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Making Good Progress by Fizzer
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screenshot added by fizzer on 2021-04-04 16:32:03
platform :
type :
release date : april 2021
release party : Revision 2021
compo : 4k procedural gfx
ranked : 3rd
  • rulez 38
  • is ok 2
  • sucks 0
popularity : 52%
 52%
  • rulez 0.95
alltime top: #7867
added on the 2021-04-04 16:32:03 by fizzer fizzer

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wow
rulez added on the 2021-04-04 16:33:05 by wrighter wrighter
it was amazing, and then I realized you had to render each photograph, and then it was incredible
rulez added on the 2021-04-04 16:35:19 by blackle blackle
"play baalll~"
rulez added on the 2021-04-04 16:37:31 by noby noby
Still cuteness overload =)
rulez added on the 2021-04-04 16:38:46 by NR4 NR4
Quote:
it was amazing, and then I realized you had to render each photograph, and then it was incredible
- this
rulez added on the 2021-04-04 16:39:12 by HellMood HellMood
Thumb up for the photos alone! Super solid prod. Love it!
rulez added on the 2021-04-04 16:40:34 by pro pro
Nice and funny picture and great workstage idea
rulez added on the 2021-04-04 16:43:03 by Queen_Luna Queen_Luna
The motion blur is a really nice touch. I'm wondering if the scene has been rendered multiple times to achieve it.
rulez added on the 2021-04-04 16:46:58 by Trilkk Trilkk
Just thinking about the amount of work it must have been to give every single brick a plausible velocity vector...
rulez added on the 2021-04-04 16:51:50 by slerpy slerpy
nice
rulez added on the 2021-04-04 16:59:46 by Xyl2k Xyl2k
Amazing!
rulez added on the 2021-04-04 17:06:46 by PauloFalcao PauloFalcao
wow
rulez added on the 2021-04-04 21:20:55 by blackpawn blackpawn
For the little details alone
rulez added on the 2021-04-04 21:33:30 by Triace Triace
The more I look at, and think about this, the more awesome it gets. Did you manually hardcode the positions/motion? did you simulate the collision externally and pack the data? did you *run* a simulation in the exe??

So many little details to enjoy in the rendering too.
rulez added on the 2021-04-04 22:01:47 by tdhooper tdhooper
Fizzzzzrrrrrrr
rulez added on the 2021-04-04 22:02:45 by magic magic
I guess I'll make a more detailed write-up later, but since some people are asking already:

The positions, orientations, and motion data were all generated offline and stored in the executable with a delta-encoding scheme. The placements of the blocks you see in the photos at the back (the built 'tower') is procedural, but the deltas for the foreground positioning and motion are stored as data.

I in fact ran a full rigid body simulation of the blocks being hit by a sphere. To do this I used the opensource ODE library so I can do some hacks and easily access the simulation state directly with C++ code. Yes, this required the same procedural tower-building code to exist in both C++ and GLSL.

The photos are not rendered separately: They act as 'portals' so that any rays hitting them are teleported back to a camera position and some global variables are tweaked so that the lighting setup is different and the tower of blocks is at a different stage.

There is only one rendering pass, although it is split into tiles to avoid driver timeouts. In any case each pixel is calculated only once, and by one pixelshader.

I hope that clears a few things up for now! I'll provide sourcecode and detailed descriptions of the compression method etc. later.
added on the 2021-04-04 22:23:20 by fizzer fizzer
Much effort for a picture. But that paid off !
rulez added on the 2021-04-04 22:27:48 by Virgill Virgill
motion !!!
rulez added on the 2021-04-04 23:51:44 by Kuemmel Kuemmel
Treffer.
rulez added on the 2021-04-05 02:22:20 by gaspode gaspode
Rulez. Especially given the work for the back photos and such.
rulez added on the 2021-04-05 06:57:42 by Starchaser Starchaser
Awesome!
rulez added on the 2021-04-05 11:26:54 by Mystra Mystra
Works on many levels but I really love the technical details explained by fizzer above. Polaroid portals + a custom compression scheme for scene data = awesome!
rulez added on the 2021-04-05 16:48:22 by cce cce
great!
Conceptually the strongest entry in the compo by far. The photos in particular are a stroke of genius; they're subtle, but at the same time breathe so much meaning into the picture at a relatively small cost! Always fascinating to see such incredible asset reusal.
rulez added on the 2021-04-05 18:53:36 by moozooh moozooh
cool idea
rulez added on the 2021-04-05 19:34:33 by blala blala
This could be the cover of an OpenGL RedBook or Renderman cover. Very nicely done!
rulez added on the 2021-04-05 20:31:25 by iq iq
awesome sense of motion here, really stood out in the compo!
rulez added on the 2021-04-06 10:13:24 by ferris ferris
also cheers for the small writeup, much appreciated! I expected the "portal rendering" but the physics stuff was unexpected, very clever!
added on the 2021-04-06 10:23:16 by ferris ferris
Nice tricks!
rulez added on the 2021-04-06 10:57:31 by ruguevara ruguevara
Nice tricks!!
rulez added on the 2021-04-06 13:26:06 by Anat Anat
Awesome idea with the photographs.,
rulez added on the 2021-04-06 14:18:21 by Preacher Preacher
Sorry to whoever built that tower
rulez added on the 2021-04-06 14:22:07 by Saga Musix Saga Musix
good one
rulez added on the 2021-04-07 14:15:58 by Lovely Hanibal Lovely Hanibal
Best concept. This scene seems alive.
rulez added on the 2021-04-08 13:44:55 by ham ham
????????? the little details on the toys, the progress photos, and physics ???????????? how??????
rulez added on the 2021-04-09 14:06:44 by FMS_Cat FMS_Cat
Absolutely love this!
rulez added on the 2021-04-09 14:48:40 by xTr1m xTr1m
nice!
rulez added on the 2021-04-10 14:36:27 by sensenstahl sensenstahl
Didn't feel this one, the colors / tone of the image is just too dull.
added on the 2021-04-10 15:56:52 by Gargaj Gargaj
Nice one.
rulez added on the 2021-04-10 21:57:01 by TMA TMA
Just when you tell them to not play inside...
But nice result!
rulez added on the 2021-04-13 02:15:46 by alkama alkama
cool stuff
rulez added on the 2021-04-25 15:22:19 by v3nom v3nom

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