Muon Baryon by Youth Uprising & Ümlaüt Design [web] & Outracks [web]
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popularity : 76% |
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alltime top: #191 |
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added on the 2009-08-07 23:43:52 by diver ![]() |
popularity helper
comments
rulez!
rulez added on the 2009-08-07 23:46:36 by scg_ ![scg_](https://content.pouet.net/avatars/tr.gif)
![scg_](https://content.pouet.net/avatars/tr.gif)
Very beautiful! Nice direction as well.
Instant and pure love.
Smooth shit!
Really great - my personal favourite from the compo - lots of different settings!
+
Fantastic!
Damn, this looked tight on the big screen!
awesome!
Awesome! I love how the objects bend and move in such a fluid and organic way, and how the surfaces are rendered.. just beautiful.
Hm, black screen with music on gf8600.
But, judging from the stream, this one surely is thumb-worthy.
But, judging from the stream, this one surely is thumb-worthy.
nice intro :D
!
Looked a little slow on the stream, and probably won't run at all at my PC, but still looks nice
Thanks for making the Assembly 4k compo!
Runs painfully slow on my system (low single digit FPS) even in 640x480.
And this is a Core i7 overclocked to 3.4GHz and an ATI4890, so the hardware sure should be up to the task...
ATI problems perhaps?
And this is a Core i7 overclocked to 3.4GHz and an ATI4890, so the hardware sure should be up to the task...
ATI problems perhaps?
very good.
shiny with very well executed scenes and nice music. a few reminders to sult, but thats not a bad thing :)
shiny with very well executed scenes and nice music. a few reminders to sult, but thats not a bad thing :)
This looked really great! Too bad it was a bit slow, tho :/ Apart from that: awesomeness :)
Doesn't work on my PC (which, afaik, should), but looked good on the stream.
Great visuals.
Beautiful, stylish, elegant.
yup
a bit slow and jerky at the start, but extremely nice at the end.
solid!
awesome, even if I prefer SQNY's :)
just, how?
it was like 5 fps on the compo machine in the first part? is this some kind of a joke? for a comparison, the sqny intro works fine on a 7600gs...
otherwise, nice, but i wish people wouldn't target their code for the kind of hardware which is not yet in existence...
otherwise, nice, but i wish people wouldn't target their code for the kind of hardware which is not yet in existence...
Is this the extreme gfx compo entry ? No, wait, it just moved!
"heavy" shaders in all terms ;) great render quality, nice atmosphere. personally I don't expect more from a 4k.
Quote:
Video :)
yeeeeeeeessssssssssssssssssssssssssssssssssssss
Nice flow, music and scenes but terrible slow, and an extremely long precalc. I can see that most of this is shader compilation time.
I grabbed the shader and made a rendermonkey version of the intro for a little debuggin session :)
I'm not sure why, but it seems like it's an incredible bad idea to do the scripting in the shader - apart from the insane compilation time, it really slows down the rendering. I tested at different frames, and it seems it's rendering 3-4 times faster when only the 2 needed scenes are in. Something fishy must be going up regarding that branching, or maybe the driver compiler/optimizer is just giving up and running some slow fallback version. Next step is testing with the shaderanalyzer..
I grabbed the shader and made a rendermonkey version of the intro for a little debuggin session :)
I'm not sure why, but it seems like it's an incredible bad idea to do the scripting in the shader - apart from the insane compilation time, it really slows down the rendering. I tested at different frames, and it seems it's rendering 3-4 times faster when only the 2 needed scenes are in. Something fishy must be going up regarding that branching, or maybe the driver compiler/optimizer is just giving up and running some slow fallback version. Next step is testing with the shaderanalyzer..
lookin' good - you've got the graphics, now all we need is some sensible coding (= fps)
Cool!
Scenes and technology remind this: http://pouet.net/prod.php?which=52940 , but Muon Baryon MEGA slow! On my Core Duo, with GF 9600 - preload 3 min,, and fps 3-5 (0_o), WTF???
i don't like the design as much. still technically an impressive 4k.
