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DirectX 9.0 SDK Update (Summer 2003) Released

category: general [glöplog]
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SDK update only, no runtime changes. New features are primarily in the D3DX utility library, high-level shader language (HLSL) compiler support for new shader models/profiles, and the managed .NET API.
added on the 2003-09-27 21:59:37 by legalize legalize
how very Windows Update of you ;)
added on the 2003-09-28 05:42:19 by Shifter Shifter
yaaaaay!



























...
added on the 2003-09-28 12:51:03 by _ _
<img>www.sunpoint.net/~rv1991/bobbythekitten.jpg</img>
added on the 2003-09-28 14:38:00 by uns3en_ uns3en_
edit function to messages is must :D

<img>http://www.sunpoint.net/~rv1991/bobbythekitten.jpg</img>
added on the 2003-09-28 14:39:21 by uns3en_ uns3en_
anyway:

THANKS FOR SHARING THIS INFORMATION WITH US,
LEGALIZE!
added on the 2003-09-28 14:40:26 by uns3en_ uns3en_
before i was in the dx beta program, i never bothered to check out things like these on a regular basis. if this topic would've appeared, i prolly would have thought "oh, handy" and downloaded the update. this goes for a lot of people. besides, who cares?

SO I'D SUGGEST USELESS PISSHEADS LIKE _ AND UNSEEN SHUT THE FUCK UP. AND YOU TOO SHIFTER, MOTHERFUCKER ;)
added on the 2003-09-28 14:43:31 by superplek superplek
I have to completely second plek. This announcement was far more useful than most of the "new crap by xxx" items in the news list :)

Tho, who cares. D3DX and .NET are for lamers anyway. Really.
added on the 2003-09-28 16:47:54 by kb_ kb_
kb: D3DX now includes spherical harmonic lighting stuff which is pretty high-end... 'course most lamers won't know WTF it is about when they read the function descs, because you have to go read some papers to make use of it :)
added on the 2003-09-28 17:03:14 by legalize legalize
SH lighting isn't high-end, it's just new. :)

And unseen should be quiet.
added on the 2003-09-28 17:08:49 by sagacity sagacity
I didn't mean high end in terms of card power necessary, but high end in terms of brain power :-). Lots of things are new ideas that work on old hardware and I would call them high end.
added on the 2003-09-28 21:44:22 by legalize legalize
time to upgrade my brain. I believe 'beer' can do that.
added on the 2003-09-28 22:12:34 by sagacity sagacity
*sigh*
added on the 2003-09-28 22:41:35 by kb_ kb_
Hey kb what is wrong with D3DX? I can see how using the skinned mesh class in lame, but the vector and texture classes are really helpful!
added on the 2003-09-28 23:26:25 by Pete Pete
*blinks helplessly*
added on the 2003-09-28 23:58:06 by kb_ kb_
yes, d3dx is the lamest there is, and thats because it makes you lazy because you dont have to write all kinds of handy useful code in 100% asm, which ofcourse is the right thing for every self-respecting democoder out there to do!
added on the 2003-09-29 02:15:49 by superplek superplek
oh and pete, there are many handy nifty things i've found in d3dx, but the basic math stuff isnt one of them :) unless you don't care about control or speed ofcourse (as goes for datapreprocessing for example, to a certain extend).

spherical harmonics lighting made me go 'hm, we didnt we do this before?' :)

added on the 2003-09-29 02:18:35 by superplek superplek
fuck you too plek ;)
added on the 2003-09-29 06:32:28 by Shifter Shifter
Hell,. they all talk about programming abstractions for l4m3rz :P
added on the 2003-09-29 11:19:44 by Optimus Optimus
Es ist so..
BB Image
added on the 2003-09-29 11:21:04 by Optimus Optimus
yeah, that's right optimus!!11 3D-APIs ARE FOR l4m3rz!!111 REAL CODERS CODE TO THE BONE, HAX0RING THE DRIV0RZ DIRECTLY!!!111
added on the 2003-09-29 11:31:52 by jar jar
Yes, that's true. I am a major lamer and the next Nasty Bugs productions will be coded with OpenGL :)
added on the 2003-09-29 13:13:06 by Optimus Optimus
whoa.
i didn't see THAT coming. :)
added on the 2003-09-29 14:41:39 by Gargaj Gargaj
someone is obviously abusing optimus' account :D
added on the 2003-09-29 15:52:24 by jar jar
Quote:
unless you don't care about control or speed ofcourse


Yeh I think you summed me up quite nicely there, Plek :)

Although, I don't know any ASM, and I've only scratched the surface of D3D, so I guess I have an excuse.
added on the 2003-09-29 17:01:37 by Pete Pete

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