Random "work in progress" shots
category: general [glöplog]
Quote:
URL to store?
+1
If one buys 2, will he get the demo for free? :D
URL coming when and if they approve my designs :D
I suppose that's the "in progress" bit then :D
My Super Scatterbrained Elysium Writeup 9000 is here! Came in quite late, but hey, it's something. :)
Also some random WIP shots from [the prod](http://www.pouet.net/prod.php?which=68375):
![BB Image](https://everyweeks.com/mWl5RfHliA7psv27A7SpaWvAtA6fKLjX-Screen%20Shot%202016-10-15%20at%208.53.21%20PM.png)
![BB Image](https://everyweeks.com/rED7jPc2BOaACvNH7y2KmEOsg7ugUVqF-Screen%20Shot%202016-10-15%20at%209.27.11%20PM.png)
![BB Image](https://everyweeks.com/8oLy6mqt61lzucpHBotCuNNbtMuHib48-Screen%20Shot%202016-10-15%20at%209.31.37%20PM.png)
![BB Image](https://everyweeks.com/zuWcELPDRCdj6okWc5htOqj6MYUPGRmY-Screen%20Shot%202016-10-16%20at%202.47.27%20PM.png)
![BB Image](https://everyweeks.com/BeClbfUQBUkHkRM01NcYp8yFwl6rPt4T-Screen%20Shot%202016-10-16%20at%2011.09.21%20PM.png)
![BB Image](https://everyweeks.com/7VUbgTXx78L79QSWETPa23Rt6r25RycO-Screen%20Shot%202016-10-17%20at%201.29.42%20PM.png)
![BB Image](https://everyweeks.com/UuZnCriXG6cYm1McRBYGienbba8HKDSy-Screen%20Shot%202016-10-18%20at%204.21.22%20PM.png)
![BB Image](https://everyweeks.com/qqvnnvnX8JKpOHmhKO0ngB1XJ8WU1JSA-Screen%20Shot%202016-10-18%20at%207.51.38%20PM.png)
![BB Image](https://everyweeks.com/ZzYY9vuBmN0sjrIGQ0innXhH2KZLNlFK-Screen%20Shot%202016-10-19%20at%201.47.13%20AM.png)
![BB Image](https://everyweeks.com/iTlOZs1IAmICmyYIj76OY5NSlZv0cylN-Screen%20Shot%202016-10-19%20at%207.03.31%20PM.png)
![BB Image](https://everyweeks.com/JSqbUUtIdyo9yxEoJSSa4OOq71bpv2a5-Screen%20Shot%202016-10-20%20at%205.08.15%20AM.png)
Final operator graph:
![BB Image](http://i.imgur.com/wBDxmsx.png)
Thanks again [for all the support so far](http://www.pouet.net/prod.php?which=68375); it means a ton, and this was a super fun project for us. Plenty more where that came from :)
Also some random WIP shots from [the prod](http://www.pouet.net/prod.php?which=68375):
![BB Image](https://everyweeks.com/mWl5RfHliA7psv27A7SpaWvAtA6fKLjX-Screen%20Shot%202016-10-15%20at%208.53.21%20PM.png)
![BB Image](https://everyweeks.com/rED7jPc2BOaACvNH7y2KmEOsg7ugUVqF-Screen%20Shot%202016-10-15%20at%209.27.11%20PM.png)
![BB Image](https://everyweeks.com/8oLy6mqt61lzucpHBotCuNNbtMuHib48-Screen%20Shot%202016-10-15%20at%209.31.37%20PM.png)
![BB Image](https://everyweeks.com/zuWcELPDRCdj6okWc5htOqj6MYUPGRmY-Screen%20Shot%202016-10-16%20at%202.47.27%20PM.png)
![BB Image](https://everyweeks.com/BeClbfUQBUkHkRM01NcYp8yFwl6rPt4T-Screen%20Shot%202016-10-16%20at%2011.09.21%20PM.png)
![BB Image](https://everyweeks.com/7VUbgTXx78L79QSWETPa23Rt6r25RycO-Screen%20Shot%202016-10-17%20at%201.29.42%20PM.png)
![BB Image](https://everyweeks.com/UuZnCriXG6cYm1McRBYGienbba8HKDSy-Screen%20Shot%202016-10-18%20at%204.21.22%20PM.png)
![BB Image](https://everyweeks.com/qqvnnvnX8JKpOHmhKO0ngB1XJ8WU1JSA-Screen%20Shot%202016-10-18%20at%207.51.38%20PM.png)
![BB Image](https://everyweeks.com/ZzYY9vuBmN0sjrIGQ0innXhH2KZLNlFK-Screen%20Shot%202016-10-19%20at%201.47.13%20AM.png)
