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Jupiter 666 Video Computer System by Hackers [web]
[nfo]
screenshot added by histack on 2015-04-06 10:40:09
platform :
type :
release date : april 2015
release party : Revision 2015
compo : pc demo
ranked : 5th
  • 85
  • 6
  • 2
popularity : 69%
 69%
  • 0.89
alltime top: #962
added on the 2015-04-06 10:40:09 by histack histack

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This was awesome! :D
rulez added on the 2015-04-06 10:42:04 by mayday mayday
must get 3rd place. the only bright spot in democompo after flt+cncd.
rocked hard.
rulez added on the 2015-04-06 10:42:44 by sq sq
I want to buy that console/computer/whatever thing!
rulez added on the 2015-04-06 10:46:59 by CONS CONS
Haha that was awesome. An evil JC. Ahahaha!!!
rulez added on the 2015-04-06 10:47:20 by Optimus Optimus
I see what you did there, namely releasing the same demo a second time with the exact same gimmick but less interesting content. Meh.
added on the 2015-04-06 10:57:26 by break break
nice
rulez added on the 2015-04-06 11:00:32 by psenough psenough
I did not like your previous demo very much because the style of 1980s CG was not consistent there and the illusion kept being broken. This one is a lot better, much smoother, I loved it on the stream.
rulez added on the 2015-04-06 11:00:35 by introspec introspec
Retro-feeling
rulez added on the 2015-04-06 11:15:33 by Wutz Wutz
Nice, but they'd already kind of done the idea.
rulez added on the 2015-04-06 12:30:59 by Starchaser Starchaser
Future(?) classic.
rulez added on the 2015-04-06 12:34:47 by cce cce
Should have earned a better position! Anyway, congratulations for your work :-) This demo was one of the best, I loved it!
rulez added on the 2015-04-06 13:48:25 by Debvgger Debvgger
Outstanding work!
rulez added on the 2015-04-06 13:54:25 by ham ham
my favourite of the compo. it KICKS ASS and has great music.
rulez added on the 2015-04-06 14:38:37 by nula nula
brilliant prod :D
rulez added on the 2015-04-06 16:06:06 by ne7 ne7
A lot of the same tricks but plenty of new ideas as well. More consistently good then the predecessor perhaps, but on a personal level doesn't score quite as high, especially the music wasn't as strong. Regardless one of the best entries in the compo, fucking love it. Don't you dare stop.
rulez added on the 2015-04-06 16:12:27 by noby noby
Oh! I'm sorry to inform you that I tried it on my other computer and it's not working on my ATI R290 :-( No problems on a GTX 650ti.

Damn GLSL... That's why I use both computers at once when working on my routines. Hope Vulkan and SPIR-V will make our lives easier!
added on the 2015-04-06 17:42:26 by Debvgger Debvgger
Love it!
rulez added on the 2015-04-06 18:02:18 by SnC SnC
Yeah it doesn't display anything but the CRT overlay (underlay?) on my Radeon 270 either. Worked on a laptop sandy bridge tough, quite well too except for some of the 3d stuff which was exceedingly slow. C'mon, show that you're real Hackers and make it work (and the Payback demo too)!
added on the 2015-04-06 18:02:38 by noby noby
@noby compatibility and drugs are our thing! We'll release a fixed version once we find someone with an AMD gpu!
added on the 2015-04-06 18:18:13 by histack histack
Still loving your style.
rulez added on the 2015-04-06 19:02:23 by Daddy Freddy Daddy Freddy
Another polished high-concept retro re-imagination. The type of shit Kewlers used to be good at. :D *cough*
rulez added on the 2015-04-06 19:11:08 by tomaes tomaes
Fresh retroish!
rulez added on the 2015-04-06 19:17:56 by Zplex Zplex
histack, I found a fix for the AMD cards :-)

Go to ntsc.glsl, line 118, the blur loop, the problem is with the value of x when doing the pow() operation.

1) Do not loop on a float variable. Change it for an integer:

Code:for (int x = 10; x >= 0; x -= 1)


2) Now, create another variable, for example xx and put x/10.0 inside:

Code:float xx = x / 10.0 ;


3) Finally, use pow(xx) when calculating mult instead of pow(x):

Code:vec3 mult = (vec3(1.0) - pow(vec3(xx), vec3(0.2, 1.0, 1.0))) * 0.2;


So, finished loop:

