dope on wax by Logicoma [web]
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popularity : 73% |
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alltime top: #366 |
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added on the 2019-04-21 10:13:26 by djh0ffman ![]() |
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comments
unbelievable display. both music and visuals transcend already existing 64ks. gosh damn...
rulez added on the 2019-04-21 10:22:41 by nagz ![nagz](https://content.pouet.net/avatars/n_avt.gif)
![nagz](https://content.pouet.net/avatars/n_avt.gif)
Heck yes.
White/copper will be THE shit for the next 12 months. Nuff said
Haha, oh my! You seem dead set on hogging all them Meteoriks, aren't you. This pushes the territory of CNCD-level productions... in 1/2000 the size.
If you polish a prod which is already polished to the max and then add some straight-in-your-face-banger if a tune you get wicked sauce like this. Hats off, that one rulez!
Neat and over-the-top visual quality, beyond any other 64k an even most PC demos, at the level of Fairlight/CNCD. And what to say about the audio... Unbelievable.
not sure about the wax but this is DOPE for sure!
Powerful, exciting to watch... Real killer-entry :)
excellent !
D O P E !
yesyes
Slick af
dope!
Didn't quite hit the spot for me, but the quality is unquestionable.
As always.
What Gargaj said
Impressive tech, visual and music. Top-notch!
Rocks.
d o p e
loved everything about this .. total awesomeness!
Great direction!
Awesome tech, visuals, music, direction... everything.
w a x
Logicoma consistency knocking out bangers. This could be a winner right here! :)
Fairlight stuff with better framerate.
Fucking amazing with insane good sound sync.
I so love the sound
I'm happy people compare it to flt/cncd, i dislike it exactly the same way. And the music was painful.
Demotivation is Notch now
great
crying from awesomeness <3
Pants off, best of Revision '19.
Yes
Really awesome to see such a very well polished intro! The soundtrack totally hit me in the right place!
Love it! Awesome demo as always!
Fantastic new tech, killer soundtrack, and it all feels very well executed.
love it!
Oh boy.
dope!
F#ck yeah! Awesome as always!
Nicely executed, visuals, sync, composition, track. superb.
nice
damn that was slick.
fire
Incredible stuff! Runs smooth on obsolete hardware as well. :)
quality stuff !
Absolutely smashing! Flawless in every aspect. Design, flow, music. Flawless, flawless, flawless!
Top prod !
Awesome!
Congratz guys!! Enjoyed watching this together! I liked the music and design and quality is amazing!
Great intro as always from Logicoma. Really love the colors and composition in this one.
sounds good, looks good, must be logicoma!
This could have won the democompo. Those jewelish/diamondish objects are my favourites.
I really wonder how good sounding distortion like can be heard in this intro’s instruments is done. Not just cranking up the volume and clipping, but “nice” sounding distortion. On my todo list
Very good! Distinct Logicoma style without being repetitive.
quite an awesome modeling+music+crunching !!!
You delivered ... again.
YES!
Aaargh, could've used just one more scene of ass-whoopery.
super stylish!
style meets killer soundtrack (as usual from logicoma)!
i really like the modeling in this one.
i really like the modeling in this one.
solid stuff, shame the meshes didn't have animation for the extra wow-factor, i was kinda waiting for that. but that soundtrack <3
I hate the style of music, but annoyingly it is executed really well :) Top notch code and graphics as well, kudos to Ferris for building so much stuff in Rust.
Next level stuff once again! Loved it!
put the pussy on the chain wax!
It's not too long ago when such visuals and audio would've been super impressive in a large demo compo entry. But in 64k.. Damn son.
Cool stuff. But not my cup of tea.
How wow!
impressive, but I expected nothing less :D
jawdroppink!
-specular aliasing
+everything else
+everything else
ultra polished visuals, ultra good colorschemes and good music with really great sounds! TOP QUALITY!
oh yes
super cool, congrats!!
Strictly "in your face" intro. Music is top notch, with outstanding visuals effects. My only complaint it can be longer show
Bangs your ears, bangs your eyes, bangs your feet! Cool style, but not as fascinating as Engage was.
Good looking effects/rendering, tasteful colors and cool music - my favorite from the 64k compo for sure!
fantastic production. Both music and visuals.
Rendering quaility is great as always. Amount of stuff fit in 64k is good (but not breathtaking). The synth and music doesn't really hit me. So, coder-porn and a worthy winner :-)
ear- eye- & mindcandy ♥ thank you =)
So beautiful! A worthy winner for sure.
style!
stellar stuff, big shouts to the soundtrack
That was goood!
wtf, I didn't thumbed that yet?
That purple and gold colour scheme is highly attractive. Super solid prod! Polygons are trendy again :D
That purple and gold colour scheme is highly attractive. Super solid prod! Polygons are trendy again :D
Decent.
Instant thumb for having 6/8 in the opening music. (and of course thumb for the rest of the intro as well)
This is a good intro, and definitely on par with the best in the compo, and the current state of 64k intros as well. Very commendable effort on the tech, tools and overall quality of the content.
