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0x0f by Northern Dragons [web]
[nfo]
screenshot added by troll on 2003-10-26 05:03:39
platform :
type :
release date : august 2003
release party : Pilgrimage 2003
compo : combined demo
ranked : 6th
  • 23
  • 9
  • 2
popularity : 65%
 65%
  • 0.62
alltime top: #4406
added on the 2003-08-15 20:13:47 by front243 front243

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Despite what the .nfo file says, it doesn't exit :-).
added on the 2003-08-15 20:15:10 by legalize legalize
quite ok for 16 bytes
rulez added on the 2003-08-16 00:08:52 by shadez shadez
It's ok.
added on the 2003-08-16 02:41:18 by Optimus Optimus
best 16b ever. though... whats the point? ;)
rulez added on the 2003-08-20 15:36:23 by Duckers Duckers
i like the textmode-version ;-)
rulez added on the 2003-08-21 19:57:45 by js js
The exiting instructions only work for Windows 98, where pressing alt-enter puts the program into a window which you can close by pressing the X button. On an NT-class machine, press alt+enter to minimize the window. Right-click on the intro's task-bar button, and select Close.
rulez added on the 2003-08-28 05:53:44 by s_tec s_tec
16B :)
rulez added on the 2003-11-08 15:07:22 by tejeez tejeez
cool
rulez added on the 2003-11-08 20:21:43 by jazzman jazzman
Interference color cycling in both text and graphics mode. Not bad for an 16b.
rulez added on the 2003-11-25 20:52:23 by mados mados
i can't get the point.
???
added on the 2003-11-27 20:00:08 by vagus vagus
it's in the top left :)
added on the 2003-11-27 20:18:22 by Gargaj Gargaj
Who would have thought something in 16bytes could look remotely pretty?
rulez added on the 2004-01-17 08:11:30 by cyb cyb
Good, but can anyone do something better in just 16bytes? They are zu wenig. I have only seen nice things from 64b or more..
added on the 2004-01-17 12:29:57 by Optimus Optimus
my comment is longer than the demo... :D
rulez added on the 2004-01-21 23:26:34 by vagus vagus
16 bytes? The name says 0x0f ;) Awesome for what it is.
rulez added on the 2004-08-31 09:41:47 by Kreet Kreet
Nice, almost as good as the good old

loop: move.b $dff006,$dff180
btst #6,$bfe001
bne loop
rts
(if I remember well :-)
rulez added on the 2004-09-24 19:10:28 by gogo gogo
cooooool

simple code!
rulez added on the 2005-01-05 15:14:27 by arqueiro arqueiro
Yeah!
rulez added on the 2005-09-19 18:21:02 by ALiEN^bf ALiEN^bf
What GoGo (who remembered well :D) said.
rulez added on the 2005-11-09 03:34:15 by StingRay StingRay
i don't think this works properly for me, i just get flickering colours. oh well...
added on the 2005-12-15 03:38:30 by dila dila
rulez added on the 2006-01-26 18:11:27 by Skate Skate
Sorry, but this is just ugly, no matter how small it is :P
added on the 2006-01-26 18:24:52 by Preacher Preacher
16B.:)
rulez added on the 2006-02-09 14:29:46 by got got
16b.:(
sucks added on the 2006-02-09 15:06:22 by blala blala
rulez added on the 2007-02-13 10:17:42 by wie8 wie8
bwahahaha
rulez added on the 2007-08-06 12:24:10 by toxie toxie
looks as if it's just palette cycling. don't have hex editor at hand to check. a bit ugly nonetheless.
added on the 2007-08-12 22:58:08 by piksi piksi
rulez added on the 2007-12-10 19:12:55 by Gluk Gluk
This is a bogus picture. It's a mode-13 demo, it looks like the screenshot-person's computer didn't go into mode 13 (it's only text). Picture is inaccurate. As far as the demo is concerned, I think it's pretty clever.
I've provided a screen-shot here: http://image.bayimg.com/majkfaabl.jpg
rulez added on the 2008-09-17 23:56:01 by Pirx Pirx
theadesilve: there's a textmode version in the zipfile as well

pirx: why the heck do you thumb up all <=256b intros regardless of quality?
added on the 2008-09-18 00:21:09 by stijn stijn
I do not thumb up all <=256b intros.
added on the 2008-09-18 00:41:32 by Pirx Pirx
You do seem to thumb up a lot regardless of quality though ;)
added on the 2008-09-18 00:54:19 by stijn stijn
There are over 400000 comments on pouet now, thousands of them are totally moronic/unfair/boorish, why do you take care about mine?
added on the 2008-09-18 01:02:11 by Pirx Pirx
waterfall alike effect, VGA and text mode
rulez added on the 2009-04-05 02:45:58 by BITS BITS
I ported this is C/SDL for those of you who need your freakin' portability fix.

Code: #include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(void) { int i; SDL_Surface *d_screen; Uint16 ax, bx; SDL_Init(SDL_INIT_VIDEO); d_screen = SDL_SetVideoMode( 320, 200, 8, 0); SDL_LockSurface(d_screen); for(;;i++) { *(unsigned char *)(d_screen->pixels+bx)+=1; // ++ doesn't compile bx-=ax; ax = (ax & 0xff00) + (++ax&0xff); if((i&0xff)==0) { SDL_UnlockSurface(d_screen); SDL_UpdateRect(d_screen, 0,0,0,0); SDL_LockSurface(d_screen); } } }
rulez added on the 2009-08-30 06:28:48 by sigflup sigflup
.
rulez added on the 2012-05-25 14:03:14 by las las
.
i see plain eye cancer, sorry
sucks added on the 2015-03-18 17:52:01 by HellMood HellMood

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