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Doomonstration by Nasty Bugs [web]
[nfo]
screenshot added by Gargaj on 2005-04-26 21:29:14
platform :
type :
release date : april 2005
release party : PixelShow 2005
compo : wild demo
ranked : n/a
  • rulez 59
  • is ok 11
  • sucks 0
popularity : 59%
 59%
  • rulez 0.84
alltime top: #3026
added on the 2005-04-26 20:19:19 by aMUSiC aMUSiC

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Optimus.. you fuckin' rule!! I have seen demos on strange platforms, on printers, on Microsoft excel.. but I've never seen a demo made with DOOM! =)))

(you need zDoom in order to run this wad =)
rulez added on the 2005-04-26 20:20:37 by aMUSiC aMUSiC
i admit i had to chuckle during the effects and had a hard laugh at the monitor-headbutting part ;D

Optimus you RULE!
rulez added on the 2005-04-26 21:30:11 by Gargaj Gargaj
VIDEO!
rulez added on the 2005-04-26 21:57:34 by Stelthzje Stelthzje
Nice screenshot :)
Video is coming soon..
added on the 2005-04-26 22:32:23 by Optimus Optimus
haha, I am looking forward to the Video! =)
added on the 2005-04-26 22:44:42 by elend elend
Not enough demo-ish parts, becomes a bit boring after the first half.
added on the 2005-04-27 01:23:15 by beavis77 beavis77
The second half is a replication of the partyplace.. including last year's monitor headbang =)..
added on the 2005-04-27 02:17:12 by aMUSiC aMUSiC
K00L demo! Moddifiable is good!
rulez added on the 2005-04-27 02:49:29 by BITS BITS
How do I run this under WinXP? I tried the compatability mode but nah!!!
added on the 2005-04-27 02:55:36 by sybeX sybeX
bring on that video! :)
added on the 2005-04-27 04:12:06 by Paralax Paralax
On a rule scale from 0 to 255, this wraps around... many times :)
Everyone watching the wild compo loved it...
rulez added on the 2005-04-27 04:30:08 by Nuclear Nuclear
wow, they were even playing one of my demos on the bigscreen!! ^o^
rulez added on the 2005-04-27 06:58:11 by psenough psenough
Haven't seen it yet, but a thumb up just for the idea!
rulez added on the 2005-04-27 10:13:02 by chock chock
I enjoyed a lot this great wild demo, so special to watch some Old Sk00L inside doom. :)) 'wanna walk inside a starfield :P