What BITL said including the thumb!
REally great but slow in the compo.
Very nice.
Slow as freaking HELL.
But technically really nice.
But technically really nice.
the torus part wasnt my cup of tea at all, however the transition to the next part was fucking flawless.. brilliant work :)
super good, super slow :O
long precalc but very impressive visuals and design -b -b
my fav. together with the 4k of sqny
music not very
Very nice looking but the tune didnt suit the atmosphere.
Stunning
slideshow on the ASM compomachine.. seriously wtf? and then selfvote :D ridiculous
Easily my favourite from the compo, even though the framerate of the opening scene detracts somewhat from the awesomeness.
Shiny, good mood, but runs remarkably slow on my computer.
technically nice.. but.. it just didn't interest me at all
Quote:
slideshow on the ASM compomachine.. seriously wtf?
Seriously, this is not realtime GI. Not to mention the rendering artefacts. But that's mostly nitpicking. Still an amazing 4k.
Really good job :)
nice
Awesome 4k!
I take back my "the tune didnt suit the atmosphere", i was drunk watching it the first time. This is for me the winner 4k at asm09.
Looked quite nice, but runs very slow and choppy even at 800x600 on a 9800gtx, even after a long precalc time.
Good. Thumbs!
Now if it only did not have that torus+sphere part... did not fit, and come on, torus + sphere?!
Now if it only did not have that torus+sphere part... did not fit, and come on, torus + sphere?!
roxxx!
This has "something" that I can't actually put my finger on which makes it very appealing! The mood perhaps.. anyhow I loved it! Bravo!
I didn't quite like this one as much as I'd hoped. The scenes are way too random and pointless (twisting some cubes is not a concept), and everything is SLOW, even in 800x600 on my quite beefy computer. What kind of hardware is required to run this smoothly? The music is nice, but sounds very 4k-ish to my ears. And finally, the visuals looks very generated, which is a bad thing.
I can only watch the video but that looks and sounds good.
No flow at all, no storyline no nothing.. Music saves it from a thumb down.
Damn wrong anyway, this should not have been a down thumb
even though it looks quite nice the code is too slow to give it a thumb.
This was pretty good.
it doesn't try to hide its artificiality but embrace it. I really can live without a storyline if the rest is that good. Unfortunately really quite slow.
Good visuals. Sound is ok. Really slow. Had to run it in 320x240 on my 9600M GT...
my fav, atleast codewise and the first scene(s) where awesome
Both nvidia and ati takes a big hit on the scripting-branches themselves (in theory it should be worse on ati, as it limits instruction parrallism), while it seems ati also takes a hit on the amount of code inside the unused parts - i guess it has something to do with instruction fetch as the program is probably exceeding instruction cache by far. Original compiled code size is around 3400 ALU VLIWs (and ~400 CF) on rv770, and utiltization looks to be around 3-4 instructions per vliw, so it's more than 10k scalar instructions.. Also remember that functions are not called, but inlined, meaning that the mainloop includes the big evalution function 24(!) times (or 12 if AO loops are not unrolled).
One simple thing you should fix is to have 2 evaluation functions, one for each object, as this reduces program size and therefore speeds up compilation drastically.
But seriously this would have been several TIMES faster with shader composition and the cpu choosing the scenes.
One simple thing you should fix is to have 2 evaluation functions, one for each object, as this reduces program size and therefore speeds up compilation drastically.
But seriously this would have been several TIMES faster with shader composition and the cpu choosing the scenes.
great
/insert random joke about decipher being sober at the prize giving ceremony
Really well done, I am glad that you won.
it's really a gorgeous demo. I thought that sqny may get first place because of their soundtrack, but this definately has the looks.
Great one, well done and well deserved.
it's really a gorgeous demo. I thought that sqny may get first place because of their soundtrack, but this definately has the looks.
Great one, well done and well deserved.
Cool, but really too much of a slideshow and really too much long precalc... - core 2 quad, gtx 260, I would say 10fps if not less, in 720p... and precalc of somewhat 3 or 4 minutes !
Wonderful.
Amazing
Nice & 4k!
great
good stuff
Great!
crazy! pushing pushing.
very cool
Very smooth!
demanding, but great!
Pretty impressive work. Nice lighting model, choice of tones, and music.
Nice
awesome visuals!
u r teh neat skillzorrs !
pretty.
slow by pretty
pretty, but some scenes feel a bit empty
Gratz with the 1st place, now you must be obligated to do a fast final version :D
The reflection difference is because I couldn't maintain the bug in the original - but "only" important change is getting rid of the single "ubershader" (which I ofcourse can't do for the whole intro by simple shader replacement).
The reflection difference is because I couldn't maintain the bug in the original - but "only" important change is getting rid of the single "ubershader" (which I ofcourse can't do for the whole intro by simple shader replacement).
cool
from the looks of the video... o_O
Guess I have to get new system soon, because my E8400+GF8800 i get painfull slow fps.
Guess I have to get new system soon, because my E8400+GF8800 i get painfull slow fps.
ran the 320x240 version, took 1-2 minutes to load on my radeons, still avg'd around 15-20fps. i didn't get sound to work either. if the final version works better, then i'll thumb it up. :)
great work!
Overall very nice and coherent production in terms of color scheme and some of the design. Some of the scenes tho, f.e. "many twisting cubes", were just ugly and I would've liked some better and even more coherent effect there.
Anyway this was really enjoyable!
Anyway this was really enjoyable!
Nice 4k, pitty about the shader performance problems.. but im sure with such young minds there is plenty of time to improve on this for future prods. The scenes were emptyish but hey its 4k. It is good to see such a visually polished 4k from the new comers, a lot of 4ks have appauling colourschemes.
You can actually do this with *just* 4k? Also, a sudden craving of fudge noticed during the end... :)
Beautiful.
cool
decipher! how many groups are in to this 4k release?
what a wonderful thing to watch! :)
doesn't work here but video seems very cool. I wish it was longer, ends unexpectedly. I like the sliced spheres most.
ps: decipher rules ;)
ps: decipher rules ;)
I liked the atmosphere in this one a lot, good work.
You guys rock. Cheers.
If it just weren't such a slide show... :/
Surprisingly I can not thumb it up. It looks good (like almost any isosurface ray tracing with perlin noise) but too boring. Even Gargaj's music doesn't save it in my eyes.
Anyway congratulations for the first place!
Anyway congratulations for the first place!
slideshow
Love the demo, but it crawls on my E6600@3.5+GTX280. Nice style though.
Very shiny and polished for 4k.
ok, i don't get it. it even statters on ultra machines and everybody is amazed. if someone would have released a demo some years ago and pumped trillions of polys into the gfxcard just for the better looking object he would've get raped instantly or at least pointed out to learn coding/using specs more thoughtful. where's the point judging a 4k from a video although noone can watch it in realtime? i guess the problem is that there IS actually a video and nobody cares about compatibility anymore. this is a distorted/misguided point of looking to 4ks. just my humble thoughts...
Wicked, as for the slow thing ATI borked something up in a recent driver as things that were smooth as silk in Cats around 9.2/9.3(i thinK) like the ending of Lifeforce now grind along very slow in Cats 9.4. I have yet to try the latest Cats to see if they've fixed it yet or not.
best
Mou bars!
Very nice visual/music, i like the colors and the direction of the different scenes. Although a long precalc and quite slow here (on nvidia 8600GM)
Great.
.
A skillful production, though it requires more horsepower than my gfx card has. Was thinking a lot about Jell-O by the end.
great visuals.
all that stuff, and it still manages to feel empty
powah!
great prod! deserved victory! congrats u guys)
Nice challenge. A bit slow but, visually impressive stuff.
