iq information 551 glöps

- general:
- level: user
- personal:
- first name: inigo
- last name: quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 4k Windows kinderpainter by Rgba [web]
- thx trace.
For the x1600 and x1400 owners. Anyone kind enough to test few exes drop me a mail to iquilezles at hotmail. Thx! - isokadded on the 2006-10-15 15:03:08
- 4k Windows kinderpainter by Rgba [web]
- Hi, thanks for the comments. Some words about few points:
.raytracing in shaders 2.0. Indeed, raytracing could be done in ps2.0, I actually did it myself (its somewhere in my web page), but not with shadows and reflections since you run out of instructions, while in ps3.0 you don't. You could even get this working at 40 fps at 800x600 anway in pure software. The prod was just a kind of "my hello world" experiment with sh3.0.
.raytracing in a shader not new. Of course it´s not. Anyway, very few demos (if any at all) do innovate in anything (technically) when compared to the cg community out there. We are always lagging behind them, so in this case it just happend again. Still, raytracing of spheres/planes/colinders is a classic on the demoscene
.unfinished prod. yes, I know, I don't care, and I will not finalize it. This prod is just a fast 4k, I had fun during the four days I spent on it.
.about the motrion blur you see in the video. Please do not thumb this prod up just for the mblur. The realtime exe doen't have the blur. BUT the realtime intro runs arround 90 fps, and it very well captures the fast movements that are synchronized to the muzik, while the 30 fps of the divx were not a high enought sampling rate to capture that movement. So I added the mblur to the avi so you at least figure out that the spheres actually move.
Again, thanks for the thumbs up and piggies! - isokadded on the 2006-10-15 14:44:22
- 4k Windows kinderpainter by Rgba [web]
- so, a fast 4k from rgba... this is a bad sign I guess.
- isokadded on the 2006-10-15 01:05:01
- demo Windows Golem, arise by mfx [web]
- First MFX demo I like since "dose" - so, second mfx_??? entry in my hard disk.
The framerate is not good (what f. filters do you use?) but the rendering is quite nice. - rulezadded on the 2006-09-25 11:08:47
- demotool Windows kkrunchy by Farbrausch [web]
- By the way, Va2 makes a difference of 6kb in our last intro when compared to the kkcrunchy I was using before, and 5 kb when compared to kkcrunchy Va [so, > 16 kb when compared to upx, hehe]. Its also much MUCH faster to compress. Amazing!!
- isokadded on the 2006-09-13 11:06:14
- demotool Windows kkrunchy by Farbrausch [web]
- Nothing more to say; its just fantastic. Thx!
- rulezadded on the 2006-09-12 10:50:39
- 64k Linux Windows 195/95/256 by Rgba [web]
- Ok, Linux 32 and Linux 64 (AMD) versions uploaded. I also have a Win64 version and a Prism and Onyx4 versions (without music) for SGI somewhere, but since upx cannot work with those I preffer not to put them into the package (you can ask me for such a version if interested).
http://www.rgba.org/prods/rgba_195_95_256.zip
And thanks for the comments. - isokadded on the 2006-09-01 12:22:01
- 64k Windows Paradise by Rgba [web]
- Kinf of "final" version at
http://www.rgba.org/prods/rgba_paradise.zip
Few details were improved here and there the weeks after the release, but the project lost interest. Still, I believe its better than the party version. Enjoy. - isokadded on the 2006-09-01 12:17:19
- 4k Windows polarfield by Fuzzion [web]
- Ouch, I forgot the thumb up!!!!!!
- rulezadded on the 2006-08-03 14:04:17
- 4k Windows polarfield by Fuzzion [web]
- cool, fantastic!
But don't stick to pure OpenGL 1.1. Put the geometry into a VBO and precalc will be 10 seconds.
Pain, now you need to generate some HDRI reflections... - isokadded on the 2006-08-03 14:02:34
account created on the 2003-03-04 14:23:01