elkmoose information 3307 glöps
- general:
- level: user
- personal:
- first name: Eye
- last name: Luvju
- cdcs:
- cdc #1: Demons are forever by Doctor Mabuse Orgasm Crackings
- cdc #2: D.O.C Demo 2 by Doctor Mabuse Orgasm Crackings
- cdc #3: Journey by High Quality Crackings & Master Control Program
- cdc #4: Faster Than Light by The Austria Crew
- cdc #5: Orbtraxx #1 by Orb [web]
- cdc #6: Vicious SID by Masters' Design Group [web] & Onslaught [web] & Origo Dreamline
- 64k cracktro Windows Top of The Charts by Speedfisters
- i hope you die in hell, lamers
- sucksadded on the 2006-02-08 16:31:48
- cracktro Amiga OCS/ECS Demoniak by Crystal
- yep
- rulezadded on the 2006-02-08 16:27:04
- cracktro Amiga OCS/ECS Emlyn Hughes Arcade Quiz by Crystal
- this intro was coded by the Amiga group VERTIGO
- isokadded on the 2006-02-08 16:24:11
- invitation Amiga AGA abduction98 invitation (amiga) by Scoopex [web] & Bomb
- The Abduction98 invitation intro is a cooperation between BOMB and us. The partly animated graphics by Made together with the music by Deck create an atmosphere that is way beyond the usual informative nature of invitation intros. Unfortunately the first version that was released was packed with CrunchMania which made it crash on o4o/o6o machines. This is the fixed version, but you still have to make sure to run VBRZero before
- isokadded on the 2006-02-08 16:16:40
- 64k Amiga AGA zero gravity 3 by Scoopex [web]
- Zero-G III released at the Assembly97 gaining the 2nd place in the introcompetition, is the last part of the Zero-G trilogy. Started in 1995 at TheParty, it finally came to an end. It features texture-mapping and phong/env shading in different varieties as well as a 2D bump and a 3D ray-cutting effect. A landscape using some textures from Magic Carpet as well as a camera-flight through a scene is shown amongst other things. Just like Phorce (released at ABD97), this intro uses seperate mapping routines for o2o/o3o and o4o/o6o. Futhermore it also uses seperate c2p routines for these configurations. In the landscape part the mapper shows its imprecision in both versions. The o2o/o3o mapper is the notorious 1inst/pixel mapper; I used that one because I favour speed over precision. The o4o/o6o mapper however IS capable of being precise! The imprecision in that one is just a bug that I couldn't fix in time. If you use '0' as a commandline parameter most effects will be displayed in 1x2 instead of 1x1 resolution (recommended for o3o/28mhz or below).
- isokadded on the 2006-02-08 16:08:15
- demo Amiga AGA The Sign by Scoopex [web]
- This demo was finished in a big hurry (if we can call it 'finished' at all, because it lasts only 3 minutes!). The reason why we wanted to release it by all means is that it contained the most advanced 3d engine at that time. Some of the features of the 3d scenes are: Texture mapping, Phong, moving objects, move-able gouraud light source. Other effects in the demo are HAM8 colormapped bump-mapping and phong shading with 2 moveable lightsources. The theme and design of the demo (with the remix of 'Madness took me' as the introduction tune and the pentagram graphics by Made) should bring back the memory of the legendary Mental Hangover and shows that we're still 'following the sign'.
- isokadded on the 2006-02-08 16:07:23
- 40k Amiga AGA Superautodrome by Scoopex [web]
- This is the winning 40k Intro from TheParty97. It features 3D scenes, containing phong/environment shaded, texture mapped and transparent objects. In one of the scenes 2D effects like a scroller, bump mapping as well as an interference effect are displayed on little monitors. The intro uses different levels of detail on some objects on o2o/o3o and o4o/o6o. For example the main object in the first scene consists of 640 triangles if run on o2o/o3o and of 960 triangles on o4o/o6o. All textures and all objects except the Scoopex object in the beginning and the embryo object, are created at runtime. If you execute the Intro on o3o, we recommend you to use the cli parameter '0' to switch to 1x2 resolution.
- isokadded on the 2006-02-08 16:02:48
- diskmag Amiga AGA seenpoint #07 by Scoopex [web]
- Seenpoint 7 is the first issue going by the Scoopex label. It features many hundred kilobytes of fine articles, five great modules, a splendid intro-animation and titlepicture. The magazine is totally system friendly and features multitasking. If you are into the demo scene with all its news, stories and gossip then this is a production not to miss. Scoopex member Fishwave (main-ed) and Sane (co-ed) are the main editing forces besides Wade & Ghandy (both in Gods).
- isokadded on the 2006-02-08 16:01:04
- 64k Amiga AGA phorce by Scoopex [web]
- 'Phorce' (subtitle 'Zero-G2 remix') was released at the Abduction97 and got 2nd in the 64k intro compo, losing by only 1(!) point. It features a flight through Phong/Env objects. Using '0' as commandline-parameter (e.g.: 'Phorce.exe 0') will make the intro display in 1x2 instead of default 1x1.
- isokadded on the 2006-02-08 15:59:25
- 64k Amiga AGA performance by Scoopex [web]
- This 64k Intro coded by Krishna won the Wired97 introcompetition. It only features 256 coloured phong/env shaded objects, but it 'performes' quite well.
- isokadded on the 2006-02-08 15:58:22
account created on the 2001-04-17 15:48:05
