iq information 558 glöps

- general:
- level: user
- personal:
- first name: Iñigo
- last name: Quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- demo Windows Size Antimatters by Andromeda Software Development [web]
- very very nice and enjoyable. thx once more!
- rulezadded on the 2008-07-31 18:42:57
- 4k procedural graphics Windows Bubble by Whoppers
- I like it :) For me using vector graphics is very fine (it has been done in the past 4k procedural gfx compos), and it can bring nice elements to a procedural image. spak2k06, I will insist - you have to come to d3fest and inspire parties :)
- rulezadded on the 2008-07-29 19:27:09
- intro MacOSX PPC to_the_beat by xplsv [web]
- there is a windows version that we hacked at the party place, but on the porting process we (or "I") probably broke something and as a result the sound is fucked up.
thumb up for sole, that was brave enough to start coding her own soft synth, something that you don't often see these days. - rulezadded on the 2008-07-29 19:18:21
- 64k Windows Voxreen by Nasty Bugs [web] & Mindlapse Fan Club [web]
- !lexov
- rulezadded on the 2008-07-29 00:49:46
- 4k procedural graphics Windows slisesix by Rgba [web]
- calexico :: it uses indeed as many cores as you have (up to 128, tested on 16 cores). scheduling is based on breaking the screen in tiles.
psycholns :: nop, both glsl and hlsl compilers produce (apparently) similar code, since both compile in 20 seconds (more than 10 thousand instructions generated) and run at the very same speed (2 fps). also, both seem to unroll all the loops and expand all the functions calls (checked on the hlsl bytecode).
stan :: compo rules dissalowed any kind of progress bar. i personally think it's a good idea to add one to these productions though if one has the bytes for it.
M:ET :: oh, sceners never give up, i think what we see today is just the very beggining of the game.
kraviz :: i sampled the function at each step, yes; what i understood is that you were thinking i precomputed the function and stored the values in a 3d table/array or something, what is not the case. for the amount of function evaluations, i cannot say it now, i will have a look. tentacles, yep, distance to a line (segment). the ao is fake, i don't really sample the hemisphere as in a montecarlo pathtracer, but really evaluate the function in 3d points near the evaluation point as you say (10 samples), then do some magic to combine the distances into an occlusion distance. the trick for the soft shadows are similar (6 samples). lastly, there is no shortcuts for the function). we can discuss more by mail perhapse. - isokadded on the 2008-07-28 00:40:06
- 4k procedural graphics Windows LOLscape by GlenZ [web]
- actually it _moves_, what was not allowed on the compo rules!
- rulezadded on the 2008-07-27 21:57:30
- 4k procedural graphics Windows slisesix by Rgba [web]
- and big shit, I did it again, two times already - the self thumb up :(
- isokadded on the 2008-07-27 14:43:41
- 4k procedural graphics Windows slisesix by Rgba [web]
- kravi, oh I see. Yep, what I do for primary rays is sphere tracing then, thx! Thx also for the suggestion of listening to windows events, I have 100 unused bytes, I will add it I think (even though inmy vista it seems to work all fine). Some answers in return: there is not any table for the scalar field, it's pure procedural and it's evaluated anytime it's needed (like during the raymarching or shading, or collision detection if it was a demo...). The monster is not done by sweeping a sphere. Tentacles are perlin noise deformed lines, and the "body" a sphere blended with those.
bonzaj, yippi, I will send it to you tonight or tomorrow.
thx to the others for the comments, it encourages me a lot to continue learning/improving :)
- rulezadded on the 2008-07-27 14:42:48
- 4k Windows Icebreaker by Software Failure [web]
- I like the synth a lot, it sounded very powerfull in the partyplace. And again, wellcome to the PC platform, a very good start my friend!
- rulezadded on the 2008-07-27 03:42:48
- 64k Windows Entropy of Life by Software Failure [web]
- thumbs up, it's very very nice to see coders starting on a new platform!
- rulezadded on the 2008-07-27 03:40:57
account created on the 2003-03-04 14:23:01