Claw information 1005 glöps
- general:
- level: user
- personal:
- first name: Steve
- last name: Pick
- cdcs:
- cdc #1: Propaganda by inf
- cdc #2: libgov by kolor [web]
- cdc #3: Chromosphere by SQNY
- cdc #4: phX by Condense [web]
- demo Windows fr-021: D (Stands For) by Farbrausch [web]
- Farbrausch have lost their edge with this one. So utterly uninteresting that I found myself hitting escape. The first time I've hit escape in an FR demo. It's as if they just couldn't be bothered.
Mind you, I guess demos are easy with werkzeug and they can be cranked out daily. I think having a "demo making tool" kind of defeats the original purpose of demos. To get my respect, each demo Farbrausch releases should be a demonstration of some new features or abilities in Werkzeug, not just "another object show made in Werkzeug". - sucksadded on the 2004-09-22 14:21:21
- demo Windows Planet Risk by Andromeda Software Development [web]
- This demo is an utter mess. It goes in and out of letterbox format for no apparent reason, there's tons of junk randomly hurled onto the screen all the time like stock ripple effects and little flying squares and all sorts of other rubbish. Most of it is thankfully obscured by dreadful overamped lighting.
The demo requires Pixel Shader 2.0 because it uses one widely distributed water ripple effect and some fuzzy blur. If either of these two pointless elements were removed, the demo would never be taken seriously.
Even the music is a mess, it's just dreadful session guitar nonsense with piano blasted in there at certain intervals and it has no link to the graphics on screen at all.
One day people without pretentious group names will make a demo that has some design merit and requires the use of Pixel Shader 2.0. This is not it. - sucksadded on the 2004-09-22 14:08:32
- demo Linux Windows obsoleet by Unreal Voodoo [web]
- I agree that it did not deserve to win the compo, but it was very well executed. Some of the nicest points were the real code, the realistic graphics on the screen (including the screen shadow mesh and/or subpixels, I know it was just an overlayed texture but that takes some thought and study to make it different for each machine). The music wasn't bad.
Although this is a story demo, it's not a bad one. It's a lot better than plenty of the other demos that are just a rotating mesh with some stock shader effects on it and messages that go "HAY GUYS WE CAN ROTATE A COOLER LOOKING OBJECT THAN YOU". There have been worse demos to win assembly.
If you nitpick about the code and timeline and things, you really are not the sort of person who can give a balanced opinion on anything and should shut the hell up. - rulezadded on the 2004-09-22 13:55:22
- demo Windows Adrenalin by Smash Designs [web]
- God the music was dreadful "YEAH!! WHOOP! COME ON!" shut up. I'd be so embarassed if I put that shit together and had it played to 1000 people in a hall. The rides were pretty but the demo was just so, SO dull, ran like ass, crashed just after the dodgems and looked rushed. The text was terrible!
- sucksadded on the 2004-08-23 13:24:06
- demo Linux Windows Shapeshifter by Excess [web]
- Short and sweet, oldschool meets newschool with the vectorslime and text asking the viewer questions. I like. Pokes fun at the scene in it's current state too, which is nice.
- rulezadded on the 2004-08-22 22:26:53
- demo Windows Biohazard by Sulaco [web]
- I'll thumb this up. This demo reminds me of older Amiga times, except that here it's doing nothing new. It ran extremely fast, had decent design, excellent music, but the effects left something to be desired.
- rulezadded on the 2004-08-22 18:09:34
- demo Windows opium by Move
- Non-accellerated demos should do something that directx cannot do or is very difficult to do without the freedom of designing your own graphics API. This does not do that. I'm sick of demos that just fly a camera round a room or a spinning object. That was cool when rooms and spinning objects were hard to do, but now it's just boring. If this were 64k, then I would be impressed.
- sucksadded on the 2004-08-22 14:40:04
- demo Windows Impressions by Marsmellow [web]
- I liked this, it had a kinda oldschool feel and eggs in intestines earthing sparks was cool.
- rulezadded on the 2004-08-21 00:53:34
- demo Windows Impressions by Marsmellow [web]
- I liked this, it had a kinda oldschool feel and eggs in intestines earthing sparks was cool.
- isokadded on the 2004-08-21 00:53:25
- invitation Windows Pilgrimage 2004 (invitation) by Northern Dragons [web]
- Jeez 10mb for an invite :/ 64k invites are best.
- isokadded on the 2004-07-13 20:42:25
account created on the 2003-08-29 20:27:27