But in my opinion, it's not really any better than that. At the same time the intro feels very satisfactory, but also a bit underachieving; it conflicts me. I was expecting to have our butts thoroughly kicked at the party but in the end I feel the competition was a lot more even, which—again—is not necessarily a bad thing.
I'm looking at things like the intro shot, where the effect is obviously very cool and generally well executed, but then I think about the background and how it's just a formless gradient and how the geometry doesn't blend into it at all. It's sufficient, but I feel like it shouldn't have been left at just that.
There's the Venus statue mesh. Very impressively compressed and generally looks great, absolutely love the modulation and "ornaments" generated on top of it, so good. Aside from that the scene looks barren and the lighting seems incomplete, by for an example having too much light in the background.
The mesh-particle head is absolutely fab, it just looks excellent and one of the best visuals at the entire party. The lighting plays so nicely with the details and I love how the dispersing bits add depth to the space. Even the depth of field plays super nice with them; not a trivial accomplishment. Everything feels properly energetic and floaty, the materials look like you can sense how they feel to the touch; I love it!
Up next the colorful polygon bits look really nice. However, as they are the only geometry inhabiting the scene, the scenes feel incomplete as a whole in a design sense. The final two parts don't do much for me apart from looking good, and towards the end my excitement starts to wane.
I guess I can sort of blame myself for intentionally exposing myself to how the sausage was made, that raised my expectations, probably by an unreasonable amount. Still I can't but feel the important aspects of the design work didn't get enough attention paid to them. I feel the cuts of the visuals don't follow the pace of the music, but just slowly tread behind. Maybe it's due to the fades inbetween the scenes? I feel like that slows things down too much. I miss the detail in the synchronization and editing apart from things tied to some of the bass and synth notes. It feels "tired", as in listening to the last track of a DJ set that was just a tad too long and you just have to dance through the last.
People were saying yx's (Polarity's) intro was just mimicking Logicoma's style and and niche, but honestly I think she had you guys beat this time around on the editing and camerawork front. Not that I wanna draw such comparisons anyway, you both clearly have your own styles and nobody owns any such stylistic conventions; not in the scene or otherwise.
All of this is absolutely not to imply that this was a lazy effort. A lot of work poured into here, especially the technical side; honestly the amount of effects is daunting. I just can't shake the feeling the result is less than the sum of its parts. Nevertheless, the thumb clearly goes up on this one.
(ps. and in any case, it's infinitely better than a certain hypothetical intro that supposedly would've won the compo)
But in my opinion, it's not really any better than that. At the same time the intro feels very satisfactory, but also a bit underachieving; it conflicts me. I was expecting to have our butts thoroughly kicked at the party but in the end I feel the competition was a lot more even, which—again—is not necessarily a bad thing.
I'm looking at things like the intro shot, where the effect is obviously very cool and generally well executed, but then I think about the background and how it's just a formless gradient and how the geometry doesn't blend into it at all. It's sufficient, but I feel like it shouldn't have been left at just that.
There's the Venus statue mesh. Very impressively compressed and generally looks great, absolutely love the modulation and "ornaments" generated on top of it, so good. Aside from that the scene looks barren and the lighting seems incomplete, by for an example having too much light in the background.
The mesh-particle head is absolutely fab, it just looks excellent and one of the best visuals at the entire party. The lighting plays so nicely with the details and I love how the dispersing bits add depth to the space. Even the depth of field plays super nice with them; not a trivial accomplishment. Everything feels properly energetic and floaty, the materials look like you can sense how they feel to the touch; I love it!
Up next the colorful polygon bits look really nice. However, as they are the only geometry inhabiting the scene, the scenes feel incomplete as a whole in a design sense. The final two parts don't do much for me apart from looking good, and towards the end my excitement starts to wane.
I guess I can sort of blame myself for intentionally exposing myself to how the sausage was made, that raised my expectations, probably by an unreasonable amount. Still I can't but feel the important aspects of the design work didn't get enough attention paid to them. I feel the cuts of the visuals don't follow the pace of the music, but just slowly tread behind. Maybe it's due to the fades inbetween the scenes? I feel like that slows things down too much. I miss the detail in the synchronization and editing apart from things tied to some of the bass and synth notes. It feels "tired", as in listening to the last track of a DJ set that was just a tad too long and you just have to dance through the last.
People were saying yx's (Polarity's) intro was just mimicking Logicoma's style and and niche, but honestly I think she had you guys beat this time around on the editing and camerawork front. Not that I wanna draw such comparisons anyway, you both clearly have your own styles and nobody owns any such stylistic conventions; not in the scene or otherwise.
All of this is absolutely not to imply that this was a lazy effort. A lot of work poured into here, especially the technical side; honestly the amount of effects is daunting. I just can't shake the feeling the result is less than the sum of its parts. Nevertheless, the thumb clearly goes up on this one.
(ps. and in any case, it's infinitely better than a certain hypothetical intro that supposedly would've won the compo)
I like it !
