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 0x0f by Northern Dragons [web]
 [nfo]
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popularity : 66% | 
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 alltime top: #4832   | 
 
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| added on the 2003-08-15 20:13:47 by front243  | 
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popularity helper
comments
Despite what the .nfo file says, it doesn't exit :-).
   added on the 2003-08-15 20:15:10 by legalize 
quite ok for 16 bytes
  
It's ok.
  
best 16b ever. though... whats the point? ;)
  
i like the textmode-version ;-)
  
16B :)
  
cool
  
Interference color cycling in both text and graphics mode. Not bad for an 16b.
  
i can't get the point.
???
  
???
it's in the top left :)
  
Who would have thought something in 16bytes could look remotely pretty?
  
Good, but can anyone do something better in just 16bytes? They are zu wenig. I have only seen nice things from 64b or more..
  
my comment is longer than the demo... :D
  
16 bytes? The name says 0x0f ;)  Awesome for what it is.
  
Nice, almost as good as the good old
loop: move.b $dff006,$dff180
btst #6,$bfe001
bne loop
rts
(if I remember well :-)
  
loop: move.b $dff006,$dff180
btst #6,$bfe001
bne loop
rts
(if I remember well :-)
cooooool
simple code!
  
simple code!
Yeah!
  
What GoGo (who remembered well :D) said.
  
i don't think this works properly for me, i just get flickering colours. oh well...
  
Sorry, but this is just ugly, no matter how small it is :P
  
16B.:)
  
16b.:(
  
bwahahaha
  
looks as if it's just palette cycling. don't have hex editor at hand to check. a bit ugly nonetheless.
  
This is a bogus picture. It's a mode-13 demo, it looks like the screenshot-person's computer didn't go into mode 13 (it's only text). Picture is inaccurate. As far as the demo is concerned, I think it's pretty clever.
  
I've provided a screen-shot here: http://image.bayimg.com/majkfaabl.jpg
  
theadesilve: there's a textmode version in the zipfile as well
pirx: why the heck do you thumb up all <=256b intros regardless of quality?
  
pirx: why the heck do you thumb up all <=256b intros regardless of quality?
I do not thumb up all <=256b intros.
  
You do seem to thumb up a lot regardless of quality though ;)
  
There are over 400000 comments on pouet now, thousands of them are totally moronic/unfair/boorish, why do you take care about mine?
  
waterfall alike effect, VGA and text mode
  
I ported this is C/SDL for those of you who need your freakin' portability fix.
  
Code:
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
int main(void) {
 int i;
 SDL_Surface *d_screen;
 Uint16 ax, bx;
 SDL_Init(SDL_INIT_VIDEO);
 d_screen = SDL_SetVideoMode( 320, 200, 8, 0);
 SDL_LockSurface(d_screen);
 for(;;i++) {
  *(unsigned char *)(d_screen->pixels+bx)+=1; // ++ doesn't compile
  bx-=ax;
  ax = (ax & 0xff00) + (++ax&0xff);
  if((i&0xff)==0) {
   SDL_UnlockSurface(d_screen);
   SDL_UpdateRect(d_screen, 0,0,0,0);
   SDL_LockSurface(d_screen);
  }
 }
}
.
  
.
  
i see plain eye cancer, sorry
  
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