Why render/shared problem commonly shows in pink?
category: gfx [glöplog]
no, cornflower blue!
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Breaking news: Keops' engine doesn't log asset loading errors! ;)
Logs are for programmers. Artists being artists, they never read logs and tend to ignore errors as long as they can keep working :D
And coders being coders, they rather read logs than do actual work? :)
that pink is an example of "coder colors"
Mostly because it is easy to see the pink error surface in a complex scene (and go there and fix the problem), but that is up to the graphics engine that's been used. I have also seen blinking error textures (in games with cheerful colors where pink would be easily overlooked that is), or error textures with a message to the art team like "you messed this up guys fix it please" in games were the art team and the coders team work separately. :)
https://twitter.com/mirror2mask/status/1057825137200787457
THE SHIT JUST GONE REAL
THE SHIT JUST GONE REAL
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Haha :) I had the exact same thought :)https://twitter.com/mirror2mask/status/1057825137200787457
THE SHIT JUST GONE REAL