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D-Zero by Desire [web]
screenshot added by Heaven/TQA on 2021-04-04 01:51:10
platform :
type :
release date : april 2021
release party : Revision 2021
compo : oldskool demo
ranked : 1st
  • 59
  • 3
  • 0
popularity : 60%
 60%
  • 0.95
alltime top: #2775
added on the 2021-04-04 01:51:10 by Heaven/TQA Heaven/TQA

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rulez added on the 2021-04-04 01:52:29 by Xyl2k Xyl2k
we just presented at Revision 2021 in the Oldschool Demo Competition

D-Zero for the SNES PAL without any SuperFX etc Chip.


fast encoding here:

https://youtu.be/gB_ETTj8Y_c
that was one slick and kick ass ride. Great demo !
rulez added on the 2021-04-04 01:56:09 by Ramon B5 Ramon B5
this demo is running on plain SNES with no SuiperFx or SuperFX2 chip on the cart...
That was an absolute banger ♥
rulez added on the 2021-04-04 02:03:18 by HellMood HellMood
Wow, so that was my question, is it SuperFx or not? Because some of the chunky pixel effects were pretty solid and smooth for this to just be 6502. Just wow! SNES ressurection is coming
rulez added on the 2021-04-04 02:04:45 by Optimonk Optimonk
Very nice. I liked the art style and colour palette.
rulez added on the 2021-04-04 02:31:05 by Zavie Zavie
.
rulez added on the 2021-04-04 02:46:52 by porocyon porocyon
v nice
rulez added on the 2021-04-04 02:58:08 by slerpy slerpy
Top stuff
rulez added on the 2021-04-04 02:59:09 by g r ü p g r ü p
IT'S A SNES DEMO THAT DOESN'T SUCK

Massive thumbs up. Very very good job :D
rulez added on the 2021-04-04 04:00:14 by oerg866 oerg866
Taking the SNES to yet another limit. Loved this one.
rulez added on the 2021-04-04 08:36:27 by mSW mSW
direct from Revision Captures:

https://www.youtube.com/watch?v=El0_7g328H4&t=23s

please add that to the youtube link.

Credits for the demo:

Code:

Heaven
Oziphantom

Art:
Lowlife

Music (in alphabetic order):
Maze
No-XS
Triace

22 months in making... fighting with learning the hardware and all other bits and pieces of the SNES plus 65816...
Nice job !
rulez added on the 2021-04-04 09:47:06 by krusty krusty
Good stuff!
rulez added on the 2021-04-04 09:57:47 by optic optic
perfect
rulez added on the 2021-04-04 11:18:42 by fyrex fyrex
SNES <3
rulez added on the 2021-04-04 12:43:13 by Queen_Luna Queen_Luna
Awesome demo! <3
rulez added on the 2021-04-04 13:54:02 by vedder-ins vedder-ins
Enjoyed this one. Congrats to the whole team for delivering a solid prod!
rulez added on the 2021-04-04 16:31:47 by voxy voxy
Great
rulez added on the 2021-04-04 18:17:50 by xeron xeron
Nice demo guys.
rulez added on the 2021-04-04 18:20:33 by 4pLaY 4pLaY
good stuff :) lovely wolf3d engine in the end
rulez added on the 2021-04-04 18:34:16 by wbc\\bz7 wbc\\bz7
Great stuff for SNES! :)
rulez added on the 2021-04-04 18:35:53 by edhellon edhellon
Great SNES demo! So happy to see it on one of fav platforms. Lovely anime character you have there :)

Bug (?) report though - the demo stuck on the flashing disco- thorus for couple of minutes, the main tune was looped. And then, the outro started out of the blue. Unmodified PAL SNES, Super Everdrive.
rulez added on the 2021-04-04 19:06:44 by AceMan AceMan
thanks AceMan for the report... I checked the demo on real HW on my flashcart... PAL SNES... let me do again...

tested right away on my PAL SNES with everdrive clone and works like in Emulator and video capture?

will look into it.
Great demo, lovely design!
rulez added on the 2021-04-04 20:01:50 by Premium Premium
Quote:
thanks AceMan for the report... I checked the demo on real HW on my flashcart... PAL SNES... let me do again...

tested right away on my PAL SNES with everdrive clone and works like in Emulator and video capture?

will look into it.
FWIW I also have a Super Everdrive, I'll test it... later, as it needs some stuff set up etc. (capturecard and so on)
added on the 2021-04-04 20:44:33 by porocyon porocyon
for the platform and quality
rulez added on the 2021-04-04 21:55:47 by hollowone hollowone
960p emulator recording: https://www.mediafire.com/file/1zu3ch46wr86fel/
1440p YT: https://youtu.be/IVd_iNh522o
added on the 2021-04-05 01:02:53 by ie ie
some post mortem notes:

Idea was born somewhere 2019 at Revision in Saarbrücken to do an SNES production...

So I had some chunky fx on my HDD based on several releases on other machines... but the SNES tile & bitplane organisation sux... esp. when you are going into details (bitplanes in tiles - lovely).

At some point I stumbled over a source code which used tiles in famous mode7 as pixels... so simple... use an 8x8 pixel tile in one of 256 colors and let the SNES hardware scale it down to 1x1, 2x2 or whatever aspect ratio me wanted... now that was the birth of 1 byte per pixel... what a dream :D.

so no C2P pass necessary... but what? 16k chunky buffer needs to be shifted to the DMA per frame... (btw. Carmack seemed to went the other way around... more C64 approach... fixed tile map as chunky buffer and transfered tile set to PPU).

Anyway... now next bottle neck... SNES can approx transfer 8kb per VBL to PPU...aaarg... 50 fps and me gone. :D reminded me Amiga and its 25 fps chunky fx....

more and more little fuck ups while developing... another big shit was Sega Genesis/Mega drive stops DMA into PPU when display starts (if I am right it buffers the DMA data) but SNES not... so if your fx is not proper synced... you get trash on screen etc etc etc...

unfortunatly... due to the mode7 "abuse"... I could just use the low fract 8x8 maths / div unit for 3d and not the 16x8 maths unit which is used by the PPU to affine transform the display.... aaarg... but well... maybe in another demo...

- Crashing SuperFX anim: Simply because we don't use/need SuperFX
- Textured planet plus big sprite logo.... easy... first fx which was ready
- Voxel-Landscape: classic approax... what's new here? the sprite backdrop and the color gradient by hardware HDMAed
- Vanessa 256x240 in 256 colors... nothing to add
- depths shaded textured tunnel with particles... with moving lights... nothing new here, too. but rendered Panda Ufo animation to spice up
- mode7 50 fps rotator... well... cheesy but an SNES demo without mode7 rotation? naaaah...
- realtime 3d part. yeah. realtime... rotation, transformation, face normals, etc all in realtime. those routines are based on my Atari 800/Atari Lynx ones but heavily 816 and using hardware mul... all objects designed in real 3d soft and exported in lightwave obj format and run through my converter. the 3d engine is the one which would need a complete rewrite for the 65816 and 16bit adressing as its now a mismatch of 6502 and 816.
- movelist & twirl... nothing to add here :D
- color cycle screen... should have turned out better but I run out of time to really do it like we wanted...
- Wolfenstein engine... based on the Arsantica 3 one on Atari 800.... again some improvements like ID-like depths shading taken from Doom. expanded view and using the hardware mul for raycasting...

I could tell more fucks esp. with the 816... e.g. why youi can not see if a reg is 8bit or 16bit like on the 6809 or Z80 is a miracle to me... a lot of debugging time went into those fucks... :D

heaven signing off.
Nice one Heaven ! When is next one coming out ? :)
added on the 2021-04-05 09:08:34 by popmilo popmilo
SNES <3
rulez added on the 2021-04-05 10:26:52 by guyfrost guyfrost
Cool.
rulez added on the 2021-04-05 11:39:00 by Dma-Sc Dma-Sc
Super cool demo that kicks a lot of amiga prods very hard. Would love to see some technical writeup. Transition to Wolf could be smoother a bit;) anyway love it
rulez added on the 2021-04-05 12:28:28 by MKM MKM
Every SNES demo adding to the already-respectable track record of compo winners is a gift. Molive, Elix, perhaps Titan?—your turn!
rulez added on the 2021-04-05 14:55:06 by moozooh moozooh
With regards to the crappy SNES architecture, this demo is a plain success!

That's impressive stuff, i guess the only missing part is something using sprites in a funny way. Well done again!
rulez added on the 2021-04-05 15:02:31 by roudoudou roudoudou
I don't remember the SNES ever doing that, great work!
rulez added on the 2021-04-05 16:23:14 by keops keops
so cool
rulez added on the 2021-04-05 16:28:01 by prm prm
+ 1
Tech demo.
rulez added on the 2021-04-05 16:46:20 by AlienTech AlienTech
Good to finally see a SNES demo, let alone the one that won the compo!
rulez added on the 2021-04-05 17:27:41 by natta natta
I always have a crush for metaballs 😍
Well deserved 1st place
very good
rulez added on the 2021-04-05 17:43:02 by Sir Sir
SNES demo winning the compo!
rulez added on the 2021-04-05 18:35:06 by ferris ferris
excellent! especially love the 2d art, great work!
rulez added on the 2021-04-05 18:59:02 by blackpawn blackpawn
Congratulations! Great vibe and graphics. That animation overlayed tunnel was big fun!
rulez added on the 2021-04-05 20:43:16 by fiveofive fiveofive
awesome SNES demo! love it, best SNES demo around so far! <3
rulez added on the 2021-04-05 22:46:00 by v3nom v3nom
Highlight of this year's Revision party for me. Code p0rn.
rulez added on the 2021-04-06 00:46:49 by peskanov peskanov
Love the music, the graphics, the final raycaster and a lot of nice details in this fine demo.
rulez added on the 2021-04-06 00:51:41 by ham ham
Cute
rulez added on the 2021-04-06 03:08:10 by BiTL BiTL
Hahaha. Damn. That was good. Pulled out the Super Everdrive and ran it on HW + Trinitron. Great tune (as someone who's made a ton of SNES tracks, I really appreciate these tracks) and rad viz / gfx / fx. The bar has been raised, and I raise my drink to you all. Cheers!! <3
rulez added on the 2021-04-06 09:43:31 by cTrix cTrix
Heaven: for the register size, does "php; pla; and #$20/10" not work on SNES? It's been a while but I recall it worked on the 65816 of the SCPU. Or is it too slow for your case?
rulez added on the 2021-04-06 12:00:09 by ninjadrm ninjadrm
@ninjadrm

Just ment that in source code or debugger it’s not visible in a glance if you not keep track of SEP/REP… that caused trouble when porting 6502 code and making 816 enhancements etc ;) they should have given 16bit registers just another naming in the official assemblers… so like on Z80 where HL if I am right is 16bit or like on 68000 with .B or .W…
man this rocked! Absolutely best SNES demo ever!
rulez added on the 2021-04-06 16:35:15 by spiryt spiryt
Cool stuff!!
rulez added on the 2021-04-06 17:33:41 by sergeeo sergeeo
I have a lot of SNES dev gear to sell after seeing this!!!! Crazy good stuff!.. Congrats! Best ever!
rulez added on the 2021-04-07 01:22:52 by rrrh rrrh
Awesome demo! <3
rulez added on the 2021-04-07 01:52:06 by mad mad
Quote:
@ninjadrm

... that in source code or debugger it’s not visible in a glance if you not keep track of SEP/REP…



no$sns emu/debugger switches register names and disassembly when hitting a SEP/REP
added on the 2021-04-07 17:38:48 by rrrh rrrh
Great
rulez added on the 2021-04-08 00:51:22 by gopher gopher
well done
rulez added on the 2021-04-08 12:50:30 by Blast! Blast!
More stuff on SNES!
rulez added on the 2021-04-08 22:19:15 by emoon emoon
I loved this soooo much! Growing up with the old stuff - it feels good to be reminded every now and then that the scene is still alive. And in this case - better than ever! Enjoyed both as a new prod and it gave me oldskool chills. Thank you <3
rulez added on the 2021-04-10 02:19:42 by xrs xrs
About time we got a prod that properly rivals the likes of Overdrive by TITAN!! Everyone involved with this demo absolutely killed it
rulez added on the 2021-04-10 04:28:34 by TheWildShadow55 TheWildShadow55
nice
rulez added on the 2021-04-10 17:34:15 by Frequent Frequent
Very nice! Well done guys!
rulez added on the 2021-04-10 22:24:45 by Mystra Mystra
Really nice work mates!
rulez added on the 2021-04-12 13:26:52 by daison daison
Incredible for a SNES without extra chips.
rulez added on the 2021-08-03 05:14:15 by GValiente GValiente
I guess this is very good technically, stylistically it's too cliched and doesn't rock as hard for my taste
rulez added on the 2021-08-21 00:40:52 by bifat bifat
A Lowlife designed demo! Great to have him back at this level!
Kudos for doing this demo on this platform.
rulez added on the 2021-08-25 10:49:41 by magic magic
A great prog indeed!
rulez added on the 2021-08-25 12:01:59 by YERZMYEY/H-PRG YERZMYEY/H-PRG

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