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Virtual intelligence by Horizon
[nfo]
screenshot added by hitchhikr on 2005-09-22 11:45:58
platform :
type :
release date : december 1991
release party : The Party 1991
compo : amiga demo
ranked : 4th
  • 44
  • 1
  • 0
popularity : 64%
 64%
  • 0.98
  • 1
alltime top: #2850
added on the 2005-09-22 11:45:55 by hitchhikr hitchhikr

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One of my favourite demos! Great ham vectors! ;)
rulez added on the 2005-09-22 11:56:07 by sprocket sprocket
superneat texturemapping
rulez added on the 2005-09-22 12:15:26 by Korvkiosken Korvkiosken
Good one.
rulez added on the 2005-09-22 12:44:32 by ALiEN^bf ALiEN^bf
ultimate
rulez added on the 2005-09-22 15:23:09 by NuKem NuKem
WOW
It deserve a CDC..
rulez added on the 2005-09-23 17:10:41 by Buckethead Buckethead
I remember this one - it's a good production. Both the effects and music are catchy.
rulez added on the 2005-12-05 20:50:32 by punisher^gods punisher^gods
This still rocks after all those years. Very cool blitter tormenting and awesome realtime ham vector. :) Yet, if they would have included some more effects this would be a real killer. It was great back then but nowadays it's a bit boring. Anyway, awesome code for its time, very nice demo indeed.
rulez added on the 2006-01-26 23:00:02 by StingRay StingRay
One-effect demo but pretty cool for an A500
rulez added on the 2006-07-16 21:38:06 by grip grip
really good
rulez added on the 2006-09-08 17:17:02 by prm prm
This prod is totally underrated. The mapping is simply outstanding for a simple A500. Very impressive.
rulezcdc added on the 2007-01-14 23:38:56 by micdune micdune
It's been 15 years.
Well, not soo amazing comparing to the rest of the competition (except the Oddysey, which is too long and boring - sorry Hornet...), but I like this demo. Fast, with good code by old c64 fellows (as well as the tune by Danko). Pity that everything is about a texture-mapping routine. But heavens, very well coded, in fact!
rulez added on the 2008-11-23 21:25:56 by sim sim
Wow, best texture mapping I have ever seen on the 500.
rulez added on the 2008-12-29 13:32:58 by Optimus Optimus
Nice!
rulez added on the 2009-02-28 01:57:19 by fxmj4598fj4598fj fxmj4598fj4598fj
Oh yeah, texmapping in 91
rulez added on the 2010-07-28 21:34:17 by leGend leGend
You can watch it:
@FreeClipTV
or
@YouTube
rulez added on the 2011-08-16 15:16:04 by FreeClipTV FreeClipTV
Nice effects but afterall a bit boring.
rulez added on the 2012-06-18 21:19:52 by ghandy ghandy
one trick pony, textureMapping!
but hey, this is ECS and no chunky2planar, just pure blitterMagic!
rulez added on the 2012-09-15 05:54:54 by ɧ4ɾɗվ. ɧ4ɾɗվ.
(very neat) texture mapping + 1991 => thumb up!
rulez added on the 2014-11-10 10:09:56 by baah baah
This is really impressing for an Amiga 500, even more so for being made in 1991. Anyone know the theory behind this?
rulez added on the 2015-04-21 08:27:33 by nbm nbm
One trick pony, but a very beautiful pony.
rulez added on the 2015-04-21 11:48:40 by axis^oxy axis^oxy
Great mapper!
rulez added on the 2016-01-10 22:55:26 by Flops Flops
Thumb for an awesome mapper, ham vector, dancing silhouettes, pacing and fab Danko track. Plus what Axis said.
rulez added on the 2016-01-11 13:49:10 by jazzcat jazzcat
Some sweet code in this, obviously. Btw, two versions exist of this demo, one of which seems to be an unfinished preview (or party version perhaps?) Oddly enough, the less complete version seems to have been better spread in packs etc than the final one.
rulez added on the 2016-01-11 14:30:16 by break break
1991... and still better effects than in many OCS demos from 2015. Respect.
rulez added on the 2016-01-11 14:38:22 by slayer slayer
Very cool for its time. Incidentally the dancing girl silhouette is the same one as used in the Share & Enjoy - Amazing Tunes II music disc :)
rulez added on the 2016-01-11 14:40:55 by keito keito
Quote:

