zero gravity 3 by Scoopex [web] | ||||||||||||||
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popularity : 59% |
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alltime top: #17279 |
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added on the 2001-08-24 00:00:15 by robotriot |
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comments
Err, what am I saying? the music sucks.
Comment for the whole series: good music.
when i first saw it i hated the music, now i love it. but i still havent learned to like the rest yet
Good effects, but I find it a bit boring though.
rather ugly
one of the best Amiga intros ever!
Zero-G III released at the Assembly97 gaining the 2nd place in the introcompetition, is the last part of the Zero-G trilogy. Started in 1995 at TheParty, it finally came to an end. It features texture-mapping and phong/env shading in different varieties as well as a 2D bump and a 3D ray-cutting effect. A landscape using some textures from Magic Carpet as well as a camera-flight through a scene is shown amongst other things. Just like Phorce (released at ABD97), this intro uses seperate mapping routines for o2o/o3o and o4o/o6o. Futhermore it also uses seperate c2p routines for these configurations. In the landscape part the mapper shows its imprecision in both versions. The o2o/o3o mapper is the notorious 1inst/pixel mapper; I used that one because I favour speed over precision. The o4o/o6o mapper however IS capable of being precise! The imprecision in that one is just a bug that I couldn't fix in time. If you use '0' as a commandline parameter most effects will be displayed in 1x2 instead of 1x1 resolution (recommended for o3o/28mhz or below).
Nothing Special.
It runs very well on a 68030. The music is ok.
colors, textures and music suck.
nothing wrong here
The same bananas an pentagrams over and over again.
always liked this music.
Nothing special
Well, not to bad but there were better prods. Music saves it for me.
Not bad, some sweet things.
yet another in the series all being object shows, weak rulez.
Rulez!
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Nice music, though