Cool one!
logicoma, please don't take the soulless-tech-demo road
Banger!
Nice!
I can't count how many times I've played this on my PC (connected to a half-decent Cambridge Soundworks speaker system!) My neighbours hate me!
Thank you for that and for an amazing 64kb intro! ^_^
Thank you for that and for an amazing 64kb intro! ^_^
Love this style.
Aside from the tech part (which is amazing and impressive on its own!), I am always impressed by how well designed your demos are :) !
The camera work is very smooth, the color scheme are always striking, the post-effects always add something, and the transition/music timing is perfect.
Every demos make me even more exited for the next one, and this one is no exception.
The camera work is very smooth, the color scheme are always striking, the post-effects always add something, and the transition/music timing is perfect.
Every demos make me even more exited for the next one, and this one is no exception.
Quote:
(ps. and in any case, it's infinitely better than a certain hypothetical intro that supposedly would've won the compo)
If that's a reference to what I said after the compo (which I believe was "we could've won this") then again I apologize for being inarticulate in what I was expressing, I did really feel like a complete dick immediately after saying it and it wasn't meant to diminish the achievements of the actual compo ._.
typical logicoma intro with horrible colours and generic music.
typical kimi kandler comment; rude and with absolutely no constructive value.
exactly the amount of terribly aliased bokeh I've come to expect from Logicoma
imperfect but highly enjoyable show.
Awesome!!!
futuristic!
the snare sound is annoying but the visuals are just way too sexy to downvote
Typical Logicoma prod which means polished AF !
Great, just great.
Great, just great.
Easily goes to one of my top10 favorite 64k's ever made! Caused many WOW feelings during the compo at Revision, a well deserved winner <3
For example, the logo buildup in the beginning is like straight from super cool design cook-book, the silent moment before the POWER part at 1:30 - pure <3. And AH the use of particles combined to triangle stuff - YES!
All of the above combined to superb music and well executed sync. Like what can be expected from a Revision 64k winner in 2019!
For example, the logo buildup in the beginning is like straight from super cool design cook-book, the silent moment before the POWER part at 1:30 - pure <3. And AH the use of particles combined to triangle stuff - YES!
All of the above combined to superb music and well executed sync. Like what can be expected from a Revision 64k winner in 2019!
dope. awesome detail in the visuals, beautiful rendering, kickass music. I love those kinds of snares btw ;)
YES - energy!
Sick visuals.
The music can be slightly generic, as some have pointed out, but if so, its generic scene music, and if you shit on this, you better shit on 80% of the other modern PC demos who use this genre. I think its dope.
I think it's a fantastic demo, especially for being 64k. Definitely in my "best 64k" category.
The music can be slightly generic, as some have pointed out, but if so, its generic scene music, and if you shit on this, you better shit on 80% of the other modern PC demos who use this genre. I think its dope.
I think it's a fantastic demo, especially for being 64k. Definitely in my "best 64k" category.
Very well summarized by noby. Can't agree more!
Very well done!
Even if this was 64MiB, i will give it a thumbup. But seriously, 64k?
And really liked details like moving cloths in venus de milo scene.
Loved it but the music and the visuals felt disconnected to me. Almost like they had been chatting online for weeks but only met each other irl half an hour before the deadline. I wanted either more "kick ass in your face" sync or a looser sync altogether with less of those generic "sync the glitch effect to the wobble" moments
Really nice and kickass 64k
yep this brings the ill behaviour, properly sick, love it!
really impressive
a really calm, confident expression of mastery
I was a bit undecided about this. The visuals look a bit rushed and less polished than your previous work but it's still great stuff and very enjoyable. The track is amazing, too.
The usual asswopping well delivered as always!
Great, like milk with chocolate balls 😁
What, no thumb up from me, yet? Dope!
it's wat evilpaul said, it looked razor sharp and nice, the music was okay, but the ride combined was well, the kind of thing you'd skip forward in a few times on YT
Amazing!
Great color gradients & rendering!
Dope
awesome that it fits in 64k
impressive.
Notch in 64K
the visuals are awesome
Yes!
it's cool, i liked the visuals and the intro music... but not a fan of the wobs :\ they didn't fit in with the visuals for me
Totally forgot to vote on this one. Awesome 64k, music, syncs and design. Everything's just perfect.
I just discovered "Ferris makes demos" and had to watch this one again. Incredible work! I love the surface reconstruction parts, esp. when it becomes more abstract like with the deer/elk thing.
Did you ever release a final with the TAA applied?
Did you ever release a final with the TAA applied?
Nice
ロジ スゴ
コマ イネ
コマ イネ
kool
Like trashpanda and your other work this rules effortlessly!
this won the first revision I visited :) I even released to the same compo.
it's really great. I often play it to people who don't know the scene, to show off how amazing the top demoscene productions are
it's really great. I often play it to people who don't know the scene, to show off how amazing the top demoscene productions are
Dope!
Rulez! Because it rules. I almost forgot I was watching a 64k intro.
it's just great.
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