distance between the edges by Dead Roman
[nfo]
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popularity : 62% |
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alltime top: #3850 |
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added on the 2013-07-14 14:46:38 by Salinga |
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comments
Never surrender, keep em coming! Add Astra add infinitum!
rulez added on the 2013-07-14 15:13:21 by magic
One word: Awesome!
much cooler than the screenshot suggests. Awesome soundtrack! Why does it requests an internet connection?
readme.txt is better than distance.exe.
it also could easily be an early pre-alpha of spheres on a plane.
(also also, I was greeted by gloom, yay!)
it also could easily be an early pre-alpha of spheres on a plane.
(also also, I was greeted by gloom, yay!)
I really really loved this in the compo!
i like the blue light shader, rest is just quite bland :\
fine
Another dive into the subconscious and minimalism, I love this style, your shapes, scenes, and lighting are all well thought out and the sound design extols this exquisitely. One of my favs of the compo :)
what eladamri said
Fresh
Dat pacing. Iit would be nice if it wasn't too short, but if that's the material they had, then at least it didn't overstay its welcome. Good job on the soundtrack, too.
It has some atmosphere. Okayish..
hm...
This was interesting! And with a really good connection between the visuals and the sound scape.
I really enjoy these Dead Roman demos, so keep em' coming.
I really enjoy these Dead Roman demos, so keep em' coming.
always good
intense, unusual, professional, minimal.
works largely because of the sound design.
i suspect there's more technically here than first meets the eye (e.g. voronoi?).
congrats on finally becoming kusma!
i suspect there's more technically here than first meets the eye (e.g. voronoi?).
congrats on finally becoming kusma!
This looks too similar to Spheres on a plane, which was much better done.
Eerie.
art.
O_o--b
great atmosphere, even that last scene seemed disconnected a bit.
Better pacing + direction than Spheres although sometimes the camera feels either a bit too excited or confused where to look at.
Still, my big problem here is that for the most part I have this feeling that the sound design + look + direction is just a façade trying to desperately disguise the lack of narrative or coherence between the parts. I'm not saying it's not effective, but because there's no introduction or ultimate payoff / explanation, it feels very in medias res and I'm having a hard time fitting myself into the action since I'm not sure what I'm supposed to focus on - which could explain why the framing of the shots is so "safe" sometimes: even the camera is unsure what the point is or what to look at.
All the tools and content are there to make something exciting, but as it stands now, it's just the frosting without the cake.
Still, my big problem here is that for the most part I have this feeling that the sound design + look + direction is just a façade trying to desperately disguise the lack of narrative or coherence between the parts. I'm not saying it's not effective, but because there's no introduction or ultimate payoff / explanation, it feels very in medias res and I'm having a hard time fitting myself into the action since I'm not sure what I'm supposed to focus on - which could explain why the framing of the shots is so "safe" sometimes: even the camera is unsure what the point is or what to look at.
All the tools and content are there to make something exciting, but as it stands now, it's just the frosting without the cake.
Not feeling this one. I liked Spheres on a plane a lot but this one seems a bit bland. The textures are a bit blurry, maybe use something procedural next time? Otherwise I know the devs are pro people and I'm certainly looking forward to the final part..!
too lazyhazy for my taste.
Gloom, its insulting you keep making your own conclusions and assumptions and writing them down like it's the truth. Keep up your good work anyway!
blah blah... connect the dots yourself as usual. if i wrote back to the roots! when the dead roman demo was playing you probably accuse me of saying dead roman is trsi haha .. but respect to the things you do in the demoscene gloom! keep it up!
Didn't expect people to care so much for groups since most of the maybe 30 seminal demosceners are groupwhores anyway. As for the dead roman demo, I like the combination of sound design and visuals. Don't care much about a storyline or any deeper meaning that will be revealed somewhere else, though. Fuckings to Andromeda.
Really liked it :)
Great minimal demo.
Drama Done!
LOL years ago i wrote Demo or Die! At some farbrausch prod. as a comment. Do you also conclude that Chaos is still in Sanity? Go Make à demo About it Gloom ;)
Oh no, Andromeda gone artsy fartsy.
ok you can quote me on that : this is brilliant
Any chance of an andromeda approved capture? :)
Another great Andromeda demo! Keep'em coming!
yiz
experimental stuff. great sounddesign
Zplex , Archmage.. Its dead roman ! Dont piss of Gloom! ;)
Looking forward to part 3.
Nice , but to short....
I love you boys! <3
Fascinating, cool mood but ultimately it doesn't deliver. Instead it feels like a science fiction short story that's got a really nice premise but no meat.
This is pretty cool, excellent soundscape and interesting visuals. I just think it ended before it really started. Other than that I really like it!
Cool scenes. Especially the one with the red sphere.
Nice experimental mood, but somehow that's it. Looking forward to the next one.
Creepy stuff! I like it
Atmospheric and enjoyable. Oh wait, it si not teh Nexus8 so Andromeda suger!!!1111!!!11!!
Seem unfinished.
So so since nothing special about it. I also had to watch it on YouTube to my very old, updated Windows XP Pro. SP3 machine. :(
Yes, creepy is almost always good.. Done good way here, even if a bit short and uneventful (which can also be a positive thing, of course).
Please make it longer next time ;o)
Nice one but it left me hanging in there craving for more, and then it was over. :(
not much happening, but i like dead roman's approach to demos.
extra thumb for the sound effects.
extra thumb for the sound effects.
Different again! Is this part 2 or 3 of the Trilogy?
I´d have wished for the last part to have actual Cylinders instead of just lines. would have made the effect more phat...when the sine goes -z (towards the camera) this would have helped the scene to stand out 3D-wise! ;)
I´d have wished for the last part to have actual Cylinders instead of just lines. would have made the effect more phat...when the sine goes -z (towards the camera) this would have helped the scene to stand out 3D-wise! ;)
I don't know what this was but whatever it was I don't approve of it.
not for me
Strange atmosphere, I like it!
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