Code: for (int x = 10; x >= 0; x -= 1) { float x1 = (x * -0.05)* fix + lumadelay; float x2 = (x * 0.1)* fix + lumadelay; float xx = x / 10.0 ; vec3 mult = (vec3(1.0) - pow(vec3(xx), vec3(0.2, 1.0, 1.0))) * 0.2; vec2 uv1 = uv_n + vec2(x1,0.0); vec2 uv2 = uv_n + vec2(x2,0.0); vec2 uv1b = uv_n + vec2(x1, 1.0/486.0); vec2 uv2b = uv_n + vec2(x2, 1.0/486.0); yuv += (rgbtoyuv * texture2D(iChannel2, uv1).rgb) * mult; yuv += (rgbtoyuv * texture2D(iChannel2, uv2).rgb) * mult; //yuv.gb += (rgbtoyuv * texture2D(iChannel2, uv1b).rgb).gb * mult.gb; //yuv.gb += (rgbtoyuv * texture2D(iChannel2, uv2b).rgb).gb * mult.gb; }


Now, what the heck is happening here, really? :-)
added on the 2015-04-06 19:37:42 by Debvgger Debvgger
OK, x is used for x1 and x2, for some reason I didn't notice. Let me check again.
added on the 2015-04-06 19:40:44 by Debvgger Debvgger
OK, it works:

Code: // blur //for (float x = 1.0; x >= 0.0; x -= 0.1) for (int x = 10; x >= 0; x -= 1) { float xx = x / 10.0 ; float x1 = (xx * -0.05)* fix + lumadelay; float x2 = (xx * 0.1)* fix + lumadelay; vec3 mult = (vec3(1.0) - pow(vec3(xx), vec3(0.2, 1.0, 1.0))) * 0.2; vec2 uv1 = uv_n + vec2(x1,0.0); vec2 uv2 = uv_n + vec2(x2,0.0); vec2 uv1b = uv_n + vec2(x1, 1.0/486.0); vec2 uv2b = uv_n + vec2(x2, 1.0/486.0); yuv += (rgbtoyuv * texture2D(iChannel2, uv1).rgb) * mult; yuv += (rgbtoyuv * texture2D(iChannel2, uv2).rgb) * mult; //yuv.gb += (rgbtoyuv * texture2D(iChannel2, uv1b).rgb).gb * mult.gb; //yuv.gb += (rgbtoyuv * texture2D(iChannel2, uv2b).rgb).gb * mult.gb; }


I'm really curious about what's going on.
added on the 2015-04-06 19:42:11 by Debvgger Debvgger
Debvgger: composite/analog video artifact simulation most likely ;)

But that works, great! I'm pretty sure float loops should work too but maybe not...
added on the 2015-04-06 19:42:35 by noby noby
Good to know :-)

Well, now that I see the code again, it was even easier:

Quote:
//for (float x = 1.0; x >= 0.0; x -= 0.1)
for (int xint = 10; xint >= 0; xint -= 1)
{
float x = xint / 10.0 ;


Then the rest of the loop can remain just the same as it was, it's just two different lines :-) To be honest, I don't have many neurons working right now, I've been programming nearly 72 hours straight and thought it would be a good idea the download this demo and watch it again to take a break.

I guess it's the coder's nature :-D

In fact, I'm going to run a few more tests to see what the hell is happening with the value of x.
added on the 2015-04-06 19:52:55 by Debvgger Debvgger
This stuff is just executed so damn well with some great design touches and attention to details, love it, great stuff please do more!
rulez added on the 2015-04-06 19:53:11 by keito keito
Ok, one last message about this, not trying to steal the thread from you guys. The real problem is that x becomes < 0.0 on the last iteration due to the lack of precission of the float variable. Putting a:

Code:if(x < 0.0) x = 0.0 ;


at the start of the loop before using x anywhere fixes the problem. Case solved ;-)

Keep up the good work and make more demos like this, please ;-)
added on the 2015-04-06 20:07:53 by Debvgger Debvgger
I've seen this already :P But it's still cool, so have a thumb =)
rulez added on the 2015-04-06 21:11:08 by HellMood HellMood
This is so cool! Nice details and the soundtrack rules!
rulez added on the 2015-04-06 21:41:56 by Rob Rob
"Press Q to quit" :) Perfect.
rulez added on the 2015-04-06 22:04:18 by Hyde Hyde
hmmm, i have mixed feelings. somehow i find it original, somehow i completely dislike some of the scenes. must be a piggie then.
added on the 2015-04-06 22:14:52 by a-move a-move
Perfect crowdpleaser pleases crowd perfectly. :)
rulez added on the 2015-04-06 22:42:11 by Photon Photon
Love it!
rulez added on the 2015-04-06 22:52:45 by nodepond nodepond
Nice, I should have included this in my dj-set :)
Love the atmosphere and the vaporwave-style.
rulez added on the 2015-04-06 23:06:06 by numtek numtek
I like your style.
rulez added on the 2015-04-06 23:10:08 by quisten quisten
Greatest demo I've ever seen.