Very good production. I like the flow, the music and how smooth everything is running. The visual is nice, though the colors could have been a bit more warm, but that's a matter of taste :) Great work!
Very nice! But i can't run this on my GPU :(
Can anyone release the GLSL source code, so i can compile it to a multicore CPU?
Can anyone release the GLSL source code, so i can compile it to a multicore CPU?
:)
beautiful
great! impressive!
Very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very nice!!
nemesis: i agree.
looks decent but goes nowhere, 0 replayability. i'm sure you can do much better with the technology you already have.
Awesome. Extremely impressive imo.
sad and sweet
Brilliant Work dudes :)
what sigflup said. You guys keep suprising, keep it up!
The scenes look very nice, but man, it was around 5fps. In a realtime compo, this kind of slideshows are definetely not acceptable.
deserved to win!11
Warma: why on fucking hell are you being such an idiot? 5fps? Right. Don't you think it MIGHT be your hardware fucking up? Look at the video when such a thing happens, dude.
since it even sucks on most recent hardware, warma is right..
Uhm, irokos, it run like 5/10 fps during the compo as well. And also on my quite fast 4870. Also, read for example what psycho wrote.
and as i already mentioned above, judging it by video in this case is wrong imho anyway..
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?
how often do final versions actually appear? ;)
Depends whether they're farbrausch finals or not. ;)
I'll admit I only saw the video, but holy crap, this looked nice. Thanks for the show, gentlemen. it felt really great watching this, I almost had to smoke a cigar afterwards.. :)
Quote:
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?
Everything that runs faster than this very intro on decent hardware is OK. Shouldn't be hard to achieve anyway... IMHO this thing doesn't deserve all the hype as it's fucking slow as mentioned.
Excellent.
Nice music/synth.
Nice music/synth.
Quote:
how often do final versions actually appear? ;)
INDEED
amazing!
great work
wow, nice vectorslime!
irokos: I apologize for being a bit harsh, but I watched this one the actual compo. The jerkiness was there, on the actual big screen. Considering that the compomachine was a quadcore rig with a very modern graphics cards... What can I say?
I'm not saying that didn't deserve to win, because it probably did. However, in my opinion, restraint in the complexity of the effects and fluidity of the animation is part of the the show, and I will rather give my vote to prods that run without a hitch.
I'm not saying that didn't deserve to win, because it probably did. However, in my opinion, restraint in the complexity of the effects and fluidity of the animation is part of the the show, and I will rather give my vote to prods that run without a hitch.
Final version -> Thumb ;)
I give it a big FLESKEKUK UP!
nice music and colours
I'm somehow missing a soul here, but good looking and techy it is!
@loaderror: it has a soul but this is the soul of the new generation, get used to it. :) I believe we will see more like this in near future...
btw, I'm pretty sure YUP would have added more elements if they could fit them in 4k.
btw, I'm pretty sure YUP would have added more elements if they could fit them in 4k.
I just saw the video version but what a great show. the 4K seems to be the must innovative and creative compos these days.
hate that epic attitude in 4ks =)
but just can't resist to those smoothly morphing forms.
+ your skills in russian buzzwords =
but just can't resist to those smoothly morphing forms.
+ your skills in russian buzzwords =
Impressive. I'm really impressed with the synths in some of these recent 4k's.
The demo didn't run at all for my ATI Radeon 4870 video card (512 MB of RAM). I saw the demo hogged memory and then stopped. I had to watch the AVI video file instead. :(
Nice demo though!
Nice demo though!
pointless scenes, pointless music - nothing to remember.
antdude: patience... depending on your cpu you'll have several minutes of compile time (after the little minute of music generation).
nice
Quite stunning contentwise.. but a real slideshow, even on the compomachine.
Nice but slow. Music is ok.
thumbworthy, but waaaaay too slow.
Can you put an uncrinkled exe in the elusive final version for us poor Win7 users? Ta.
