Radiohead is leading
category: general [glöplog]
code a simple C program in a few minutes? oh but wait, that way you can actually code CSV loader faster :P
Hmm.. you're right, it probably will be faster to do that :) I'll see if I can get it working at lunch time. No idea how it'll turn out, but it'll be fun to see.
FILE *fp = fopen( "1.csv", "rt" );
while( !feof(fp) )
{
float x, y, z;
int c;
fscanf( fp, "%f,%f,%f,%d", &x, &y, &z, &c );
// do something with your point (x,y,z,c)
}
fclose( fp );
while( !feof(fp) )
{
float x, y, z;
int c;
fscanf( fp, "%f,%f,%f,%d", &x, &y, &z, &c );
// do something with your point (x,y,z,c)
}
fclose( fp );
Thanks, but that won't play too well with my obj-c code :)
Ahh, it was easier than I thought. Quick video of the results:
http://www.vimeo.com/1363091
It's running at an awesome 1fps too :D The point rendering system is tremendously slow, but I think it'd fly with some optimising. I'll think if I want to use anything like this, maybe it's worth doing.
http://www.vimeo.com/1363091
It's running at an awesome 1fps too :D The point rendering system is tremendously slow, but I think it'd fly with some optimising. I'll think if I want to use anything like this, maybe it's worth doing.
great :)
so the random parasite noise is part of the 3d scanning process ?
so the random parasite noise is part of the 3d scanning process ?
Guess so. I know nothing about how they work, but the noise stuff is mostly in the background, so I reckon it's out of range of the scanner and causing much noise.
just watched the making-off video, those bastards use mirrors and parasite lights during the process to noisify the clean 3D scan :D
Haha, nice :D Can't beat noise and glitching :) Just doing another quick video, this time with added cubes. But I should get back to my demo stuff after that :)
aaaand done. Cubiohead: http://www.vimeo.com/1363341
Fantastic idea. I wonder why more demogroups don't adopt this attitude rather than taking the "errr, no you can't see our data, it's packed in the exe LOL, top secret" route.
Because we're competitive?
Actually, I see no reason to hide a lot of the data (well, assuming it's not an intro or you're not compressing it in some way that needs it). The code, yeah, I can see why people don't include source most of the time :) But it's really annoying when you want a copy of the soundtrack, you know it's in there, but it's buried in the .exe.
Demo remixing isn't so easy though I'd say, the assets are a start, but without the code + the script, you're usually left with a few textures and a tune, and a couple of meshes if you're lucky. It's actually really good for learning sometimes though. I'm using a bunch of textures from inflorescense for testing stuff at the moment (thanks uncle-x :D )
Actually, I see no reason to hide a lot of the data (well, assuming it's not an intro or you're not compressing it in some way that needs it). The code, yeah, I can see why people don't include source most of the time :) But it's really annoying when you want a copy of the soundtrack, you know it's in there, but it's buried in the .exe.
Demo remixing isn't so easy though I'd say, the assets are a start, but without the code + the script, you're usually left with a few textures and a tune, and a couple of meshes if you're lucky. It's actually really good for learning sometimes though. I'm using a bunch of textures from inflorescense for testing stuff at the moment (thanks uncle-x :D )
me too, thanks inno unpacker :U
Quote:
It's actually really good for learning sometimes though. I'm using a bunch of textures from inflorescense for testing stuff at the moment (thanks uncle-x :D )
Precisely. How many actual finished products will come from the Radiohead data? Few. How many people will have fun playing with the data? Probably a lot. The soundtrack annoyance is annoying too.
I sure learned what kind of stuff could be done with point clouds. Don't think I'll use them though, there are more fun ways to create these effects to try first :)
Psonice: That was some seriously cool stuff, well done and keep on experimenting :)
Good stuff trace. I like the first one more somehow, it looks cool close up with the strong perspective.
Did another quick one over lunch. Would look better if the horns were properly keyframed and textured. I should move the camera too, but editing is sloooow when I do so :)
http://www.vimeo.com/1387303
http://www.vimeo.com/1387303
Now, watch this
i really hope the guy used a lego 3d modelizing tool for his own sanity o_O
doesn't look that way...