rulez added on the 2005-04-27 10:44:08 by Buckethead Buckethead
Funny, but could've used a lot more effects..
added on the 2005-04-27 20:58:43 by break break
pretty cool
rulez added on the 2005-04-27 21:21:26 by pdx pdx
Now that a WILD. Excellent idea.
rulez added on the 2005-04-27 21:44:06 by keops keops
Great idea.
rulez added on the 2005-04-27 22:23:34 by p01 p01
rulez added on the 2005-04-27 22:55:16 by las las
Funny :)
rulez added on the 2005-04-27 23:13:17 by teel teel
Haha, that's great!
rulez added on the 2005-04-27 23:14:56 by elend elend
Absolutely fantastic. Though perhaps there was a bit too much running around..
rulez added on the 2005-04-27 23:19:29 by Preacher Preacher
damn that awakes so many childhood memories =)
rulez added on the 2005-04-28 00:59:32 by Zest Zest
Cool. I always loved the music of E1M1. Some more effects wouldn't have hurt, though.
rulez added on the 2005-04-28 08:28:32 by Moerder Moerder
hehe.. thumb up for the idea and the fact that nobody at work here got it :)
rulez added on the 2005-04-28 09:49:53 by okkie okkie
nice idea, could have shown more effects and should not idle displaying the effect names
using doom as a platform is definate wild material. Second part had no meaning for me at all.. but the first part was great to see.
rulez added on the 2005-04-28 12:34:19 by psonice psonice
would have been better if it had more effects, or was shorter
added on the 2005-04-28 13:20:21 by hollowman hollowman
:)
rulez added on the 2005-04-28 13:50:23 by texel texel
Very nice idea... some clever ways to fake oldskool effects in Doom, made me smile :)
rulez added on the 2005-04-28 14:32:27 by Scali Scali
rules! should be nominated for "most original concept" of 2005.
rulez added on the 2005-04-28 15:24:23 by dipswitch dipswitch
Neat hidden part =)
added on the 2005-04-28 20:32:21 by Moerder Moerder
sick! :P
rulez added on the 2005-04-29 14:47:08 by JaK JaK
thumbs up for the idea :)
rulez added on the 2005-04-29 15:50:17 by mataglap mataglap
very original idea, but too long for my taste. still deservers a rules of course!
rulez added on the 2005-04-29 16:28:25 by red red
haha nice ;-)
rulez added on the 2005-04-29 17:46:02 by xeron xeron
are those effects really made with doom engine? they're not animations ?
added on the 2005-04-29 17:54:14 by uns3en_ uns3en_
man! fantastic !
rulez added on the 2005-04-29 18:28:31 by AbcuG! AbcuG!
Heh. Funny, for a moment at least.
rulez added on the 2005-04-29 19:59:58 by tomaes tomaes
optimal!
rulez added on the 2005-04-30 01:06:08 by Kauto Kauto
Haha, this is a stroke of genius.
rulez added on the 2005-04-30 01:52:46 by a_lee_n a_lee_n
Great idea! :D
rulez added on the 2005-04-30 03:16:59 by hornet hornet
Good idea! As some others mentionned, it could have been more intense, ie. more effects but displayed for a shorter time...
rulez added on the 2005-05-01 14:38:46 by exocet exocet
good idea, but it still is doom, you can't do much with it :(
added on the 2005-05-01 15:50:20 by Lupin Lupin
I originally had much more ideas for effects, and transitions with those black walls/floors and some other ones in solid colors, a lot more stuff but deadlines were close. I agree now that I should have kept shorter the second part (only the entrance, main partyplace and inside joke with the monitor should exist) and had thrice of the stuff of the style from the very beginning, now I am thinking it it would be really cool. But now it's released as it is ;P

As for the effects, they are not animations but tricks I really love and were inspired from few tricky WADs on the net. A way to find out how some things work is by using the Doom Builder editor (by pressing W, you go to a 3d view of the map, where you can change the allignment of a texture you are looking with the cursor keys. And press the mouse key to see the original texture used). In few words, most of the tricks were done by having a wall splitted in tiny line segments of length one (this detail caused the WAD to crash in the old doom engine, that's why the older plasma walls in some older WADs have no less than length 4, but you can see the trick there and it's a bit non continuous) all with the scroll left function enabled, and then a special texture combined with a unique X allignment for each of them, made the trick! You have to see it with the editor and scroll the allignment of one of the tiny segments to understand..

