suiren by fsqrt [web]
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added on the 2012-06-17 22:44:39 by frag |
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comments
frag
rulez added on the 2012-06-17 23:24:30 by Pirx
Nice start ;)
Great job
Neat!
Whoa, simply lovely.
It was only a matter of time until we'd see something from frag on Windows.
Didn't work on ATI here, though.
Props for releasing the source!
Didn't work on ATI here, though.
Props for releasing the source!
.
OpenGL 1.1
No shaders
Source code
Nice result!
Less than 3k in size
This is indeed lovely! I'll keep an eye on your future releases, I'm sure you'll do better :)
No shaders
Source code
Nice result!
Less than 3k in size
This is indeed lovely! I'll keep an eye on your future releases, I'm sure you'll do better :)
5LN!
I like it!
nice
what Pirx said
wtf.
frag!
boom!
cute
too dark here, but otherwise quite neat
sweet!
with sources ! excellent for beginners...
nice stuff, kudos for the sauce :)
Quote:
OpenGL 1.1, no shaders, no extensions.
Quote:
Didn't work on ATI here, though.
Huh? Even the core features fail on ATI - how come? Anybody can point out the problem or is it just ATI cancer?
looks good
Works just fine on ATI 4870 x2.
Quote:
Huh? Even the core features fail on ATI - how come? Anybody can point out the problem or is it just ATI cancer?
Mind you, it's not even working on Intel integrated graphics here, so I doubt it's the fault of Lenovo's often outdated drivers (for once).
works fine on ATI HD 6850 too, with 04/12 Catalyst
Looking good. If you have so much space left, why not include a resolution selector?
lovely!
First frag try in accelerated graphics?
Nice, there is code provided too!
Nice, there is code provided too!
It's not moving. But I like it.
Interesting way of using indentations in code. Loge time ago I was using same once as you are. :)
Interesting way of using indentations in code. Loge time ago I was using same once as you are. :)
Yeah, procedural graphics are too static :p
Quote:
Interesting way of using indentations in code.
You mean mixing tabs and spaces?
Awesome job!
Sweet.
Looks nice, and thank you very much for the source code!
Closer inspection reveals that the problem is at least in using textures of size SCREENX by SCREENY which are not power of 2. So "OpenGL 1.1, no extensions" is not true. It should require either OpenGL 2.0+ or extension ARB_texture_non_power_of_two. So, ATI is not that cancer after all.
Can I suggest that maybe it is the use of GL_RGB and not GL_RGB32F for the internal format of TexImage2D that can cause problems? I think missing this makes some drivers get stroppy - and actually I think it requires an ARB extension also, but I'm not certain.
what xtr1m said + AWESOME! :D
btw. is this inspired by this one?
http://graphics.ucsd.edu/courses/rendering/2008/bchen/slide8.htm
http://graphics.ucsd.edu/courses/rendering/2008/bchen/slide8.htm
@las:
lol
Quote:
Render Time: 6 – 7 hours on my core 2 dual 1.60 MHZ laptop (using 2 cores)
lol
well.. 1.60 MHz.. not bad then! :)
Yeah, smoke it ;)
good shit!
yes.
what Rez said! :)
nice
too dark and too much noise
ok
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !