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fr-097: Digital Doomsday by Farbrausch [web]
[nfo]
screenshot added by BeRo on 2015-08-02 02:19:02
platform :
type :
release date : august 2015
release party : Evoke 2015
compo : pc 64k
ranked : 2nd
  • 36
  • 12
  • 1
popularity : 64%
 64%
  • 0.71
alltime top: #2731
  • BeRo BeRo [Code, synth, graphics, music]
added on the 2015-08-02 02:19:01 by BeRo BeRo

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awesome.
rulez added on the 2015-08-02 02:24:47 by las las
Enjoyable.
rulez added on the 2015-08-02 03:08:15 by ham ham
herrje :D
rulez added on the 2015-08-02 03:49:53 by FOSTER FOSTER
Wow. You progressed so much since your last relase it is almost unfathomable. The music was solid with some parts being rather epic because of the acid.
The theme and execution was really enjoyable.
So much content, so much scenes! I really don't know whewre to start. The fact that you let the robots walk to the city, which you just introduced clearly shows you know how cinematographic story telling works. I was waiting for that scene, and you delivered on that promise. That feeling lasted the entire prod, from the start to the end. It is hard to believe you made so much steps, taking into account that othere relase with the sleeping uncanny vally girl in the bed.

So yeah maybe the robots moved a bit odd and they didn't really fit the steorotypical robot view. I couldn't care less for a one man 64k prod. I mean, they did walk did they? I bow to you sir, solid job, big up!

There was acid, BASS, there were robots, it even had a storyline, the rendering was awesome. For a group effort this would have been rather nice, for a one man job it was next to epic.
rulez added on the 2015-08-02 04:05:51 by numtek numtek
As a demo it would have thumbed it down, it is simply not my cup of tea plus it bored me. But 64k makes it piggie.
aww.. chrome blocks the file. so chrome are startong to block false posetives? annoying
added on the 2015-08-02 08:29:15 by _Chucky_ _Chucky_
firefox block the file...
added on the 2015-08-02 08:46:34 by VBI VBI
What numtek said
rulez added on the 2015-08-02 10:22:12 by SiR SiR
Here the yt-link https://www.youtube.com/watch?v=k3WcCqJ3qiI for the time while the added yt-link for the top is not reviewed yet.
added on the 2015-08-02 11:55:49 by BeRo BeRo
Nice 64k story and acid music :)
rulez added on the 2015-08-02 13:43:59 by Queen_Luna Queen_Luna
Wow. Amazing development. You stuff is getting better and better.
rulez added on the 2015-08-02 13:47:58 by pixtur pixtur
Really nice 64k with a lot of content and quite cool music too. Specially liked the way the greetings are presented.
rulez added on the 2015-08-02 13:50:29 by StingRay StingRay
O_o--b
rulez added on the 2015-08-02 14:52:56 by aha aha
excellent ! love it
rulez added on the 2015-08-02 15:16:33 by yogib33r yogib33r
Has some 'the timeless' vibes, but a totally different direction. My personal fav form the compo. And of course what numtek said.
Are the city + robots pure raymarching or did you use something else?
rulez added on the 2015-08-02 15:37:26 by fgenesis fgenesis
Mankind is doomed :)
rulez added on the 2015-08-02 15:48:24 by Zplex Zplex
Time for other FR members to make demos again to!

one men army Bero is now doing all prods alone
rulez added on the 2015-08-02 15:49:44 by magic magic
@fgenesis yes, the 64k uses mostly pure raymarching including some near/far plane raytracing as speed optimization for to combine multiple raymarching loop layers into a single visual scene.

for example the last scene has five raymarching loops, which are combined in a image with their ray hit depths:

1. background mountain raymarching loop
2. city house+street raymarching loop
3. robot raymarching loop
4. explosion raymarching loop
5. volumetric scattering raymarching loop (incl. sub-raymarching-loops into the light source direction for each main-raymarching-loop-step).

this loop-into-multiple-single-loops-splitting-idea helps also for to have more less raymarching artefacts, than if you have anything in a single big distance map function and a single main raymarching loop. therefore, it's not only a speed optimizaton (if you're making it right, because you can also doing it wrong, so that it would be then rather more a slowdown anti-optimization), but rather also a simple technique for raymarching-artefacts-reduction.