Everything fits.
rulez added on the 2015-04-06 23:55:40 by thec thec
Good!
rulez added on the 2015-04-07 00:04:17 by TheT(ourist) TheT(ourist)
Cute
rulez added on the 2015-04-07 03:14:32 by bitl bitl
Vaporwave <3
rulez added on the 2015-04-07 13:55:38 by ___ ___
yes!
rulez added on the 2015-04-07 14:57:31 by toxie toxie
YES I LOVE IT ;)
rulez added on the 2015-04-07 15:16:26 by ozan ozan
Same procedure as last time, still not stale ;)
rulez added on the 2015-04-07 21:09:02 by kusma kusma
Really great demo which would have been among my personal top 3 in this compo - if not for the fact that the concept is sooo similar to your last demo. Hm. Still, now I'm kind of curious how the next demo in the series will look like. :-)
rulez added on the 2015-04-07 21:14:16 by Kylearan Kylearan
I liked the first one and I like this one too. Many great ideas and super retro feeling very well executed.
rulez added on the 2015-04-07 21:45:39 by ok3anos ok3anos
very original concept
rulez added on the 2015-04-07 21:50:58 by mop mop
No Tears. Only Dreams.
rulez added on the 2015-04-07 22:01:48 by Saga Musix Saga Musix
I love these guys. The hawk flies for you gentlemen.

*highkick*
rulez added on the 2015-04-07 22:16:15 by superplek superplek
Same trick indeed, but definitely better than the previous one.
rulez added on the 2015-04-07 22:33:19 by Alpha C Alpha C
what Ok3anos said, and extrakudos for the soundtrack <3
rulez added on the 2015-04-08 19:46:50 by wullon wullon
Quality stuff. Will grow over time.
rulez added on the 2015-04-09 00:34:12 by noname noname
Excellent! :D
rulez added on the 2015-04-09 01:26:17 by StingRay StingRay
Hilarious and awesome.
rulez added on the 2015-04-09 02:10:14 by Buckethead Buckethead
Your first entry was awesome, but this is so much better! Give us more!
rulez added on the 2015-04-09 19:33:00 by Hamcha Hamcha
YEAH!
rulez added on the 2015-04-09 20:20:06 by neuralnet neuralnet
ash checksum is a beast
rulez added on the 2015-04-10 14:56:34 by Tjoppen Tjoppen
from the last prod (late 80s) to this one (mid 90s) and you still havent repaired or upgraded your old VCR...
Where can I get the Jupiter? It looks like it beats the shit out of the Dreamcast!
rulez added on the 2015-04-10 18:48:22 by wysiwtf wysiwtf
excellent stuff.. deserved a 3rd place imho.
rulez added on the 2015-04-10 19:09:14 by post malone post malone
cool!
added on the 2015-04-11 00:11:36 by blala blala
Putting in my order for Jupiter 666 now.
rulez added on the 2015-04-11 00:34:26 by ccr ccr
fun fun fun!
enjoyed it from the PS1 piss-take intro :)
It's easy to see what this is so popular :)
rulez added on the 2015-04-11 04:51:12 by Gaia Gaia
this was nice
rulez added on the 2015-04-11 09:15:21 by sensenstahl sensenstahl
hrhr
rulez added on the 2015-04-11 23:07:38 by FOSTER FOSTER
Good & Cool
rulez added on the 2015-04-11 23:17:43 by okkie okkie
A -grade stuff. EGA tour golf and that stretching guy + sprite guys rocked.
Megahawks-a-like but better :D
Keep this stuff up!
rulez added on the 2015-04-13 14:24:19 by leGend leGend
2015 meets 1985 :)
rulez added on the 2015-04-18 12:06:27 by Frequent Frequent
rulez added on the 2015-04-20 13:39:16 by moqui moqui
stylish and polished demo but music could be better.
rulez added on the 2015-04-22 08:25:46 by kimi kardashian kimi kardashian
Aw man keep doing this, this is great. Loved Silverman pissing himself in the end.
rulez added on the 2015-04-22 08:49:12 by Negostrike Negostrike
Don't care if they did it before. It nails the 80s CGI era, it's got great design and music, and they should do it again. :)
rulez added on the 2015-04-25 19:53:43 by phoenix phoenix
Loved it!
rulez added on the 2015-05-01 21:48:05 by dr_evil dr_evil
Just great
rulez added on the 2015-05-01 23:00:34 by Serpent Serpent
I want my Virtual Gordon!
rulez added on the 2015-05-01 23:27:09 by CiH CiH
AcidPhreak: gimme your fax# and I'll send some love
added on the 2015-05-02 01:24:43 by noby noby
I totally love it, very well rendered concept :)
rulez added on the 2015-05-02 02:47:12 by rez rez
Nice MOD conversion by *cough* Acid Phreak
added on the 2015-05-02 07:22:35 by Serpent Serpent
me gusta!
rulez added on the 2015-05-09 00:19:12 by AzzaroMWI AzzaroMWI
A lot better that the actual ads of the era :)
rulez added on the 2015-05-09 18:58:47 by Alone_Coder Alone_Coder
So many references!
rulez added on the 2015-05-10 15:05:25 by TomoAlien TomoAlien
press T for Thumb!
shame on me that i kinda missed this :D
rulez added on the 2015-05-25 00:38:24 by gentleman gentleman
love this demo solo much
rulez added on the 2015-05-28 18:18:54 by Minh Nhân Minh Nhân
need 32-bit version
I love the concept, the music and the very well-done VHS effect! Great work!
rulez added on the 2015-06-03 18:53:40 by IvanDSM IvanDSM
Not as shocking as the first one, but it still works.
rulez added on the 2015-08-06 01:15:57 by Gargaj Gargaj
Really well executed concept.
rulez added on the 2015-12-06 21:00:54 by drift drift
Sorry about the washed-out look. We saw some info on the big screen about gamma correction, and did a stupid last-minute modification to the CRT shader..

