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Radiohead is leading

category: general [glöplog]
code a simple C program in a few minutes? oh but wait, that way you can actually code CSV loader faster :P
added on the 2008-07-18 09:15:43 by decipher decipher
Hmm.. you're right, it probably will be faster to do that :) I'll see if I can get it working at lunch time. No idea how it'll turn out, but it'll be fun to see.
added on the 2008-07-18 09:40:48 by psonice psonice
FILE *fp = fopen( "1.csv", "rt" );
while( !feof(fp) )
{
float x, y, z;
int c;
fscanf( fp, "%f,%f,%f,%d", &x, &y, &z, &c );

// do something with your point (x,y,z,c)
}
fclose( fp );
added on the 2008-07-18 10:05:02 by iq iq
Thanks, but that won't play too well with my obj-c code :)
added on the 2008-07-18 10:16:36 by psonice psonice
Ahh, it was easier than I thought. Quick video of the results:

http://www.vimeo.com/1363091

It's running at an awesome 1fps too :D The point rendering system is tremendously slow, but I think it'd fly with some optimising. I'll think if I want to use anything like this, maybe it's worth doing.
added on the 2008-07-18 13:09:42 by psonice psonice
great :)

so the random parasite noise is part of the 3d scanning process ?
added on the 2008-07-18 13:38:20 by Zest Zest
Guess so. I know nothing about how they work, but the noise stuff is mostly in the background, so I reckon it's out of range of the scanner and causing much noise.
added on the 2008-07-18 13:43:25 by psonice psonice
just watched the making-off video, those bastards use mirrors and parasite lights during the process to noisify the clean 3D scan :D
added on the 2008-07-18 13:50:45 by Zest Zest
Haha, nice :D Can't beat noise and glitching :) Just doing another quick video, this time with added cubes. But I should get back to my demo stuff after that :)
added on the 2008-07-18 13:53:23 by psonice psonice
aaaand done. Cubiohead: http://www.vimeo.com/1363341
added on the 2008-07-18 14:20:47 by psonice psonice
Fantastic idea. I wonder why more demogroups don't adopt this attitude rather than taking the "errr, no you can't see our data, it's packed in the exe LOL, top secret" route.
Because we're competitive?

Actually, I see no reason to hide a lot of the data (well, assuming it's not an intro or you're not compressing it in some way that needs it). The code, yeah, I can see why people don't include source most of the time :) But it's really annoying when you want a copy of the soundtrack, you know it's in there, but it's buried in the .exe.

Demo remixing isn't so easy though I'd say, the assets are a start, but without the code + the script, you're usually left with a few textures and a tune, and a couple of meshes if you're lucky. It's actually really good for learning sometimes though. I'm using a bunch of textures from inflorescense for testing stuff at the moment (thanks uncle-x :D )
added on the 2008-07-18 17:05:36 by psonice psonice
me too, thanks inno unpacker :U
Quote:
It's actually really good for learning sometimes though. I'm using a bunch of textures from inflorescense for testing stuff at the moment (thanks uncle-x :D )


Precisely. How many actual finished products will come from the Radiohead data? Few. How many people will have fun playing with the data? Probably a lot. The soundtrack annoyance is annoying too.
I sure learned what kind of stuff could be done with point clouds. Don't think I'll use them though, there are more fun ways to create these effects to try first :)
added on the 2008-07-18 21:37:25 by psonice psonice
Psonice: That was some seriously cool stuff, well done and keep on experimenting :)
added on the 2008-07-18 22:13:11 by Zplex Zplex
Good stuff trace. I like the first one more somehow, it looks cool close up with the strong perspective.
added on the 2008-07-21 11:28:21 by psonice psonice
Did another quick one over lunch. Would look better if the horns were properly keyframed and textured. I should move the camera too, but editing is sloooow when I do so :)

http://www.vimeo.com/1387303
added on the 2008-07-22 16:23:26 by psonice psonice
Now, watch this
added on the 2008-08-08 10:36:54 by raer raer
i really hope the guy used a lego 3d modelizing tool for his own sanity o_O
added on the 2008-08-08 11:06:00 by Zest Zest
doesn't look that way...
added on the 2008-08-08 17:00:08 by raer raer

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