iq information 551 glöps

- general:
- level: user
- personal:
- first name: inigo
- last name: quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- invitation Windows Realtime Generation by Fairlight [web] & Andromeda Software Development [web] & Alcatraz [web]
- oh, password protection ... hmm....
- isokadded on the 2008-05-05 14:00:34
- invitation Windows Realtime Generation by Fairlight [web] & Andromeda Software Development [web] & Alcatraz [web]
- just watched the video (to old computer at home), but it rules. I will try to see tomorrow at work to analyze the pixels :) :)
Nice mblur btw. - rulezadded on the 2008-05-05 00:35:23
- 4k procedural graphics Windows Think inside the box by Kakiarts [web]
- I like it, even if Toxie made it first. These are two very different approaches, interesting. Could you explain a bit how it works? (we only know it uses the gpu). Thx.
- rulezadded on the 2008-05-04 01:35:02
- 64k invitation Windows Invoke by Still [web] & Conspiracy [web]
- The more I watch it, the more I like it, it's very very nice
- rulezadded on the 2008-05-02 21:09:23
- 4k procedural graphics Windows mPT by Plush [web]
- I think this photon mapper is not working properly... or you are using too few photons. (oh, CornellBox-like scenes excite CG researchers, but you have no change with sceners). Nice effort, waiting for your next gfx!
- rulezadded on the 2008-04-27 13:09:12
- 4k procedural graphics Windows Versus 4k by Fulcrum [web]
- fractals!
- rulezadded on the 2008-04-27 12:56:33
- 1k Windows Riverwash 2008 1k invitro by Auld
- the opposite of what Frozzy said :) And old idea but very well executed. Very impresive!
- rulezadded on the 2008-04-23 18:45:06
- 4k procedural graphics Windows ixaleno by Rgba [web]
- Sdw, the video is generated by the same code as the still image, so each frame takes obviously as long as the image. Just measure the time yourself. Now, that number will not be representative of how far we are from realtime rendering of such terrains. You can do it today, just don't use cpu but opengl with geomimaps or clipmaps, cascaded shadow maps, some nice detail shader and some atmospheric scattering shader. Not easy, but doable.
- isokadded on the 2008-04-04 00:59:34
- 4k Windows h4vok by Archee [web]
- very very nice. First and second positions where fuzzy to me, this one could have won too. Breaking geometry is always impressive. Now, what's next? Fanboys are waiting :) :)
- rulezadded on the 2008-04-01 19:22:50
- 4k procedural graphics Windows ixaleno by Rgba [web]
- Hi. I slightly modified the exe so the camera moves a bit and frames are dumped to the disk (still within the 4k limit, like if it was a "4k exe video" compo). The result is this video. You can notice some LOD artifacts that were not visible on the still image.
- isokadded on the 2008-03-31 02:40:19
account created on the 2003-03-04 14:23:01