![BB Image](https://everyweeks.com/iTlOZs1IAmICmyYIj76OY5NSlZv0cylN-Screen%20Shot%202016-10-19%20at%207.03.31%20PM.png)
![BB Image](https://everyweeks.com/JSqbUUtIdyo9yxEoJSSa4OOq71bpv2a5-Screen%20Shot%202016-10-20%20at%205.08.15%20AM.png)
Final operator graph:
![BB Image](http://i.imgur.com/wBDxmsx.png)
Thanks again [for all the support so far](http://www.pouet.net/prod.php?which=68375); it means a ton, and this was a super fun project for us. Plenty more where that came from :)
![BB Image](http://imgkk.com/i/uiey.jpg)
Not sure if I should continue working on this or not.
looks good. not sure about the text though ;)
![BB Image](https://snag.gy/XzAF1O.jpg)
![BB Image](https://snag.gy/JgMPFj.jpg)
TomoAlien: This font makes it looks like it's made by Elitegroup.
Sega Master System project state machine work in progress...
I really wanted to have a system where everything is driven with a bytecode script state machine, so here's keeping it simple and trying stuff out:
![BB Image](http://i.imgur.com/f42HOuQ.png)
I really wanted to have a system where everything is driven with a bytecode script state machine, so here's keeping it simple and trying stuff out:
![BB Image](http://i.imgur.com/f42HOuQ.png)
![BB Image](http://i.makeagif.com/media/11-15-2016/aiIkKi.gif)
![BB Image](https://media.giphy.com/media/3oz8y0mNmOH7BJ7ePS/source.gif)
I do find all sorts of structures in cellular automata. this type of 4-color automata has 3.4028~e^38 rules. this one has a simple initial condition, and the rule is choosen at random:
![BB Image](https://snag.gy/9rDVjX.jpg)
![BB Image](https://snag.gy/9rDVjX.jpg)
rudi: the second screeny you posted looks like a pyramid erupting lava! ;) This is worth a tinytro for sure! :)
![BB Image](http://deaddeer.free.fr/misc/residentevil.jpg)
A scene from "Resident Evil" with shadowmapping in *Dead Deer*. 5 minutes to set up from .obj data.
![BB Image](http://deaddeer.free.fr/misc/residentevil2.jpg)
hardy: im not sure how (or if its possible) to animate it. also the rule there is lost, becayse there are so many, and i didnt store this number. maybe some time in the future i can implement into a tinytro, but i dont actually do this right now.
here's some more for experiments (these use only 1 neighbour):
![BB Image](https://sites.google.com/site/rudibstranden/files/experiments.png)
here's some more for experiments (these use only 1 neighbour):
![BB Image](https://sites.google.com/site/rudibstranden/files/experiments.png)
![BB Image](http://i63.tinypic.com/29b2esg.jpg)
![BB Image](http://i.imgur.com/ngP2zub.jpg)
![BB Image](http://i.imgur.com/BFmmMqx.jpg)
continuing on the same way, with some performing in mind:
![BB Image](http://i.imgur.com/Ujq0rUW.gif)
![BB Image](http://i.imgur.com/Ujq0rUW.gif)
![BB Image](https://3.bp.blogspot.com/-5qPQdubuTpo/WEpbihfSChI/AAAAAAAADAM/nkxuLj4DVAgXcQENXgmd5JkWEI5AFDvJACLcB/s1600/2016-12-09_100532.png)
Demos That Never Were:
![BB Image](http://imgkk.com/i/te76.jpg)
This was meant to be a 64k with the theme being that it was an alien transmission full of abstract 3D objects.
