created on the 2003-03-04 14:23:01
