fizzer information 827 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Gaia Machina by Approximate [web]
- cdc #4: Offscreen Colonies by Conspiracy [web]
- demo MSX Turbo-R Not 2d by N.I
- Works on hardware: Toshiba HX-10P + TRH9000 + FM-PAC, 64K RAM, MSX1 (no Turbo-R).
- isokadded on the 2023-12-20 19:48:08
- demo MSX Turbo-R Symbolic Register by N.I
- Works on hardware: Toshiba HX-10P + TRH9000 + FM-PAC, 64K RAM, MSX1 (no Turbo-R).
- isokadded on the 2023-12-20 19:44:24
- demo MSX Turbo-R siesta.bas by N.I
- Works on hardware: Toshiba HX-10P + TRH9000 + FM-PAC, 64K RAM, MSX1 (no Turbo-R).
- isokadded on the 2023-12-20 19:43:17
- 8k MSX Runaway Reindeer by Fizzer & The Royal Elite Ninjas Inc. [web]
- Greetings, sim1! I'll make a .COM version later, for running on MSX-DOS directly.
- isokadded on the 2023-12-20 11:37:46
- 8k MSX Runaway Reindeer by Fizzer & The Royal Elite Ninjas Inc. [web]
- @hot multimedia: Don't you mean microcrisps?
- isokadded on the 2023-12-20 11:31:47
- 8k MSX Runaway Reindeer by Fizzer & The Royal Elite Ninjas Inc. [web]
- Unfortunately I don't have a real MSX2 to test with, only emulation.
- isokadded on the 2023-12-20 00:02:39
- 256b Atari Jaguar texturedPlaneJAG by atariBDSM
- Oh it's the texture from the cube in the startup sequence, nice!
- rulezadded on the 2023-12-11 11:59:20
- intro Windows MacOSX PPC Ho Ho Ho by DaD1916 [web]
- Epic not-actually-a-textscroller fakeout jumpscare.
- rulezadded on the 2023-12-04 18:39:10
- demo MS-Dos Windows MS-Dos/gus emergency by Disaster Area [web]
- Forgot the thumb.
- rulezadded on the 2023-12-02 11:24:04
- demo MS-Dos Windows MS-Dos/gus emergency by Disaster Area [web]
- Great demo. About the scrolling, emoon is right. What is effectively required is a pre-filtering so that the high frequencies coming from the discontinuous colour changes (i.e. a function of time) within pixels are filtered out, before aliasing. In the Shadertoy example, change Code:to
fract(movedPixel)
Code:and setfract(movedPixel) * 2.0
Code:and then the individual frames will be less blurred but still have a smoother movement than on the left.scale = 1.0
Whether the look of the image in a single given frame is good or not is a different matter. I think that the jump in the backdrop every few frames or so is pretty jarring, so it's probably worth seeing how the pre-filtering would look on the target hardware and try different filter kernels. - isokadded on the 2023-12-02 11:23:45
account created on the 2011-12-14 21:51:30