Random "work in progress" shots
category: general [glöplog]
Balls aren´t touching. :P
Sperm blobs now!
Jamming with my unnamed custom wip sampler. I will need to build a case now.
:D
LOL! So much win
Oh well, there goes browsing pouet at work for a while...
:'D
PICO-8 3d!
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A quick write up on the "life on the grid" production is out!
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I'm coming for you, lug00ber, Alkama & Netpoet!
Some good older stuff there RP :) ASynth <3
My coder-art for the fox pic in Broken, before Isildur completely redraw it:
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NUFLI version of the title pic before I opted for MC instead:
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NUFLI version of the title pic before I opted for MC instead:
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Scrapped effect #1: 16x16 dot effect
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4x4 mode tests with three brightness level "pixels":
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4x4 mode tests with three brightness level "pixels":
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rez OMG!
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came to mind immediately and of course Starglider II
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came to mind immediately and of course Starglider II
That is SO awsome Rez :D
rez!!!
Rez that is nuts.
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A couple screenshots from the first 28 WIPs of VOLTRA, looking specifically at the visuals, before the last 18 WIPs where I worked on the audio part and compression..
April 26th
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May 3rd
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May 6th
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May 16th
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June 17th
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July 8th
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April 26th
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May 3rd
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May 6th
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May 16th
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June 17th
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July 8th
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interesting, your process seems pretty spaced out
It is!
I only get 20-30 minutes of focus time every few evenings to work on my prods. This time there was several breaks a 1-3 due to school events, family holidays/visits, preparation for conference talks ( where I usually LIVE code a little demo in 20-30 minutes ), ...
Doing early tests helps to find perf. and technical issues.
In the case of VOLTRA, I could have drawn actual characters with a glow in realtime... except for Firefox which is 4x slower at that than the other browsers so I filed a bug on Bugzilla and look for a workaround that was fast and compact: Built a list of fill patterns with each character incl. its glow. Building a sprite sheet took more space, and I thought doing a sprite sheet and blit'ing blocks of the frame buffers manually would be also take more space ... but it would allow to change the colors on the fly.
Another thing I fiddled with was the possibility to add audio filters to the speech synthesis but again this resulted in a discussion with some devs working on the browser and that's not possible :\
I only get 20-30 minutes of focus time every few evenings to work on my prods. This time there was several breaks a 1-3 due to school events, family holidays/visits, preparation for conference talks ( where I usually LIVE code a little demo in 20-30 minutes ), ...
Doing early tests helps to find perf. and technical issues.
In the case of VOLTRA, I could have drawn actual characters with a glow in realtime... except for Firefox which is 4x slower at that than the other browsers so I filed a bug on Bugzilla and look for a workaround that was fast and compact: Built a list of fill patterns with each character incl. its glow. Building a sprite sheet took more space, and I thought doing a sprite sheet and blit'ing blocks of the frame buffers manually would be also take more space ... but it would allow to change the colors on the fly.
Another thing I fiddled with was the possibility to add audio filters to the speech synthesis but again this resulted in a discussion with some devs working on the browser and that's not possible :\
awesome work p01, you are nut! :D