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Absence by The Lab [web]
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screenshot added by Nuclear on 2003-04-28 10:35:58
platform :
type :
release date : april 2003
release party : ReAct 2003
compo : combined demo
ranked : 3rd
  • 9
  • 4
  • 6
popularity : 61%
 61%
  • 0.16
alltime top: #16160
added on the 2003-04-28 10:35:58 by Nuclear Nuclear

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Thats my kind of demo, Could of ran a little longer for a 10.9 meg file size.
Great Job with code and music
rulez added on the 2003-04-28 11:32:42 by Mike 3D Mike 3D
not beautiful, slow and boring
sucks added on the 2003-04-28 15:57:40 by spengler spengler
too much camera mouvements kills camera mouvements
could have been largely better with 11 Mo !!!!!
added on the 2003-04-28 22:52:40 by sokoban sokoban
nice 3ds loader :)
rulez added on the 2003-04-29 13:08:36 by RandomGr RandomGr
This demo suffers from two basic flaws: First, much of the effort was spent on coding, music and 3d, neglecting design. Therefore transitions are rough and there is no sync to the music. The minimum for example would be to end the music when the demo itself finishes. No excuses needed however, because I was next to the guys when they were struggling to finish it at the partyplace :-)

When I learnt that Amigo would do the music, I said 'thank god! Finally we're gonna see a small sized demo with a module and no 5meg mp3". Alas, the 3d data took an enormous amount of data, resulting in the 11mb filesize. This is another typical problem. 3d artists coming from conventional 3d environments (3ds, maya etc.) always focus on quality (more polygons, detailed textures) rather than size. Demos are a different story however. You can see that in fr30, how they managed to squeeze a very nice and detailed female model in just 64kb.

The music is very nice, the only problem is that it's alot longer than the demo itself, as stated previously.

Coding-wise, I witnessed some interruptions between parts (viewed both on a TNT2 Ultra and a GF2 GTI) which I can only assume is due to AGP transfers (AGP they said... It's good for you they said...)

The reflections in the first scene are the best part in the demo imho, as shown on the screenshot. Finally, this is theLab's first production so I expect more stuff from them in the near future. You hear that Nuclear? :-P
added on the 2003-04-29 14:59:24 by moT moT
It was time to finally see the first TheLab production! I think it was 2+ years of wait and I am glad these guys managed to released something..
rulez added on the 2003-04-29 22:25:21 by Optimus Optimus
long awaited and finished in the last minutes before the deadline at the partyplace.
i really enjoyed this one. the music could be a bit better imo but the overall feeling is good.
thumbs up.
rulez added on the 2003-04-30 00:53:13 by medron medron
Kool Thing!!!
I enjoyed but I'd prefer more gothic music for this demo, first scence is "all the money" ;-)
Good work, another proof that greek demoscene is alive and active.
and as i like to mention lately:
Kick Out The Jams motherfuckers!!!!
rulez added on the 2003-04-30 19:19:33 by ZoUzOuLoS ZoUzOuLoS
Ok maybe not perfect , BUT i like it. I think that it was a good demo for ReAct 2k3 if we see the prev. year entries ...
THiz DEmo ROCKz
rulez added on the 2003-05-01 14:22:55 by T33 T33
Thank you all for your comments, some people mentioned something about breaks in the sound, that does not happen in my PC, however I saw the demo in one that did happen and increasing the refresh rate from the n3dinit.conf file that comes within the demo fixes it. At the line where it says "dontcareflags" also add refresh to the list and it will automatically use the highest refresh rate possible by your gfxcard/monitor combo for the video mode used.
added on the 2003-05-03 03:49:37 by Nuclear Nuclear
i lived to see a demo by theLab, thanks god :-) (or not? ;-)

in any case, this demo is a good one and it took only three years to the developers (2001-2003) to make it. I recommend it :-)
rulez added on the 2003-05-05 17:32:10 by BadSector BadSector
Nice First Production! good job guys!
rulez added on the 2003-05-17 13:27:30 by Fubyo Fubyo
please, learn how to compress a data dir in a file
fatal error : an error occured while initializing the 3d engine
reason : requested video mode parameters not avaiable
geForce4200-ti-128Mb leadtek-drivers in winme + 512ddr, do you want more HW ?!
zone: spare me the irony please, of course I know how to use a fucking library for data compression, I wasn't waiting for you to enlighten me on the subject.

The compo machine was a P3 with a Geforce 3 and it worked fine, my machine is a P3 with a Geforce2 mx-400 and it works fine, it even worked fine on an integrated intel graphics chip on a laptop, a TNT2, a matrox and some other cards that I tried it on. the problem is your OS (or should I say the absence of a real OS on your system) I heard from some people that it doesn't run with non-NT based windows in some cases., and on a PC with WinME that I tried it it could only run windowed (try changing the "fullscreen" to "windowed" in n3dinit.conf file at the demo's main directory).
added on the 2003-07-20 19:03:13 by Nuclear Nuclear
Boring
sucks added on the 2004-07-29 20:23:56 by Vulture Vulture
not interresting
OMG! Did you guys use the symbol "Ahoora Mazda" on purpose or was this by accident and caused by the fact that it looks kool?
added on the 2006-06-29 23:58:12 by Aasemoon Aasemoon
Oops...forgot the thumb! :P
rulez added on the 2006-06-29 23:59:47 by Aasemoon Aasemoon
Aasemoon: Actually I'm sorry to let you down, but 95% of the textures where stolen from various sources including but not limited to 3 games (morrowind, serious sam and undying if I remember correctly), 3dsmax standard textures, and I think an envmap I ripped ages ago from hyperventilation/byterapers (you can see that one on the shot above :)

So, no it wasn't intentional (at least I wasn't aware you used that), and probably came from one of the 3 games we ripped.
added on the 2007-05-02 04:28:43 by Nuclear Nuclear
ripping artwork suxx
sucks added on the 2019-04-28 12:43:28 by jco jco
Quote:
Aasemoon: Actually I'm sorry to let you down, but 95% of the textures where stolen from various sources including but not limited to 3 games (morrowind, serious sam and undying if I remember correctly), 3dsmax standard textures, and I think an envmap I ripped ages ago from hyperventilation/byterapers (you can see that one on the shot above :)

So, no it wasn't intentional (at least I wasn't aware you used that), and probably came from one of the 3 games we ripped.
sucks added on the 2019-04-28 14:52:48 by SiR SiR
Crap.
sucks added on the 2020-04-20 21:43:31 by uncle-x uncle-x
lol at the 20yrold copyright infingement indignation :)
added on the 2022-12-12 02:57:48 by Nuclear Nuclear

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