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Cube-O-Matic by Spreadpoint [web]
screenshot added by Spin on 2002-04-16 18:12:54
platform :
type :
release date : september 1991
  • rulez 52
  • is ok 2
  • sucks 1
popularity : 60%
  • rulez 0.93
alltime top: #2692
added on the 2002-04-16 18:12:54 by Spin Spin

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could this be the first demo featuring texture mapping?

anyway, I guess this is the mother of all cube demos.
rulez added on the 2002-04-16 18:14:20 by Spin Spin
I think I remember this demo containg cheesecubes and so on... Am I right?

If that's the case, I liked the music :)
rulez added on the 2002-04-16 22:30:03 by sagacity sagacity
first real texturemapper as far as i know. and no chunky to planar. but 6th frame on a500. anyway, it rulez.

the mother of all cube demos was phantasmagoria by anarchy. no texture mapping, but smoooooth.
rulez added on the 2002-04-17 00:36:55 by chaos chaos
I think the cheese cubes were in Mental Hangover by Scoopex. Which itself is one hell of a show! Although i think they cheated they didnt use real texture mapping if i remember.

However this demo roxx. 1991, damn!
rulez added on the 2002-04-17 01:30:53 by Panda Panda
well, the music sucks, but the cube with the scroller on it is sooo nice =)
rulez added on the 2002-04-17 09:40:30 by robotriot robotriot
The "cheese-like" cubes in Mental Hangover were stencil-vectors. Cube-O-Matic has "real" cheesecubes.. 8-D But I think Blittermiracle by Rob Rose/Brainstorm was the first demo with texturemapping on amiga, the mapping was really ugly/buggy though...
rulez added on the 2002-04-17 12:28:17 by Korvkiosken Korvkiosken
Slemmy: Blittermiracle was released after Cube-o-matic (app. one month later), which means that Cube-o-Matic might indeed be the first demo with texture mapping on Amiga.
added on the 2003-08-16 13:15:14 by Helioth Helioth
january 91 ... 0_0
rulez added on the 2004-11-29 15:51:10 by p01 p01
Yeh, v_v pure ownage.
rulez added on the 2004-11-29 15:56:02 by Buckethead Buckethead
Actually, the release date is 22.09.1991. Not January. Or perhaps all my sources are wrong, in which case plese do provide your proof :) .. Blitter Miracle was released in October as far as I know.
rulez added on the 2004-11-29 19:17:04 by break break
Evil,evil code! Actually I think that Storm was first with texture mapping on Amiga, but this definitely looked a lot better.
rulez added on the 2005-04-21 22:01:07 by Corial Corial
Blittermiracle is a blitterrotating technique a bit like sinusscroll and blitterzoom, but more tricky... It can't make perspective... only parallelograms and only max 90 degrees distort(skew)..
The demo from Storm (Blitterdisaster?) was only the sinus-scroll technique, bllitting vertical lines. It was even more simple, but a good fake.

But Cube-o-matic was the first real texturemapper, drawing pixel by pixel. It was a true chock! It was the impossible thing!!
rulez added on the 2005-05-04 10:01:01 by gfbtm gfbtm
Thanks for the explanation Jakob. I also suspected you would have an answer :)
added on the 2005-05-10 14:07:08 by Corial Corial
texturemapping in 1991
rulez added on the 2005-09-20 12:11:49 by cruzer cruzer
ALiEN is a Cubomatic.
rulez added on the 2005-09-21 08:39:47 by ALiEN^bf ALiEN^bf
best code and routine ever !!!!
added on the 2005-11-18 14:09:00 by ROG_VF ROG_VF
Agreed, shame that the gfx are so ugly tho :/
rulez added on the 2005-11-18 14:20:32 by StingRay StingRay
Working link:

added on the 2005-12-15 17:16:30 by xeron xeron
and here is my thumb.
rulez added on the 2005-12-15 17:30:41 by xeron xeron
rulez added on the 2006-09-22 11:27:54 by Archmage Archmage
texture mapping in 91 :)
rulez added on the 2006-09-22 12:17:59 by loaderror loaderror
This made such a big impression back in '91.
rulez added on the 2006-09-29 07:47:23 by Daddy Freddy Daddy Freddy
this was in 1990
added on the 2006-10-04 10:58:54 by elkmoose elkmoose
thumb for spreadpoint :)
rulez added on the 2006-10-04 10:59:12 by elkmoose elkmoose
rulez added on the 2006-10-04 11:13:12 by NuKem NuKem
What mz1453/Kollaps said :-)
rulez added on the 2007-05-22 00:10:18 by Steel Steel
Never thumbed this one, my mistake, it was really cool!
rulez added on the 2007-05-22 00:11:27 by keops keops
Ace coding by Buddah.
rulez added on the 2007-06-11 00:15:46 by micdune micdune
Helioth/Break/etc: Yeah I remember the situation with Cube-o-Matic very well because Rob and I were working hard on Blitter Miracle at the time. Rob wasn't fully done with the demo yet, and I was still trying to wrap up the song. Rob knew he had something hot in his hands with the effect and wanted to push it further, so he added his best effect at the very end (which unfortunately many have forgotten by now): the texture mapped sphere that allowed you to move some graphics on a sphere by moving your mouse around.