Good stuff although pushing it a bit. Was fun seeing Decipher nearly explode at the prize giving ^^
this easily would have passed as a 64k in my eyes/ears.
![BB Image](http://www.yvelinesradio.com/infos_all/photos/petanqueao1-04-06-2008-17h09-27-People-et-petanque-a-Versailles-mercredi-11-juin-2008..jpg)
it has failed long time ago
not to get me wrong.. i hope to have a talk with you at tum about it ;)
■
Quote:
Owned, no?
FUK
this is for the final!
Nice production, thumbs for doing the final.
decipher: ok, you asked for criticism.. :)
this distance field tracing stuff is pretty well understood by now, and just doing it isnt enough to impress anymore. the challenge now is to a) make some interesting content beyond distorted primitives and b) make it run fast. i dont feel either was achieved here.
that said, your ao approximation is one of the best ive seen with this technique. :) build on it!
this distance field tracing stuff is pretty well understood by now, and just doing it isnt enough to impress anymore. the challenge now is to a) make some interesting content beyond distorted primitives and b) make it run fast. i dont feel either was achieved here.
that said, your ao approximation is one of the best ive seen with this technique. :) build on it!
Very good job congratulations!
Because it's beautiful, and thanks for the sourcecode :)
about that sourcecode
the only things i guess worth looking at are a) obfuscated/unreadable shader code and b) uncommented x86 asm (sonant)
soo..
(and i'll pretend i didnt see that goto)
the only things i guess worth looking at are a) obfuscated/unreadable shader code and b) uncommented x86 asm (sonant)
soo..
(and i'll pretend i didnt see that goto)
of all possible ways you can put such a loop together, goto would be the least plausible choice, don't try to downplay that with a joke ;)
Video was good. Now that I can see the final running smoothly on my own machine it's a thumb.
Great final version...runs much faster now! Thanks for going that extra mile.
GOTO TopOf(theMonth);
Thanks for the source code! :)
nice. final works here
Nice and smooth here on ATI 4850 now :)
works smoothly on my 4870 too
good good, congratulations for listening and making a final version which runs fast(er), looks nicer and has source code, for taking the critics (I agree with smash) and deciding to move forward, for being the prove that the scene is young too, and also for winning Assembly, and making this great production.
It's technically nice, like Sult, but looks nicer imho. I hope it makes it into the scene.org awards.
It's technically nice, like Sult, but looks nicer imho. I hope it makes it into the scene.org awards.
awesome ...
Thumb for final. Now enjoyable in 640x480 on my 9650M GT.
uhm. well.. the other thumb.
Nice, but had to watch it in AVI format. The demo (final and party versions) didn't work on my PC with a quad core Intel 8200 CPU, ATI Radeon 4870 video card (512 MB of RAM), 2 GB of RAM, updated Windows XP Pro. SP3 (IE6), etc. :(
Nevermind. Demo just took a long time to start. Short, but nice and still give a pig rating.
Wow, it hogged over 600 MB of my pagefile/virtual memory too even though I have 2 GB of RAM. :D
Wow, it hogged over 600 MB of my pagefile/virtual memory too even though I have 2 GB of RAM. :D
good enough
Any Linux version? It doesn't run with wine...
Precalc time is way too long but the framerate is now ok on my 8880. Very nice intro.
Final runs smooth, and on ATI too. Nice work.
Yay! That was really sweet :D. Really good! Enjoyed every second of it :). I have nothing to complain about.
melikes very much.
also, lol Untel :)
also, lol Untel :)
3D objects, stretching, rotating, metallic surfaces, morphing, cloning,
nice little synth music
nice little synth music
final version does not run under windows 7 64bit, so far as I can tell... the video looks sweet though. I love the organic feel to a lot of it, makes me wish i'd taken real math courses...
simple and impressive.. me likes it a lot :)
much better now, thanks. :)
Great!
