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Zoompinski by Plush [web]
screenshot added by Krill on 2016-05-02 06:26:49
platform :
type :
release date : may 2016
  • 21
  • 2
  • 0
popularity : 56%
 56%
  • 0.91
alltime top: #9605
added on the 2016-05-02 06:26:49 by Krill Krill

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yass bitch
rulez added on the 2016-05-02 08:50:07 by Weyland Yutani Weyland Yutani
Cool stuff.
rulez added on the 2016-05-02 09:24:10 by Preacher Preacher
Hey, i have an unfinished MsDos Version with the exact name in my folders. How dare you ;)
rulez added on the 2016-05-02 09:47:30 by HellMood HellMood
Doesn't need youtube capture =)
rulez added on the 2016-05-02 09:49:02 by sol_hsa sol_hsa
Good work, Krill!
rulez added on the 2016-05-02 09:50:06 by moqui moqui
War ja irgendwo klar :-D
rulez added on the 2016-05-02 10:41:16 by wertstahl wertstahl
krill black magic!
rulez added on the 2016-05-02 12:02:56 by rez rez
Great.
rulez added on the 2016-05-02 12:27:31 by Sir_Lucas Sir_Lucas
Krill! Plush!
rulez added on the 2016-05-02 12:37:17 by noby noby
No idea about C64 limits nor coding. Some ideas about Sierpinski's algortithmes. Screen vote, with respect.
rulez added on the 2016-05-02 16:18:07 by sim sim
Awesome!
rulez added on the 2016-05-02 17:04:00 by Buckethead Buckethead
ossom!
rulez added on the 2016-05-02 17:51:37 by sensenstahl sensenstahl
:D
rulez added on the 2016-05-02 18:27:13 by ɧ4ɾɗվ. ɧ4ɾɗվ.
What Sen said.
rulez added on the 2016-05-02 18:44:22 by w00t! w00t!
Screenvote!
rulez added on the 2016-05-02 21:41:57 by Emod Emod
Es zoomt!
rulez added on the 2016-05-02 22:05:17 by mad mad
sim: It's pretty much exactly what it says on the tin - an animation. Except it takes what feels like a minute to render those 16 frames, which just barely fit into 64k minus $2000 bytes of visual no-man's-land minus code and intermediate data. Replay at just over 0% CPU by using early-mid 1980's 8bit-era real-time lossless graphics decompression commonly known as "tiled bitmaps", aka custom-defined charsets and screens. Source available via CSDb link.

Great work on "be no sqr", btw. :)
added on the 2016-05-02 22:12:48 by Krill Krill
Krill: Thank you for the information. Sounds tech. Respect for all the work put in to it.

Thank you for your kind words about "be no sqr", as well. Really appreciated =).
added on the 2016-05-04 19:34:32 by sim sim
Nice!
rulez added on the 2016-05-05 17:30:54 by baah baah
This needs a YouTube video capture. :P
added on the 2016-05-07 20:19:21 by AntDude AntDude
Superb!
rulez added on the 2016-05-09 00:04:04 by Kuemmel Kuemmel
ad 8 bit - ad infinitum. Great.
rulez added on the 2016-05-17 00:14:22 by JAC! JAC!
Would have been seriously impressive realtime, but then doing it this way in 512B is also seriously impressive :D Good work!
rulez added on the 2016-05-25 10:47:47 by psonice psonice
psonice: To be clear, it looks exactly as in the gif, same speed and all, just that it takes its sweet time precalculatin' to get there.
added on the 2017-11-21 10:40:44 by Krill Krill

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