and the three different physically-based sky envmaps are pre-raymarched in the second-stage loader phase as 2048x1024 equirectangular envmaps, where you can do notice three short framerate drops at the second-stage loader animation.
added on the 2015-08-02 16:32:03 by BeRo BeRo
Better than "Sweet Night Dreams". That said, most of the screens didn't look that great and the silly walking robot army felt kind of.. silly. Some good bits in the music though. Overall not my cup etc etc.
sucks added on the 2015-08-02 16:46:24 by break break
almost better than the new Terminator movie if it had Emilia Clarke in it!
rulez added on the 2015-08-02 19:52:52 by maali maali
I would have liked to see that robot blow up the man horse from the previous demo. But otherwise great effort, liked the camera work even if it did get a bit too freaky with the roll.
rulez added on the 2015-08-02 20:47:56 by Harekiet Harekiet
By far my favourite BeRo prod to date :)
rulez added on the 2015-08-03 21:48:40 by Alpha C Alpha C
best Bero prod ever! (except micro64 of course)

loved the robot army walking in the starry night, and the BAYSPLOTION \:D/
rulez added on the 2015-08-06 15:27:41 by rez rez
..................
added on the 2015-08-06 18:33:36 by Frequent Frequent
pretty good for a one man prod!
rulez added on the 2015-08-06 18:53:15 by keito keito
I liked the music and the overal design. The robots felt like they need to diet somehow. All in all still quite enjoyable.
rulez added on the 2015-08-06 18:58:09 by Triace Triace
++ for one man show... otherwise.. not really my stuff in any way :) ok couple sounds were nice.
added on the 2015-08-06 19:00:32 by Serpent Serpent
Great progress in your work. This has some good stuff in it. although the music is not my thing, i think everything together does deliver some kind of doomsday feeling. Good work, Bero!
rulez added on the 2015-08-07 20:19:47 by CONS CONS
mag ich
rulez added on the 2015-08-08 17:20:15 by cutcha cutcha
Is there a specific reason you don't want to collaborate with the rest of the group? Just thinking that they might help to sort out the rough edges.
added on the 2015-08-08 17:30:22 by Marq Marq
Firefox refuse to download the file, ''anti-virus blocked" it stays. I know it must be a false positive, but still.
added on the 2015-08-09 03:35:08 by ramon ramon
YES!
Should have won!
Basically what numtek said except your progress...you´ve been there all the time, just the girl in the bed looked horrible in your last prod, yes, but the rest was almost as good as this here!
more of this please!
one-man-shows for the win!
rulez added on the 2015-08-09 22:16:03 by ɧ4ɾɗվ. ɧ4ɾɗվ.
I applaud you for doing these by yourself but the aesthetics in this are still a complete miss (color are getting better though, I guess). The rendering is alright but the whole choreography and scenes themselves just don't cut it. Same as break, Frequent and Marq basically.
added on the 2015-08-09 22:52:44 by noby noby
6502-based robots will rule the world!
rulez added on the 2015-08-10 21:31:38 by 0xF 0xF
yup, nice solid work! :)
rulez added on the 2015-08-12 21:53:13 by tEiS tEiS
rulez added on the 2015-08-15 15:35:50 by moqui moqui
phat ♥
rulez added on the 2015-08-18 20:43:26 by HellMood HellMood
I've been meaning to tell you this for a long time, please take this advice into account:
sin and cos are a pretty easy and cheap way to do smooth and repetitive motion, but it is not a good idea for animations coming from limbs (arms, legs, etc.). I noticed that first on your "hammer and anvil" animation in a previous 64k, and I noticed it now with your "robots running" animation. It just doesn't feel right.

I have no concrete idea or suggestion on how to make it better, but I can give you an excellent "hammer and anvil" animation that does work: 905509.

Please take this as constructive cricisim, and think about new "functions" for your animations.
rulez added on the 2015-08-19 18:00:30 by xTr1m xTr1m
what noby said
added on the 2015-08-19 18:10:57 by raer raer
The techno track is very oompfy, and the terminator POV looks cool, only sun glasses are missing.
added on the 2015-08-19 18:24:26 by Mixeri Mixeri
Definitely better than your previous one(s), but those robots look pretty awkward and highly ineffective. For proper 64k robots, have a look at x marks the spot for inspiration.
oh, and:
rulez added on the 2015-08-19 19:14:46 by Saga Musix Saga Musix
i have no idea if this is serious or a joke prod
rulez added on the 2015-08-19 19:17:57 by msqrt msqrt
Quote:
[..] For a group effort this would have been rather nice, for a one man job it was next to epic.
— numtek
!
rulez added on the 2015-08-19 19:20:10 by mog mog
Tons of technology in this one, a great show! I especially liked the dancing shiny robots and explosions causing holes to the buildings.
rulez added on the 2015-08-19 19:28:39 by cce cce
fettes Demo
rulez added on the 2015-08-19 20:25:46 by lsl lsl
BeRo: another example of your sin/cos tendency in animations: linky.
added on the 2015-08-20 00:03:52 by xTr1m xTr1m
Nice
rulez added on the 2016-08-14 07:14:46 by golem golem
Wow, the direction in this is awesome and the music fits so well. The strange walking style of the robots totally fits in my opinion, it adds a really entertaining contrast to the dark atmosphere especially thanks to the timing of the moment that the walking animation is 'revealed'. Interesting technique with the multiple raymarching loops too.
rulez added on the 2016-11-27 14:01:36 by fizzer fizzer
Currently detected as malware by Windows Defender :(
added on the 2017-03-22 05:56:46 by Kolano Kolano
neat
rulez added on the 2017-07-12 16:22:58 by nagz nagz
nice

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