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frutos do mar by Armada
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screenshot added by tonic on 2014-08-02 21:23:17
platform :
type :
release date : august 2014
release party : Assembly 2014
compo : combined demo
ranked : 6th
  • 6
  • 19
  • 11
popularity : 56%
 56%
  • -0.14
alltime top: #53148
added on the 2014-08-02 21:23:17 by tonic tonic

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using 2d photos as a basis for 3d stuff always looks fucked up.
could have been much worse and the soundtrack was ok, tho
added on the 2014-08-02 21:28:57 by wysiwtf wysiwtf
Random 3d models that look specially bad for something that uses a commercial game engine.
sucks added on the 2014-08-02 21:29:18 by xernobyl xernobyl
164MB, premade effects from someone else's engine, not very pretty.
added on the 2014-08-02 22:13:05 by Sesse Sesse
+: Ace soundtrack (of, course - it's a !Cube!), nice seashells and an atmospheric last scene with the gigantic statue.

-: Some horrible photos, especially the city scene cries for pressing ESC immediately.
rulez added on the 2014-08-02 22:57:26 by Bobic Bobic
Mixed feelings here. Music is good and I love shells but... the graphics are not good.

There is no color choices. No coherence in illumination. Just photos as textures... And that makes the demo looks ugly.
added on the 2014-08-02 23:58:04 by ham ham
The combination of high-resolution photo textures with very simple geometry creates a bad look - especially in the first scene where the water surface intersects harshly with the wall of plants. The texture mapping of the flooded interior scene is really bad, it looks like perhaps the geometry was simplified too much. I found the circular glow transition pretty jarring and the godrays coming from the flying shells don't work (assuming they are supposed to be godrays) because they are cast in the wrong direction. The particles used for the water spray were unconvincing, I'm sure Unity can provide a much better solution for that.

This is very bad quality considering it was made using a mature engine and is over 100MB. I would expect using an engine such as this would alleviate the coder of most coding problems and allow them to focus on design. That doesn't seem to be the case with this demo.
sucks added on the 2014-08-03 00:49:43 by fizzer fizzer
What fizzer said
sucks added on the 2014-08-03 10:48:04 by Nitro/Black Sun Nitro/Black Sun
I'd like to clarify one thing:

For the compo "techniques" info I wrote Oculus Rift among other things. Some thought it means that the demo can be viewed with a rift, but that's not the case.

The Rift was indeed only a development-time aid with the camera tracks as someone in the compo studio correctly noted. (So the "rift edition" only exists for some of the scenes inside Unity editor...)
added on the 2014-08-03 11:03:29 by tonic tonic
+ !cube
- eyecancer
added on the 2014-08-03 13:01:57 by dixan dixan
i kind of liked this one on the stream, even with all its problems
rulez added on the 2014-08-03 14:49:50 by blala blala
....
sucks added on the 2014-08-03 14:54:09 by bitl bitl
Sorry but this didn't make any sense. Better luck next time!
sucks added on the 2014-08-03 15:05:54 by numtek numtek
I like the idea, but the prod is still too unpolished to give a thumbs up.
added on the 2014-08-03 15:20:20 by Salinga Salinga
What dixan said. The headtracking is a novel idea, but other than that, this was just ugly and disconnected. It felt like it was made in 1999 in so many ways...
sucks added on the 2014-08-03 16:50:03 by Preacher Preacher
I did liked it, even if some scenes would seem 1999. Interesting different demo with use of headtracking and such. I think as an idea was novel.
rulez added on the 2014-08-03 19:16:57 by Optimus Optimus
Interesting general idea and fine music, but the end result mostly looked quite horrible to be honest. Still can't make myself thumb this down though. It would be interesting to see if these ideas and techniques could be taken further to produce a pretty and immersive demo.
added on the 2014-08-03 19:54:35 by break break
To a certain extent I enjoyed this, the idea is nice and the music is excellent. The graphics could have been better though. Still, not a bad demo in my book.
added on the 2014-08-03 22:35:11 by StingRay StingRay
Awfull camera work. But for concept and refreshing idea and fitting music I give my so so thumb
I liked it, some nice things and tune rulez anyway.
rulez added on the 2014-08-03 23:55:09 by Buckethead Buckethead
k
added on the 2014-08-04 01:58:14 by las las
What StingRay said + thumbs up :)
rulez added on the 2014-08-04 06:26:04 by sensenstahl sensenstahl
what's up with the camera movements?!

to blend photos with computer generated stuff, you should definitely add more filters.
- Shaky camera to hide lack of direction
- Photography converted to 3D will always always always need manual retouching to make it look good
- Because of the odd perspectives I continually feel like the whole demo is played in a box.
- Oversaturated colors made worse by that weird transition effect.

The ideas are nice but the execution needs a really strict artist / designer.
added on the 2014-08-04 14:04:22 by Gargaj Gargaj
idea yes, execution no
added on the 2014-08-04 16:19:09 by msqrt msqrt
Music is good and I like the water looking at some of the angles, but that's where the good stuff ends. Horrible colors and models in general and even worse vignetting-type transition. The head-tracking was more annoying than interesting.
added on the 2014-08-04 16:24:56 by noby noby
What fizzer, dixan and others said
sucks added on the 2014-08-04 18:24:20 by firebug firebug
What everyone above said..
sucks added on the 2014-08-05 03:05:53 by aMUSiC aMUSiC
i like !cube but this tune just reeks of comfort zone. visuals are pretty boring.
added on the 2014-08-06 21:26:47 by l_n l_n
That 2d and 3d mixture does not work in every scene, but it does for me in the scenes with the water. Wow. Awesome. Those make up for the lack of design. Music itself is a good one, but it feels disconnected from the material sometimes. Overall. I enjoyed this very much!
rulez added on the 2014-08-10 11:04:23 by CONS CONS
using music from !cube: good
using photography for realistic scenes: ok
trying to be artsy / surrealistic by playing with conches: ok
trying to combine both despite looking completely out of scale: fail
200mb forsuch low quality visuals: deserved thumb
sucks added on the 2014-08-31 23:38:02 by T$ T$
Great music.
added on the 2015-01-02 12:53:08 by Serpent Serpent
great music by !cube and what everybody already said :)
added on the 2015-02-22 01:36:09 by rez rez
naah.. you guys lost your style when dropped Dubius brand long ago. This could be interesting tech prototype check some capabilities for a game or final demo but never presented as a product into the public.
sucks added on the 2019-02-27 14:01:16 by hollowone hollowone
pretty lame shit :D
added on the 2019-03-07 01:14:38 by rock rock
oh forget the thumb
sucks added on the 2019-03-07 01:15:11 by rock rock
very meh

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