Gyroid by Řrřola [web]
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popularity : 60% |
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alltime top: #4747 |
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added on the 2021-03-13 22:40:14 by rrrola |
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comments
Some sorcery here.
king of the palettes
gyroid in 128b? someone buy this guy a beer!
great!
yt: https://www.youtube.com/watch?v=pjOY5Eiu8ZU
yt: https://www.youtube.com/watch?v=pjOY5Eiu8ZU
rrrola quality. what else :)
epic, again
goodbye TUBE!
sweet!
organic puls?
This is incredible!!!!
How do you do that?!!
You never cease to amaze!
RULEZZZZZZZZZ \o/
How do you do that?!!
You never cease to amaze!
RULEZZZZZZZZZ \o/
Fantastic journey through the interior of some organism.
wtf
A remake of lattice/3sc from 20 years ago in half the size !? Fabulous evolution ! You just missed out on the texture ;-) ...and your code history cries for a seminar some day
That was solid
impressive! welcome back!
Cool
i'm speechless. instant win for me
The usual rrrola quality. Awesome!
oO
!! (°o° )
Impressive! Topped the compo like a hammer. ;)
tasty!
puls 2.0 :)
quite good
wtf!
I'm fascinated by this, yet also bugged with the texture. Rrrola made this available as shader (thx!), occasionaly i try to hide the iteration borders with noise or simulate a potential function via modifying the color with the last SDF distance.
So far as shader
Naive texture hack in DOS (127b)
I'd be interested what the shaderpeople could with it, and how the DOS people can port that back to fit in 128 bytes. You can join our discord to exchange ideas :)
So far as shader
Naive texture hack in DOS (127b)
I'd be interested what the shaderpeople could with it, and how the DOS people can port that back to fit in 128 bytes. You can join our discord to exchange ideas :)
Woah.
looks quite real
Amazing!
Holy shit! Just unbelievable.
The code must be a kind of magic ;-)
The code must be a kind of magic ;-)
Holy shit! Just unbelievable.
The code must be a kind of magic ;-)
The code must be a kind of magic ;-)
Amazing work as always!
Now you're just making other people feel bad.
"The complement to the gyroid surface (also called the srs net or triamond) is expressed as a distance function. Then it's rendered with sphere tracing (raymarching with variable steps based on the current distance estimation)."
Funny - I have to admit that was exactly my first thought when I saw the video .... NOT. You rock!
Funny - I have to admit that was exactly my first thought when I saw the video .... NOT. You rock!
This stuff makes me crazy. And looking at the code even more ;-) Put on my todo list for the Lynx, though.
Great
Massive!
Nice. :) Too bad no audio.
Great.
I just ported this gem to our beloved TIC-80 =)
Really cool! Very organic-looking for a tiny intro.
cslag just showed it to me, it's fucking impressive :)
So amazing!
I loved the reuse of int 0x10 during the setup. But, how come I never knew that (ah=0x10, int 0x10) could be used to set the palette???? I always used 3C9h for that. Also I loved the JPO trick for counting to 3, the fldl2e for loading a constant, everything. Thanks for sharing the annotated source code.
I loved the reuse of int 0x10 during the setup. But, how come I never knew that (ah=0x10, int 0x10) could be used to set the palette???? I always used 3C9h for that. Also I loved the JPO trick for counting to 3, the fldl2e for loading a constant, everything. Thanks for sharing the annotated source code.
Baller!
Kranskärl?
outstanding
beautiful and neat
Nice Řrřola production
tube next generation
mmmmmmmitäh
Very impressive. Hat off! ;)
Top 128B intro.
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Glad you're back =)