I like tricky stuff in WADs. Did you knew btw that Hugo Elias (the guy with the websites with gfx algorithm tutorials) did once a deathmatch WAD with some really tricky stuff? I love especially the vector flag and the reflective floor which made my jaw drop (Runs at plain doom, just new gfx and level editing tricks). I found a link at his website which didn't worked, but here is the working link in doomworld files.
http://www.doomworld.com/idgames/index.php?id=5484
added on the 2005-05-01 23:12:39 by Optimus Optimus
I am really wondering now if I should make (I said no at the beginning, but now I am thinking it..) a Doomonstration 2 with all the ideas and 100% purely in the starting demostyle, or leave the idea. The wildness is exploited but not the ideas..
added on the 2005-05-01 23:16:39 by Optimus Optimus
KIGN!
rulez added on the 2005-05-03 01:26:06 by jimmi jimmi
Very original! Good work :-)
rulez added on the 2005-05-03 01:55:28 by rio702 rio702
it's interesting to use gamers tools to create demoscene prods
but it miss more crazy ideas to transform original concept of the game in a real art and abstract world
The first time I've really impressed by doom.
rulez added on the 2005-07-14 21:53:23 by René Madenmann René Madenmann
So impressed, I'm even too stupid to type sentences with a sense. Or is it just the heat here? ;)
good idea, looking forward to #2
rulez added on the 2006-09-25 12:30:22 by cruzer cruzer
Great idea :D
Pretty cool concept :-)
rulez added on the 2008-07-27 05:17:53 by Nezbie Nezbie
Now that's insane :D
rulez added on the 2008-07-27 05:19:47 by Alpha C Alpha C
That was a fun ride.. absolutely insane idea... rules :D
rulez added on the 2009-03-15 02:56:11 by SaphirJD SaphirJD
Gamerlamer!
rulez added on the 2009-03-15 05:29:05 by xernobyl xernobyl
funny =)
rulez added on the 2009-03-15 05:40:25 by psndcj//tbk psndcj//tbk
Such a fresh and unusual idea! Great work!
rulez added on the 2009-11-28 01:14:48 by Wade Wade
Original as hell.
Period.
rulez added on the 2010-08-02 19:10:59 by Defiance Defiance
Really cool idea. Few parts were way too long, though - intro and walking around in second half.
rulez added on the 2010-08-02 19:43:13 by Shiru Shiru
WIN
rulez added on the 2010-08-02 19:55:35 by Saga Musix Saga Musix
Didn't do much for me, but for the "platform" and originality a defo thumb :)
rulez added on the 2010-08-02 20:26:35 by Intrinsic Intrinsic
lol
rulez added on the 2010-08-02 21:42:41 by Sir Sir
Haha, thumb for the laughs and originality.
rulez added on the 2010-08-02 23:07:36 by the-other-pigpen the-other-pigpen
giggity allright!
rulez added on the 2010-08-02 23:17:15 by superplek superplek
I only wonder, what felt people @ doomworld, when they saw it for first time :)
rulez added on the 2010-08-02 23:21:54 by wrthlss wrthlss
Mh... the music could have been metter I guess :)
rulez added on the 2010-08-03 15:51:21 by PulkoMandy PulkoMandy
Interesting concept, although I fail to find a version of Zdoom that the demo runs on I can still play the level. Zdoom either complains it needs a newer version of itself or an older :S
rulez added on the 2014-09-17 12:07:47 by El Topo El Topo
Oh yeah, the damn different versions of demo recording. It was a problem even in old doom versions. I didn't even know it doesn't run anymore, I only watch the video. What I could do is see if I can find which exactly version of Zdoom it needs and add it to the archive.
added on the 2014-09-17 12:31:13 by Optimus Optimus
Cool, v1.22 says "newer version plz" and v2.1.7 says "no, older!". There is no version in-between on the Zdoom website.
added on the 2014-09-17 12:50:54 by El Topo El Topo
Now the download link is updated with proper zdoom version inside.
added on the 2014-09-25 03:43:02 by Optimus Optimus
starts nice, but gets pretty boring towards the end
rulez added on the 2014-09-25 09:06:07 by toxie toxie
Very interesting!
rulez added on the 2014-09-25 10:16:48 by Alone_Coder Alone_Coder
I just <3 Doom!

Daamn those plasmas those would be frickin' lovely to have in an actual level!
rulez added on the 2014-09-25 13:09:30 by TomoAlien TomoAlien
:D
rulez added on the 2014-10-05 19:12:36 by sensenstahl sensenstahl
Quite brilliant actually. =D
rulez added on the 2018-08-09 20:12:03 by fizzer fizzer
Nice idea and execution :) I just hope the engine was mentioned on the compo slide!
rulez added on the 2018-08-09 20:50:38 by msqrt msqrt
now that's a strange concept
added on the 2019-07-30 12:48:13 by nagz nagz

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