In crt.glsl near the end, please replace the "return pow(imp * filter, vec4(1.0 / 1.6));" to "return imp * filter;" to get the Original Look.

Also huge thanks to Debvgger and Gargaj for fixing the shaders for AMD. Once we also get CGDT to work on AMD gpus, we will release all these, and much more on the limited edition Hackers Multimedia CD-ROM!
<3
rulez added on the 2016-02-27 19:01:36 by v3nom v3nom
Ok, here's the v1.1 patch!

Changelog:
- AMD Fix (although recent drivers seem to run this without any fixes?)
- Gamma Fix
- Golf Wang Hit Sync Fix

Links:
For UNIX users
For MS-DOS (and derivatives) users
For Apple users
WOW i liked
rulez added on the 2016-03-15 18:38:29 by Eliasmontoya2002 Eliasmontoya2002
rulez added on the 2016-05-16 00:06:55 by Salinga Salinga
nice.
rulez added on the 2016-05-16 00:35:40 by iks iks
revision 1995 must have been awesome?
rulez added on the 2016-05-16 16:41:20 by neoneye neoneye
That was pretty cool
rulez added on the 2016-05-16 17:12:16 by Tigrou Tigrou
Nice!
rulez added on the 2016-05-17 13:45:44 by cxw cxw
-possible jokeprod.
sucks added on the 2016-06-17 13:33:12 by no longer active no longer active
Eh... it's not.
added on the 2016-06-17 13:36:27 by noby noby
Oops, jokeprod accidentally got two Meteoriks nominations.
jokeprod? Why jokeprod? I think you meant awesomeprod. Now wash your mouth kid, and sit in the corner, you are going to go without dessert today.
added on the 2016-08-26 12:57:12 by Debvgger Debvgger
By the way, mod cover link is dead:

"Error (429)
This account's links are generating too much traffic and have been temporarily disabled!"
added on the 2016-08-26 13:01:41 by Debvgger Debvgger
Debvgger: Backup ;)
.
rulez added on the 2016-08-26 13:31:47 by TropicalTrevor TropicalTrevor
This is amazing.. The original 90s effects, the screen shakes, running man. I am hypnotized. Great soundtrack, its on my drive now and I can watch it daily.

YouTub ;) I love such small details.
rulez added on the 2017-07-09 13:46:15 by Creonix Creonix
Nice Idea. Nice Filter. Nice 90's like commercial demo. Nice 666 VC system!
rulez added on the 2017-08-23 00:16:15 by Volantis Volantis
<3 thank you
rulez added on the 2017-12-26 13:04:15 by nagz nagz
Adding a fake crt overlay atop a crapmo still doesn´t turn it into a superdemo.

Tune and last part was fine though but doesn´t save the rest.
sucks added on the 2018-02-06 21:03:20 by T$ T$
welp, gotta revoke thumbs down
the music and some visuals were nice, actually
would turn my thumbs up if i could
apologies, debvgger
nostalgia! or something!
rulez added on the 2018-05-29 11:43:16 by plonk420 plonk420
I take back my earlier harsh comment, I guess I was extra surly or something. Nowadays I actually prefer this to its predecessor despite the similarities. The design is much tighter here.
rulez added on the 2018-08-29 13:04:55 by break break
Forgotten thumb. Particular, very functional combination of style and offbeat humor.
rulez added on the 2019-10-18 12:31:29 by Trilkk Trilkk
no fucking idea what i was even thinking when i was thumbing this prod down
🤷‍♂️

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