fizzer information 963 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 64k Windows Tension by Digital Dynamite [web] & Aenima [web]
- Proper content.
- rulezadded on the 2025-04-21 15:33:45
- 4k Windows Chromatophores by Loonies [web]
- Quote:
Just invoke a geometry shader 20 mio times per frame...
Haha, this is also how Empires works IIRC.
Is the animation all pure-function-of-time or is there some feedback too? It looks kind like there are flowfields of some kind.
Also, how are the particle points spawned in the first place? It looks like some of the shots show a gyroid so I'd expect some kind of distribution over a 3D surface. - rulezadded on the 2025-04-21 15:19:20
- demo Amiga AGA Skywards by Darkage [web]
- Slop.
- sucksadded on the 2025-04-21 15:11:28
- 4k Windows Hexer by LJ
- Awesome. I love how fleshed-out the story is.
- rulezadded on the 2025-04-21 14:47:24
- 8k Windows Pac-Quack by Archee [web]
- Also, this was great. Rewinding is a nice feature.
- rulezadded on the 2025-04-21 12:57:06
- 8k Windows Pac-Quack by Archee [web]
- IQ: It's not quadtree, it's the diamond-square algorithm! Or perhaps they are equivalent anyway?
- isokadded on the 2025-04-21 12:56:38
- demo Nintendo 64 Springy Break by MARMOT
- This was super awesome.
- rulezadded on the 2025-04-21 12:09:28
- demo Amiga AGA entropy chamber by Logicoma [web]
- How does the glow effect work?
- rulezadded on the 2025-04-21 12:08:45
- 40k demo NES/Famicom Mapperless by Otomata Labs [web]
- Really great stuff, at least from what I currently know about the NES. The best part is of course that it's all NROM - no bankswitching or IRQ.
- rulezadded on the 2025-04-21 11:46:14
- 4k Windows vestige by erpholia
- Masterpiece.
- rulezadded on the 2025-04-20 21:49:25
account created on the 2011-12-14 21:51:30