![BB Image](http://imgkk.com/i/i-un.jpg)
A rather interesting multilayer effect. Looks really good in motion.
![BB Image](http://imgkk.com/i/535o.jpg)
This was meant to be another 64k with a very limited color palette (the screenshot is pretty much what the demo's color scheme would be). It was given a temporary name of "krulik", which is an intentional misspelling of the polish word for bunny.
![BB Image](http://imgkk.com/i/fwly.png)
GEOM was meant to be a very experimental demo with a harsh polygonal look with a bit of glitch aesthetic. Inspired by Satori's INCYBER. Didn't really get anywhere with it.
![BB Image](http://imgkk.com/i/gjaj.png)
"Heart of the City". Was meant to be a 64k with the theme revolving around the titular heart. Because this is real ugly I cancelled it.
![BB Image](http://imgkk.com/i/ranw.jpg)
This is some early stuff. You might remember that I've posted this scene in this thread a few years back.
![BB Image](http://imgkk.com/i/vsci.png)
This is also a thing I've posted here before. I was experimenting with AO in Werkkzeug1.
I actually wanted to build a demo on this, but ultimately I didn't.
Now for some non-demos, but still shareworthy pics IMO:
![BB Image](http://imgkk.com/i/mzd9.jpg)
There's no post-processing on that picture. This object is pretty much me testing out various mesh-related operators in Werkkzeug1.
![BB Image](http://imgkk.com/i/-2q_.png)
This is a model of a DJDAO FP7 EMP controller. What makes it special is that I made it only out of Werkkzeug1 operators. I made it this way so I could use it in a 64k demo.
So yeah, a bunch of unreleased Werkkzeug1 junk I did over the years.
![BB Image](http://imgkk.com/i/te76.jpg)
This was meant to be a 64k with the theme being that it was an alien transmission full of abstract 3D objects.
![BB Image](http://imgkk.com/i/i-un.jpg)
A rather interesting multilayer effect. Looks really good in motion.
![BB Image](http://imgkk.com/i/535o.jpg)
This was meant to be another 64k with a very limited color palette (the screenshot is pretty much what the demo's color scheme would be). It was given a temporary name of "krulik", which is an intentional misspelling of the polish word for bunny.
![BB Image](http://imgkk.com/i/fwly.png)
GEOM was meant to be a very experimental demo with a harsh polygonal look with a bit of glitch aesthetic. Inspired by Satori's INCYBER. Didn't really get anywhere with it.
![BB Image](http://imgkk.com/i/gjaj.png)
"Heart of the City". Was meant to be a 64k with the theme revolving around the titular heart. Because this is real ugly I cancelled it.
![BB Image](http://imgkk.com/i/ranw.jpg)
This is some early stuff. You might remember that I've posted this scene in this thread a few years back.
![BB Image](http://imgkk.com/i/vsci.png)
This is also a thing I've posted here before. I was experimenting with AO in Werkkzeug1.
I actually wanted to build a demo on this, but ultimately I didn't.
Now for some non-demos, but still shareworthy pics IMO:
![BB Image](http://imgkk.com/i/mzd9.jpg)
There's no post-processing on that picture. This object is pretty much me testing out various mesh-related operators in Werkkzeug1.
![BB Image](http://imgkk.com/i/-2q_.png)
This is a model of a DJDAO FP7 EMP controller. What makes it special is that I made it only out of Werkkzeug1 operators. I made it this way so I could use it in a 64k demo.
So yeah, a bunch of unreleased Werkkzeug1 junk I did over the years.