twh information 371 glöps
- general:
- level: user
- personal:
- first name: thomas
- last name: havemeister
- portals:
- slengpung: pictures
- game Commodore 64 Hyper Duel by Crypt & The New Dimension [web]
- the music is really cool. also the text effect in the music rulez. however, the game itself is truly shitty. the idea itself is missing and the fun is completely broken when it comes to the bad controls. So.. where can I find the SIDs? :-)
- isokadded on the 2008-02-15 19:06:29
- demotool Atari ST Atari STe Atari Falcon 030 Atari TT 030 maxYMiser v1.24 'Live' by gwEm [web] & Psycho Hacking Force [web]
- one good reason to hook up the original and connect it to a 15khz color screen :)
- rulezadded on the 2008-02-14 20:29:42
- demo Atari Falcon 030 Relics by The Black Lotus [web]
- Luckily we have today Youtube vidoes and videos-download of these Atark Falcon releases. However, this TBL releases is kind of avarage.
- isokadded on the 2008-02-12 19:12:11
- demo Commodore 64 My Kondom by Haujobb & Dekadence [web]
- actually my favorite c64 demo...
- rulezadded on the 2008-02-12 14:14:13
- demo Amiga AGA My Kingdom by Haujobb & Scoopex [web]
- ok kids, time to take your medicine :)
- rulezadded on the 2008-02-12 14:08:21
- demo Commodore 64 Timpuri by Extend
- looks a bit jerky at the emulation. but it is probably better to watch on the real thing.
- isokadded on the 2008-02-08 19:28:49
- demo Amiga AGA Amiga OCS/ECS Roots 2.0 by Sanity
- awesome! All that runs on a ECS Amigar500?
Anyway, great to see a smooth Rescue Of Fractalus effect in a demo :)
grtx,
\twh - rulezadded on the 2008-02-04 23:58:59
- demo C16/116/plus4 zenith of puberty by The Electronic Knights
- great 8bit production.
- rulezadded on the 2008-02-02 16:51:33
- demo Amiga AGA lux aeterna luceat eis by Ephidrena
- the overall atmosphere was for my taste a bit too scary. anyway thumbs up for the awesome effects!
- rulezadded on the 2008-02-02 13:41:58
- demo Atari XL/XE Revenge Of Magnus by Magnus
- I saw this. but where's the difference? i mean I can't see a repetitive pattern in the upper part of the picture. I once tried to multiplex players my own and I only could multiplex (repositioning and setting new pm-data) within the dli by at most 7 players.
mhmhm :) - isokadded on the 2008-01-31 21:50:31
account created on the 2006-01-22 13:17:10
