fr-097: Digital Doomsday by Farbrausch [web]
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popularity : 65% |
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alltime top: #2919 |
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added on the 2015-08-02 02:19:01 by BeRo |
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comments
awesome.
rulez added on the 2015-08-02 02:24:47 by las
Enjoyable.
herrje :D
Wow. You progressed so much since your last relase it is almost unfathomable. The music was solid with some parts being rather epic because of the acid.
The theme and execution was really enjoyable.
So much content, so much scenes! I really don't know whewre to start. The fact that you let the robots walk to the city, which you just introduced clearly shows you know how cinematographic story telling works. I was waiting for that scene, and you delivered on that promise. That feeling lasted the entire prod, from the start to the end. It is hard to believe you made so much steps, taking into account that othere relase with the sleeping uncanny vally girl in the bed.
So yeah maybe the robots moved a bit odd and they didn't really fit the steorotypical robot view. I couldn't care less for a one man 64k prod. I mean, they did walk did they? I bow to you sir, solid job, big up!
There was acid, BASS, there were robots, it even had a storyline, the rendering was awesome. For a group effort this would have been rather nice, for a one man job it was next to epic.
The theme and execution was really enjoyable.
So much content, so much scenes! I really don't know whewre to start. The fact that you let the robots walk to the city, which you just introduced clearly shows you know how cinematographic story telling works. I was waiting for that scene, and you delivered on that promise. That feeling lasted the entire prod, from the start to the end. It is hard to believe you made so much steps, taking into account that othere relase with the sleeping uncanny vally girl in the bed.
So yeah maybe the robots moved a bit odd and they didn't really fit the steorotypical robot view. I couldn't care less for a one man 64k prod. I mean, they did walk did they? I bow to you sir, solid job, big up!
There was acid, BASS, there were robots, it even had a storyline, the rendering was awesome. For a group effort this would have been rather nice, for a one man job it was next to epic.
As a demo it would have thumbed it down, it is simply not my cup of tea plus it bored me. But 64k makes it piggie.
aww.. chrome blocks the file. so chrome are startong to block false posetives? annoying
firefox block the file...
What numtek said
Nice 64k story and acid music :)
Wow. Amazing development. You stuff is getting better and better.
Really nice 64k with a lot of content and quite cool music too. Specially liked the way the greetings are presented.
O_o--b
excellent ! love it
Has some 'the timeless' vibes, but a totally different direction. My personal fav form the compo. And of course what numtek said.
Are the city + robots pure raymarching or did you use something else?
Are the city + robots pure raymarching or did you use something else?
Mankind is doomed :)
Time for other FR members to make demos again to!
one men army Bero is now doing all prods alone
one men army Bero is now doing all prods alone
Better than "Sweet Night Dreams". That said, most of the screens didn't look that great and the silly walking robot army felt kind of.. silly. Some good bits in the music though. Overall not my cup etc etc.
almost better than the new Terminator movie if it had Emilia Clarke in it!
I would have liked to see that robot blow up the man horse from the previous demo. But otherwise great effort, liked the camera work even if it did get a bit too freaky with the roll.
By far my favourite BeRo prod to date :)
best Bero prod ever! (except micro64 of course)
loved the robot army walking in the starry night, and the BAYSPLOTION \:D/
loved the robot army walking in the starry night, and the BAYSPLOTION \:D/
..................
pretty good for a one man prod!
I liked the music and the overal design. The robots felt like they need to diet somehow. All in all still quite enjoyable.
++ for one man show... otherwise.. not really my stuff in any way :) ok couple sounds were nice.
Great progress in your work. This has some good stuff in it. although the music is not my thing, i think everything together does deliver some kind of doomsday feeling. Good work, Bero!
mag ich
Is there a specific reason you don't want to collaborate with the rest of the group? Just thinking that they might help to sort out the rough edges.
Firefox refuse to download the file, ''anti-virus blocked" it stays. I know it must be a false positive, but still.
YES!
Should have won!
Basically what numtek said except your progress...you´ve been there all the time, just the girl in the bed looked horrible in your last prod, yes, but the rest was almost as good as this here!
more of this please!
one-man-shows for the win!
Should have won!
Basically what numtek said except your progress...you´ve been there all the time, just the girl in the bed looked horrible in your last prod, yes, but the rest was almost as good as this here!
more of this please!
one-man-shows for the win!
I applaud you for doing these by yourself but the aesthetics in this are still a complete miss (color are getting better though, I guess). The rendering is alright but the whole choreography and scenes themselves just don't cut it. Same as break, Frequent and Marq basically.
6502-based robots will rule the world!
yup, nice solid work! :)
phat ♥
I've been meaning to tell you this for a long time, please take this advice into account:
sin and cos are a pretty easy and cheap way to do smooth and repetitive motion, but it is not a good idea for animations coming from limbs (arms, legs, etc.). I noticed that first on your "hammer and anvil" animation in a previous 64k, and I noticed it now with your "robots running" animation. It just doesn't feel right.
I have no concrete idea or suggestion on how to make it better, but I can give you an excellent "hammer and anvil" animation that does work: 905509.
Please take this as constructive cricisim, and think about new "functions" for your animations.
sin and cos are a pretty easy and cheap way to do smooth and repetitive motion, but it is not a good idea for animations coming from limbs (arms, legs, etc.). I noticed that first on your "hammer and anvil" animation in a previous 64k, and I noticed it now with your "robots running" animation. It just doesn't feel right.
I have no concrete idea or suggestion on how to make it better, but I can give you an excellent "hammer and anvil" animation that does work: 905509.
Please take this as constructive cricisim, and think about new "functions" for your animations.
what noby said
The techno track is very oompfy, and the terminator POV looks cool, only sun glasses are missing.
Definitely better than your previous one(s), but those robots look pretty awkward and highly ineffective. For proper 64k robots, have a look at x marks the spot for inspiration.
oh, and:
i have no idea if this is serious or a joke prod
Quote:
![..] For a group effort this would have been rather nice, for a one man job it was next to epic.
— numtek
Tons of technology in this one, a great show! I especially liked the dancing shiny robots and explosions causing holes to the buildings.
fettes Demo
BeRo: another example of your sin/cos tendency in animations: linky.
Nice
Wow, the direction in this is awesome and the music fits so well. The strange walking style of the robots totally fits in my opinion, it adds a really entertaining contrast to the dark atmosphere especially thanks to the timing of the moment that the walking animation is 'revealed'. Interesting technique with the multiple raymarching loops too.
Currently detected as malware by Windows Defender :(
neat
nice
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