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suiren by fsqrt [web]
[nfo]
screenshot added by frag on 2012-06-17 22:44:39
platform :
type :
release date : june 2012
release party : @party 2012
compo : combined intro
ranked : 3rd
  • 38
  • 3
  • 0
popularity : 63%
 63%
  • 0.93
alltime top: #3553
added on the 2012-06-17 22:44:39 by frag frag

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frag
rulez added on the 2012-06-17 23:24:30 by Pirx Pirx
Nice start ;)
rulez added on the 2012-06-17 23:27:34 by bitl bitl
Great job
rulez added on the 2012-06-17 23:33:06 by xpansive xpansive
Neat!
rulez added on the 2012-06-17 23:33:27 by panic panic
Whoa, simply lovely.
rulez added on the 2012-06-17 23:39:21 by Preacher Preacher
It was only a matter of time until we'd see something from frag on Windows.
Didn't work on ATI here, though.
Props for releasing the source!
rulez added on the 2012-06-17 23:48:19 by Saga Musix Saga Musix
.
rulez added on the 2012-06-18 00:06:01 by p01 p01
BB Image OpenGL 1.1
BB Image No shaders
BB Image Source code
BB Image Nice result!
BB Image Less than 3k in size

This is indeed lovely! I'll keep an eye on your future releases, I'm sure you'll do better :)
rulez added on the 2012-06-18 00:41:11 by xTr1m xTr1m
I like it!
rulez added on the 2012-06-18 01:13:05 by sigflup sigflup
nice
rulez added on the 2012-06-18 02:07:27 by las las
what Pirx said
rulez added on the 2012-06-18 02:07:54 by orby orby
wtf.
rulez added on the 2012-06-18 02:25:40 by rudi rudi
frag!
rulez added on the 2012-06-18 02:52:12 by wysiwtf wysiwtf
boom!
rulez added on the 2012-06-18 05:40:38 by sensenstahl sensenstahl
cute
rulez added on the 2012-06-18 09:04:54 by Queen_Luna Queen_Luna
too dark here, but otherwise quite neat
rulez added on the 2012-06-18 09:22:06 by provod provod
sweet!
rulez added on the 2012-06-18 09:30:56 by v3nom v3nom
with sources ! excellent for beginners...
rulez added on the 2012-06-18 10:16:58 by Bartoshe Bartoshe
nice stuff, kudos for the sauce :)
rulez added on the 2012-06-18 10:25:51 by -SP- -SP-
Quote:
OpenGL 1.1, no shaders, no extensions.

Quote:
Didn't work on ATI here, though.

Huh? Even the core features fail on ATI - how come? Anybody can point out the problem or is it just ATI cancer?
rulez added on the 2012-06-18 10:39:06 by fish fish
looks good
rulez added on the 2012-06-18 13:50:49 by ferris ferris
Works just fine on ATI 4870 x2.
rulez added on the 2012-06-18 13:55:55 by moredhel moredhel
Quote:
Huh? Even the core features fail on ATI - how come? Anybody can point out the problem or is it just ATI cancer?

Mind you, it's not even working on Intel integrated graphics here, so I doubt it's the fault of Lenovo's often outdated drivers (for once).
works fine on ATI HD 6850 too, with 04/12 Catalyst
added on the 2012-06-18 14:55:46 by v3nom v3nom
Looking good. If you have so much space left, why not include a resolution selector?
rulez added on the 2012-06-18 15:04:05 by raer raer
lovely!
rulez added on the 2012-06-18 15:05:59 by Fell Fell
First frag try in accelerated graphics?
Nice, there is code provided too!
rulez added on the 2012-06-18 15:16:24 by Optimus Optimus
It's not moving. But I like it.
Interesting way of using indentations in code. Loge time ago I was using same once as you are. :)
rulez added on the 2012-06-18 15:31:36 by Lovely Hanibal Lovely Hanibal
Yeah, BB Image procedural graphics are too static :p
added on the 2012-06-18 15:47:02 by p01 p01
Quote:
Interesting way of using indentations in code.

You mean mixing tabs and spaces? BB Image
Awesome job!
rulez added on the 2012-06-18 18:07:02 by closed closed
Sweet.
rulez added on the 2012-06-18 19:25:45 by neoman neoman
Looks nice, and thank you very much for the source code!
rulez added on the 2012-06-18 22:28:06 by fizzer fizzer
Closer inspection reveals that the problem is at least in using textures of size SCREENX by SCREENY which are not power of 2. So "OpenGL 1.1, no extensions" is not true. It should require either OpenGL 2.0+ or extension ARB_texture_non_power_of_two. So, ATI is not that cancer after all.
added on the 2012-06-18 22:35:03 by fish fish
Can I suggest that maybe it is the use of GL_RGB and not GL_RGB32F for the internal format of TexImage2D that can cause problems? I think missing this makes some drivers get stroppy - and actually I think it requires an ARB extension also, but I'm not certain.
added on the 2012-06-18 22:40:34 by fizzer fizzer
what xtr1m said + AWESOME! :D
rulez added on the 2012-06-19 09:57:07 by rez rez
Hi!
The goal was to use only dinosaur technologies =)
Sorry for the super-ugly non-power-of-2 textures.
Should use proper extension or render to texture of course.
Or render intermediate picture to viewport(1024, 1024).
Surprisingly all NV cards i have can bear this
(i think through 2048x2048 texture generation).
Probably will patch it someday.
In fact OpenGL was used only for texturing and lighting,
all can be easily done in pure software mode.
added on the 2012-06-19 10:20:06 by frag frag
las
No. I googled some random water lily photos.
added on the 2012-06-19 17:47:24 by frag frag
@las:
Quote:
Render Time: 6 – 7 hours on my core 2 dual 1.60 MHZ laptop (using 2 cores)

lol
rulez added on the 2012-06-19 17:49:45 by lsl lsl
well.. 1.60 MHz.. not bad then! :)
added on the 2012-06-19 17:51:07 by lsl lsl
Yeah, smoke it ;)
rulez added on the 2012-06-19 21:37:09 by BackSpace BackSpace
good shit!
rulez added on the 2012-06-19 21:57:32 by ɧ4ɾɗվ. ɧ4ɾɗվ.
yes.
rulez added on the 2012-06-21 13:52:53 by mudlord mudlord
what Rez said! :)
rulez added on the 2012-06-28 17:55:28 by F-Cycles F-Cycles
rulez added on the 2012-07-08 21:52:13 by Gʀɪʍʍy Gʀɪʍʍy
nice
rulez added on the 2013-01-02 02:11:27 by T$ T$
too dark and too much noise
added on the 2016-11-16 20:16:51 by EviL EviL

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