fizzer information 911 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 8k demo MSX Bird-Rom by N.I
- read-only bird
- rulezadded on the 2019-11-15 16:42:33
- demo MS-Dos vati by ISO
- classic
- rulezadded on the 2019-11-15 00:05:37
- 4k Windows Grey Screen With No Engine by Loonies [web]
- =D
- rulezadded on the 2019-11-05 14:54:48
- demo Windows PILEDRIVER by Ümlaüt Design [web]
- gArGaJ BiGgEsT SelLoUt iN sCenE... lOoOserR!!!!!!!!!!!!!!!
- sucksadded on the 2019-09-27 15:39:41
- demo Windows simulacrum by Oftenhide
- I'm not seeing any evidence of a clever reason (neither technically or stylistically) to have copied code from Shadertoy, so in the end this is a thumb down from me.
- sucksadded on the 2019-09-04 14:23:46
- demo Windows simulacrum by Oftenhide
- It's pretty slow, most of the effects are copy-pasted from Shadertoy and it seems to be single-threaded so it doesn't look like much effort was put in to the rendering really. Unless there was some invisible clever way that the Shadertoy shaders were executed on CPU then I think this was a kinda pointless demo.
- isokadded on the 2019-09-01 23:54:13
- demo Windows something by Rebels
- A tad old-hat.
- isokadded on the 2019-08-26 18:32:07
- 4k Windows Glitch Rider by Alcatraz [web]
- Very nice idea!
- rulezadded on the 2019-08-26 16:53:09
- 4k Windows Eisenerz by LJ & Virgill [web]
- I also missed a payoff after the buildup, but I for sure know how difficult that is to pull off and I still agree it's top-3 material and probably deserving of 1st place.
By the way, I notice the heat haze effect is done in screenspace. Is that done in the same pass as the subtle blur, or is it done in another way? - rulezadded on the 2019-08-26 16:52:11
- 4k procedural graphics Windows Leap of Faith
- Nice.
- rulezadded on the 2019-08-12 15:27:16
account created on the 2011-12-14 21:51:30
