64 NOPs | Tech blog for Amstrad CPC computers
category: general [glöplog]
We just put online 64 NOPs, a new tech blog for Amstrad CPC computers aiming at improving your skills to create awesome stuff on your Amstrad. New articles will be regularly added, some of them are already in progress.
Very interesting content!
Nice articles!
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Hwikaa published today on 64 NOPs the first part of a big article related to the basics of design and graphics, which could be of interest to graphists/designers of all computers (not only on Amstrad CPC). It's named "Transformers, Elements And Principles of Design - Introduction"
It would be nice to spread this link on other "computer-specific" (C64, Amiga, ZX, ?) websites, if you find it interesting, or on Facebook. Thanks for the support!
It would be nice to spread this link on other "computer-specific" (C64, Amiga, ZX, ?) websites, if you find it interesting, or on Facebook. Thanks for the support!
A presentation by Hwikaa, the author of this article, can be found in this interview: http://memoryfull.net/articles.php?id=37.
He was notably lead animator at Ankama, and currently works for King.
He was notably lead animator at Ankama, and currently works for King.
Simply great stuff!
Cool, I noticed the site few days ago.
Great job, lot of articles yet!
The blog is still growing... Grim wrote an article about "Fast decimal scoring system". This time, it's a bit more game programming oriented ;)
Some more reading on 64 NOPs:
- Easy integration of Arkos Tracker 2 player with CPC Telera (by Arnaud)
- Hash algorithms (by Grim)
- A la découverte du mode cache d'iMPdraw (by AsT)
Thanks to them. You would be kind to share!
- Easy integration of Arkos Tracker 2 player with CPC Telera (by Arnaud)
- Hash algorithms (by Grim)
- A la découverte du mode cache d'iMPdraw (by AsT)
Thanks to them. You would be kind to share!
- Perfectly accurate Z80 flags and CPC timing (by Madram / Overlanders)
- Rosetta Sugar. J’apprends à coder AVEC mon CPC. (by Madram / Overlanders) (Don't panic yet, the article is actually in english)
- Rosetta Sugar. J’apprends à coder AVEC mon CPC. (by Madram / Overlanders) (Don't panic yet, the article is actually in english)
- La Lypémanie Vaut Mieux (by Madram / Overlanders)
- Compiling C to neat Z80. Is that even possible. (by Madram / Overlanders)
- Pseudo-Random Number Generators (by Grim)
64 NOPs now has a Twitter account: clic here to follow 64 NOPs on Twitter.
Two new articles these last weeks:
- Checksum Algorithms (by Grim)
- Clean z80 Coding (2/2) (by Hicks / Vanity)
Enjoy reading and you can comment here!
Two new articles these last weeks:
- Checksum Algorithms (by Grim)
- Clean z80 Coding (2/2) (by Hicks / Vanity)
Enjoy reading and you can comment here!
Self promotion of Some thought for modern assembler in Amstrad world
I would like to read an article about using 6845 and examples
then 64nops is not the place for that ;)
Quote:
Self promotion of Some thought for modern assembler in Amstrad world
I noticed that you mentioned the lack of a linker. I'm using SDCC (mostly the assembler) and my own linker and that has been working great (the assembler may be a bit lacking). The linker will throw away unused sections as most linkers do. The linker also have support 256 byte aligned sections (by giving them a special name). I also have plans to include support for sections that do not cross a 256 byte boundary if I ever need it.
ok; thanks for the sharing: I'll look on sdcc assembler (however, I have doubts that it is enjoyable to use). Have you publicly released your linker somewhere ?
Quote:
ok; thanks for the sharing: I'll look on sdcc assembler (however, I have doubts that it is enjoyable to use). Have you publicly released your linker somewhere ?
The linker is really just the minimum I need and whenever I need a new feature I just put it in, so it is not something I want to release. For example, it does have any support for memory banks.
My point is that in the search for a better assembler it may be a good idea to look at an assembler/linker combination instead of just an assembler. A feature that a linker probably do better than an assembler is grouping small sections of code or data into memory that does not cross a 256 byte boundary.