Incidentally the dancing girl silhouette is the same one as used in the Share & Enjoy - Amazing Tunes II music disc :)


And in the game Hollywood Poker Pro, which was released long before both demos, the same dancing girl can be seen, go figure! :)
added on the 2016-01-11 15:51:11 by StingRay StingRay
Oh nice, I never knew that, and I haven't ever played Hollywood Poker Pro, but i'll check it out at some point :)
added on the 2016-01-11 16:21:40 by keito keito
codewise far ahead of it´s time! Brilliant!!!
rulez added on the 2016-01-11 16:42:39 by Virgill Virgill
schüttel, was du hast, veronika!
rulez added on the 2016-01-11 17:03:07 by sensenstahl sensenstahl
missing thumb detected!
rulez added on the 2016-01-11 18:02:16 by gentleman gentleman
Legends never die, they only sleep ;)
rulez added on the 2016-01-11 18:19:24 by magic magic
Final version was great ;)
rulez added on the 2016-01-11 20:38:29 by Photon Photon
For you who wonder how the "texturemapping" is done, I can give you a brief explanation.

We traced the outline of each bitplane, giving us long lists of "up-down-left-right" information on how to reconstruct it. We then redefine what "up", "down", "left" and "right" means when we draw it. If we rotate the image, "up" could mean 0.2 pixels to the right and 0.6 pixels up, for example. We then plotted the pixels so that we could use the blitter to fill each bitplane, and voila!

That is why almost none of the images were dithered. Tracing all those tiny "islands" of pixels was expensive. The raytracing animation took a long time to draw because of all the shades, and we couldn't draw that in 50 fps.

If you look closely, you will also see that there is no Z-compensation on the images. That would have been extremely difficult with this algorithm.

/Boogaloo
added on the 2016-09-07 10:03:17 by LinusN LinusN
Cool, thanks for the explanation! Always great to see original authors commenting on such classic releases here :)
added on the 2016-09-07 13:25:56 by break break
yes, that was great :D
rulez added on the 2016-09-07 13:58:06 by elkmoose elkmoose
Very clever way of texturemapping on OCS, works very nicely!
rulez added on the 2016-09-07 15:14:33 by Scali Scali
If i could only erase that almost big as a logo name (Pernod) away, i would be happy =D
rulez added on the 2017-11-15 21:53:46 by zombiejuho zombiejuho
Today, I ran this on my plain A600. Amazing!
rulez added on the 2018-01-19 17:45:15 by ham ham
Realtime ham vector!
rulez added on the 2018-01-20 00:00:11 by cxw cxw
what others say..
rulez added on the 2018-07-23 10:29:17 by DJM/DTA DJM/DTA
Great mapping, slick gfx, cool intermodula mod and tasty ham vector.
rulez added on the 2018-07-29 09:29:31 by Serpent Serpent
nice
Ham vector thumb.
rulez added on the 2020-06-14 18:18:27 by wertstahl wertstahl
Great one
rulez added on the 2024-04-24 14:24:00 by 4mat 4mat
Impressive
rulez added on the 2024-04-24 20:58:41 by ED ED
Nice vectors & soundtrack!
rulez added on the 2024-09-21 09:37:50 by Olympian Olympian
Dang! 1991
rulez added on the 2024-09-21 11:00:52 by p01 p01
Yeah, that rocks for 1991. Very impressive.
rulez added on the 2024-09-21 12:06:58 by exocet exocet

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