Awesome work
rocks
great raytracing technique and great design. GLSL for the win !
chilly stuff
no comment me-sides yet ?
rulez ofcoz, nobrainer ! i knew you would come big already when i saw your nvision-entry !
i had a short look over your source today:
are you serious ?
i mean: you have like 18 fragments in the pixel- and 13 or so in the vertex - shaders..
and you puzzle em together !!!
i knew this is possible, but could you make some numbers/approximation on how it turned out to get THIS crazy, please ?
was it worth it , i mean ??!
( the puzzle-refragmenting costs aswell, so... )
kids are strange nowadays ! -> but i guess older people thought the same about us back in the days !
rulez ofcoz, nobrainer ! i knew you would come big already when i saw your nvision-entry !
i had a short look over your source today:
are you serious ?
i mean: you have like 18 fragments in the pixel- and 13 or so in the vertex - shaders..
and you puzzle em together !!!
i knew this is possible, but could you make some numbers/approximation on how it turned out to get THIS crazy, please ?
was it worth it , i mean ??!
( the puzzle-refragmenting costs aswell, so... )
kids are strange nowadays ! -> but i guess older people thought the same about us back in the days !
Quote:
Warma: so where should we put the framerate limit? 10? 30? 60? one frame? On what hardware?
added on the 2009-08-11 by elsewhere [elsewhere]
all the framerate-discuss is completely correct, also the overall-meaning not to discuss REALTIME by watching some video !
but even on older hardware we accepted demos that rendered every second frame only ( PAL= 25fps) ...lateron we had no prob with a computation every 4th frame aswell ! (12fps)
i think in 2009 some demobox ==
e4500 (2.2GHz 2 cores each )
geforce 8800 gts
should be considered standard ! ( one year after they got sponsored! )
bitching about it after nvision was somehow legal, alltho it was like mediocre-hardware back then already !
but in 2009 there are machines that do it in realtime, so dont pick that hard on em everyone ! also the shader was fucked up in first instance !
back on topic: framerate shouldnt drop under 25fps still, as its the limit to make sth fluid in viewers eyes ! most ppl even cant recognize anything better, altho i for myself see differences between 50 and 60fps !
this time it was a shader-bug!
there are some very,very few demos claiming to only be good in some years ( which means in 2-3 months with newest hardware ) < this way it should stay !
only do demos that fit actual standards ! <- see ASD ! they even manage to let emselves newest LOVE run under hardware older than 5 years :p
no offence at all btw, just some advice, not pointed into yup-direction, just for everyone !
Impressive
a64k in 4k
Congrats, guys! You rock!
Looked nice, slightly familiar feel to the effects aside, but the music.. Well, I know the synth was apparently tricky to work with, but the results just didn't do it for me, so piggy it is. Sorry Gargaj. :)
hangs up.
Nice work boys, though the first version was BRANCHING HELL :D (sorry had to say)
additional
!
![BB Image](http://www.pouet.net/gfx/rulez.gif)
Well, failed to run on my PC but still deserves a thumb.
oh!! wonderful prod . tebrikler decipher
A bit short but it was nice, pleasent to watch :)
dreaming ziq, nice. registered on DTV (insane to stream a 4k demo but ok for split brained PCs...)
" . Decent GFX card with PS4.0 support (NVidia GF8800/equivalent/better)" - huh?, well it works fine in wine with my gf7800gtx and looks like in the video :O
very nice 4k, thumb up \o/
very nice 4k, thumb up \o/
This gets the most beautiful results with the distance field method. Even beats most 2010 intros.
undoubtedly one of the nicest 4k intros
wheres my thumb? strange..
beautifully fixed
Amazing visuals. Unfortunately does not run on my computer.
wow never thumbed this.
nice little 4k
...now available as an HTML5/WebGL port (6k JS): http://www.bitsnbites.eu/?p=98
Enjoy :)
Enjoy :)
soulless and horrible music.
wow, lovely
wow
neato
nice
hm. not sure about that one.
Orbital
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