DirectX 9.0 SDK Update (Summer 2003) Released
category: general [glöplog]
Download
SDK update only, no runtime changes. New features are primarily in the D3DX utility library, high-level shader language (HLSL) compiler support for new shader models/profiles, and the managed .NET API.
SDK update only, no runtime changes. New features are primarily in the D3DX utility library, high-level shader language (HLSL) compiler support for new shader models/profiles, and the managed .NET API.
how very Windows Update of you ;)
yaaaaay!
...
...
<img>www.sunpoint.net/~rv1991/bobbythekitten.jpg</img>
edit function to messages is must :D
<img>http://www.sunpoint.net/~rv1991/bobbythekitten.jpg</img>
<img>http://www.sunpoint.net/~rv1991/bobbythekitten.jpg</img>
anyway:
THANKS FOR SHARING THIS INFORMATION WITH US,
LEGALIZE!
THANKS FOR SHARING THIS INFORMATION WITH US,
LEGALIZE!
before i was in the dx beta program, i never bothered to check out things like these on a regular basis. if this topic would've appeared, i prolly would have thought "oh, handy" and downloaded the update. this goes for a lot of people. besides, who cares?
SO I'D SUGGEST USELESS PISSHEADS LIKE _ AND UNSEEN SHUT THE FUCK UP. AND YOU TOO SHIFTER, MOTHERFUCKER ;)
SO I'D SUGGEST USELESS PISSHEADS LIKE _ AND UNSEEN SHUT THE FUCK UP. AND YOU TOO SHIFTER, MOTHERFUCKER ;)
I have to completely second plek. This announcement was far more useful than most of the "new crap by xxx" items in the news list :)
Tho, who cares. D3DX and .NET are for lamers anyway. Really.
Tho, who cares. D3DX and .NET are for lamers anyway. Really.
kb: D3DX now includes spherical harmonic lighting stuff which is pretty high-end... 'course most lamers won't know WTF it is about when they read the function descs, because you have to go read some papers to make use of it :)
SH lighting isn't high-end, it's just new. :)
And unseen should be quiet.
And unseen should be quiet.
I didn't mean high end in terms of card power necessary, but high end in terms of brain power :-). Lots of things are new ideas that work on old hardware and I would call them high end.
time to upgrade my brain. I believe 'beer' can do that.
*sigh*
Hey kb what is wrong with D3DX? I can see how using the skinned mesh class in lame, but the vector and texture classes are really helpful!
*blinks helplessly*
yes, d3dx is the lamest there is, and thats because it makes you lazy because you dont have to write all kinds of handy useful code in 100% asm, which ofcourse is the right thing for every self-respecting democoder out there to do!
oh and pete, there are many handy nifty things i've found in d3dx, but the basic math stuff isnt one of them :) unless you don't care about control or speed ofcourse (as goes for datapreprocessing for example, to a certain extend).
spherical harmonics lighting made me go 'hm, we didnt we do this before?' :)
spherical harmonics lighting made me go 'hm, we didnt we do this before?' :)
fuck you too plek ;)
Hell,. they all talk about programming abstractions for l4m3rz :P
Es ist so..
yeah, that's right optimus!!11 3D-APIs ARE FOR l4m3rz!!111 REAL CODERS CODE TO THE BONE, HAX0RING THE DRIV0RZ DIRECTLY!!!111
Yes, that's true. I am a major lamer and the next Nasty Bugs productions will be coded with OpenGL :)
whoa.
i didn't see THAT coming. :)
i didn't see THAT coming. :)
someone is obviously abusing optimus' account :D
Quote:
unless you don't care about control or speed ofcourse
Yeh I think you summed me up quite nicely there, Plek :)
Although, I don't know any ASM, and I've only scratched the surface of D3D, so I guess I have an excuse.