And while he was in the middle working on that effect, Buddha - a good friend of Rob - released "Cube-o-Matic". I remember that Rob was very pissed off, understandably, that someone else released this effect before him. And he also had to acknowledge that Buddha's effect was better, because it was perspective-correct, while Rob's wasn't, as explained earlier. But Rob had leading with the sphere at the end instead. :-)

However, we did know that Buddha had something cooking, and we knew that it would be badass once it's released. Because everyone knew Buddha was an ace coder. So yes, unfortunately our friends in Spreadpoint were faster. :-)
rulez added on the 2007-10-25 14:59:05 by Axel Axel
Such a blast. Can anyone provide the key to the secret part?

Stingray? :)
rulez added on the 2007-12-02 07:15:29 by chromag chromag
Textured cube + 91 = total rulez :)
rulez added on the 2009-02-25 21:18:43 by grz grz
Great one!
chromag: type `POWER` for usermode.
rulez added on the 2009-10-15 19:47:45 by gentleman gentleman
This was really jaw dropping when I first saw this.
rulez added on the 2010-02-14 12:44:30 by leGend leGend
rulez added on the 2010-02-14 13:15:28 by pmc pmc
rulez added on the 2010-03-14 20:31:53 by Optimonk Optimonk
great show, watched many times :)
rulez added on the 2010-08-20 09:52:48 by keito keito
You can view it (incl. Hidden Part):
rulez added on the 2011-08-29 12:56:17 by FreeClipTV FreeClipTV
rulez added on the 2011-12-28 00:10:47 by rez rez
rulez added on the 2012-03-13 00:21:13 by grip grip
historic...must have been mind-blowing to see at the time.
rulez added on the 2012-11-04 06:50:04 by button button
Technically brilliant.
rulez added on the 2012-12-26 15:34:37 by mailman mailman
really ace for its time!
and not even too small, seen smaller cubes without textures (only lightsourced filled) in later years a lot!
rulez added on the 2014-05-08 05:03:04 by ɧ4ɾɗվ./Lemon. ɧ4ɾɗվ./Lemon.
wow, never seen this one before.
rulez added on the 2014-05-08 07:02:52 by seppjo seppjo
It's fast, flat shaded and has perspective! :) (Seems to be made of triangles :)) Is it really the first tmap on Amiga?
rulez added on the 2014-11-10 09:50:06 by Alone_Coder Alone_Coder
Totally awful music, but nice fx for its time :)
rulez added on the 2014-11-12 12:29:36 by Preacher Preacher
Nice cubes :)
rulez added on the 2014-12-09 19:26:29 by Dbug Dbug
who cares for the cube? i love the font :D
rulez added on the 2014-12-09 19:51:04 by wysiwtf wysiwtf
Who cares for the font, i love the music :)
rulez added on the 2014-12-09 20:56:03 by RDS RDS
Nice mapper effect!
rulez added on the 2016-01-10 22:56:49 by Flops Flops
Nice one :)
rulez added on the 2016-01-10 23:01:51 by Sir_Lucas Sir_Lucas
sucks added on the 2017-05-25 12:20:51 by noby noby
rulez added on the 2017-05-25 13:18:37 by ok3anos ok3anos
I found it way too long and the music is rather annoying
Slow, but what to say? A polished first in non-iso texture mapping in demos! Sometimes, slow means good and genuine. It can also be a step forward for a platform, in that it can start a competition for bigger+better+faster effects. Obvious thumb from me :)
rulez added on the 2018-06-30 01:56:15 by Photon Photon
Technical achievement + no such thing as too many cubes ;)
rulez added on the 2018-07-20 12:59:13 by cxw cxw
Some former Spreadpoint member visited me once to buy my Tickets for the Skinny Puppy reunion show. That was a nice moment.
rulez added on the 2019-04-06 21:05:49 by wertstahl wertstahl
rulez added on the 2019-04-06 21:45:14 by sensenstahl sensenstahl
comment on Photon's post from 2018-06-30. (Hejsan! Hur är läget? Hälsningar till Sverige).

Slow? Why? Can you specify that a bit further? I hope you won't mind that I don't know a better cube [from that time] that is

- consisting of images with 4 bpls and 72x72 px (if I remember correctly)

- having a perspective

- showing color fading of surfaces that are moving away from the viewer

- free of pixel gaps

Technically, it is a tidbit for me, though I have never scrutinized the code (too lazy and too much awe to do so ;-) ).
On the other hand, I heard rumors of a swiftly rotating texture mapped rectangle done by Niclas Thissel on the Atari ST. And I think this was even before Buddha's release. The only thing I know is that he prepared the image beforehand, that is one pixel became one byte in which the bitplane information were lined up; sounds somehow chunky to me.
Does anyone know more about that or have even seen it?
rulez added on the 2020-10-17 12:48:21 by ROG_VF ROG_VF

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